[Angband 4.0.1 Character Dump] Name Ashnok Age 15 Self RB CB EB Best Race Half-Orc Height 5'3" STR: 16 +2 +3 +0 18/30 Class Warrior Weight 10st 3lb INT: 13 -1 -2 +0 10 Title Veteran Turns used: WIS: 10 +0 -2 +1 9 HP 125/277 Game 136783 DEX: 13 +0 +2 +0 15 SP 0/0 Standard 13734 CON: 14 +1 +2 +0 17 Resting 959 Level 22 Armor [24,+53] Saving Throw 38% Cur Exp 7641 Stealth Bad Max Exp 7641 Melee 2d8,+6 Disarming 41% Adv Exp 9240 To-hit 60,+5 Magic Devices 31 Blows 1.0/turn Perception 1 in 41 Gold 11782 Searching 14% Burden 145.7 lbs Shoot to-dam +3 Infravision 30 ft Speed Normal To-hit 49,+5 Max Depth 1000' (L20) Shots 1/turn Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have brown eyes, straight auburn hair, and a dark complexion. rAcid:........+.... Nexus:...........+. rElec:........+.... Nethr:............. rFire:........+.... Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:...+......... rLite:.........+... pBlnd:............. rDark:............+ pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:...+......... ESP:.........+... Sear.:............. Invis:+............ Infra:............+ FrAct:..........+.. Tunn.:............. Feath:...........+. Speed:............. S.Dig:....+........ Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Lance of *Slay Undead* (2d8) (+4,+3) <+1> Found lying on the floor of a labyrinth at 1000 feet (level 20) +1 wisdom. Slays undead (powerfully). Grants the ability to see invisible things. Combat info: 1.0 blow/round. With +1 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would attack a bit faster With +1 STR and +2 DEX you would get 1.1 blows With +0 STR and +5 DEX you would get 1.1 blows Average damage/round: 56 vs. undead, and 16.4 vs. others. b) a Heavy Crossbow (x4) (+4,+3) Dropped by Ufthak of Cirith Ungol at 800 feet (level 16) c) a Ring of Protection [+7] Dropped by a Dark elven priest at 700 feet (level 14) d) a Ring of the Dog <-2> Found lying on the floor at 700 feet (level 14) -2 stealth. Provides protection from fear. e) an Amulet of Slow Digestion Found lying on the floor at 850 feet (level 17) Slows your metabolism. f) a Lantern (Everburning) <+2> Bought from a store Cannot be harmed by fire. Radius 2 light. No fuel required. g) Soft Leather Armour [8,+8] Bought from a store h) a Cloak [1,+0] Bought from a store i) a Leather Shield of Resistance [8,+12] Dropped by Golfimbul, the Hill Orc Chief at 650 feet (level 13) Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. j) the Metal Cap of Perdannas [3,+17] Dropped by Bullroarer the Hobbit at 300 feet (level 6) Provides resistance to light. Cannot be harmed by acid. Sustains wisdom. Grants telepathy. When activated, it heals 60 hitpoints, cut damage, and cures stunning, poisoning, blindness, and confusion. Takes 73 to 81 turns to recharge. Your chance of success is 77.7% k) a Set of Gauntlets of Free Action [3,+1] Bought from a store Prevents paralysis. l) a Pair of Leather Sandals of Stability [1,+7] Found lying on the floor of a cavern at 900 feet (level 18) Provides resistance to nexus. Feather Falling. [Character Inventory] a) 5 Potions of Cure Serious Wounds b) 4 Potions of Cure Critical Wounds c) 2 Potions of Neutralize Poison d) 6 Scrolls of Phase Door e) a Scroll of Teleportation f) 3 Scrolls of Satisfy Hunger g) a Scroll of Word of Recall h) a Rod of Curing i) a Rod of Light j) a Wand of Light (10 charges) k) 2 Wands of Stone to Mud (3 charges) l) a Wand of Trap/Door Destruction (6 charges) m) a Wand of Teleport Other (10 charges) n) 4 Staves of Cure Light Wounds (30 charges) o) a Staff of Identify (18 charges) p) a Shovel of Digging (1d2) (+10,+4) <+3> Found lying on the floor of a labyrinth at 1000 feet (level 20) +3 tunneling. Branded with acid. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 19.5 vs. creatures not resistant to acid, and 14.4 vs. others. q) a Long Bow (x3) {magical} Dropped by a Gnome mage at 1000 feet (level 20) You do not know the full extent of this item's powers. [Character Quiver] 0) 3 Bolts (1d5) (+3,+2) Combat info: Hits targets up to 140 feet away. Average damage/round: 32.3. 25% chance of breaking upon contact. 1) 39 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 140 feet away. Average damage/round: 24.2. 25% chance of breaking upon contact. [Home Inventory] a) 14 Rations of Food b) 10 Potions of Cure Light Wounds c) a Wand of Magic Missile (12 charges) d) a Wand of Lightning Bolts (11 charges) e) 3 Wands of Confuse Monster (40 charges) f) a Wand of Sleep Monster (19 charges) g) a Staff of Detect Invisible (10 charges) h) a Ring of Strength <+1> Found lying on the floor of a special room at 450 feet (level 9) +1 strength. Sustains strength. i) a Ring of Reckless Attacks (+4,+5) [-19] Found lying on the floor at 600 feet (level 12) j) a Ring of Open Wounds Found lying on the floor of a labyrinth at 1000 feet (level 20) Impairs hitpoint recovery. k) a Ring of Slow Digestion Dropped by a Snaga at 1000 feet (level 20) Slows your metabolism. l) an Amulet of Resist Lightning Found lying on the floor at 500 feet (level 10) Provides resistance to lightning. m) an Amulet of Resist Acid Found lying on the floor at 650 feet (level 13) Provides resistance to acid. n) an Amulet of Infravision <+2> Found lying on the floor at 900 feet (level 18) +2 infravision. o) a Shovel of Earthquakes (1d2) (+16,+10) <+1, +5> Dropped by a Half-orc at 750 feet (level 15) +1 strength. +5 tunneling. Branded with acid. Combat info: 2.0 blows/round. With +2 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 36.2 vs. creatures not resistant to acid, and 30 vs. others. Sometimes creates earthquakes on impact. p) 25 Iron Shots (1d4) (+0,+0) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 50 0' Killed Farmer Maggot 239 50' Reached level 2 239 50' Reached level 3 318 100' Reached level 4 318 100' Killed Fang, Farmer Maggot's dog 656 200' Reached level 5 1118 150' Reached level 6 1573 200' Killed Grip, Farmer Maggot's dog 1616 200' Reached level 7 2090 250' Reached level 8 2868 300' Reached level 9 3089 300' Killed Bullroarer the Hobbit 3091 300' Found the Metal Cap of Perdannas 3400 300' Reached level 10 4081 400' Reached level 11 4836 500' Killed Grishnákh, the Hill Orc 4836 500' Reached level 12 4855 500' Reached level 13 4923 500' Reached level 14 5183 500' Killed Brodda, the Easterling 5627 500' Reached level 15 7357 450' Killed Mughash the Kobold Lord 7473 450' Reached level 16 7821 450' Killed Lagduf, the Snaga 9271 650' Reached level 17 9310 650' Killed Golfimbul, the Hill Orc Chief 10113 700' Reached level 18 10568 750' Reached level 19 10835 800' Killed Ufthak of Cirith Ungol 11278 850' Reached level 20 11516 850' Killed Ulfast, Son of Ulfang 12184 950' Killed Orfax, Son of Boldor 12522 950' Reached level 21 13706 1000' Reached level 22 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)