[ToME 2.3.5 Character Sheet] Name : Daligan Age 11 STR! 40 Sex : Neuter Height 32 INT! 40 Race : Yeek Hermit Weight 47 WIS! 40 Class : Symbiant Social Class 13 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -50 Level 50 Hit Points 1575/ 1575 + To Melee Damage -84 Experience 99999999 Spell Points 1941/ 1941 + To Ranged Hit -12 Max Exp 99999999 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 299512 AC 19+121 Gold 3342254 Speed Fast (+47) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4-336 Stealth : Bad Magic Device: Fair Infra-Vision: 1490 feet Tactic: coward Explor: running (Character Background) You are one of five children of a blue Yeek. You are a well-liked child. You have hazel eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 15 (750') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body is a Player. You are currently on level 150 of The Void. You have defeated 1247 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 67 princess quests. You have completed 67 lost sword quests. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 40th Quelle of the 2890th year of the third age. You have been adventuring for 54 days. adefkmnopsuxz{|@ Add Str : ..3.....4*....6. Add Int : *...2....*...... Add Wis : *...2....*.....+ Add Dex : .........*...... Add Con : ..3.....4*...... Add Chr : *.3......*...... Mul Mana : +...+..........+ Mul SPower: +............... Add Sear. : ..3..........36. Add Infra : *........*...36. Add Tun.. : .............36. Add Speed : .*.*.3.....*.... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ..........+..... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ..........+..... Invisible : ............+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ........+....... Hold Life : ...+++.......... Imm Acid : +.......*+....+. Imm Elec : +.....*..+...... Imm Fire : *+*......+...... Res Cold : +........+...... Res Pois : .........++..... Res Fear : ................ Res Light : .....+...++..... Res Dark : .....+...++...+. Res Blind : ................ Res Conf : .....+..++...... Res Sound : ......+.+....... Res Shard : ......+.+....... Imm Neth : ...*.....+...... Res Nexus : .........+++.... Res Chaos : .....+..+....... Res Disen : ......+.......+. Auto Curse: ....+........... WraithForm: ...+............ Lite : ....+....+...... See Invis : +.++.+...+...... Digestion : .+..+........... Regen : ...++........... Activate : +++..+.....+..+. Drain Exp : ...+............ Cursed : ...+.....+...... Hvy Curse : ...++....+...... Prm Curse : .........+...... No blows : +............... Precogn. : +............... Fly : ..+............. Climb : ..............+. Orc.ESP : .....+..+....++. Troll.ESP : .............+.. Demon.ESP : +............... Evil.ESP : +...+........... TLord.ESP : ..+............. Good.ESP : ....+........... Full ESP : .........+.....+ Skills (points left: 0) - Combat 21.400 [0.800] . Weaponmastery 00.800 [0.800] . Archery 00.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 00.900 [0.800] . Stealth -01.000 [0.800] . Disarming 01.000 [0.700] - Magic 22.546 [0.700] . Magic-Device 05.500 [1.000] - Spirituality 36.250 [0.500] . Prayer 50.000 [0.500] . Mindcraft 50.000 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 50.000 [0.800] . Mimicry 01.000 [0.300] 116 of your companions have been killed. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. n) The Hard Studded Leather of Elemmor (-44,-69) [7,+15](40%) It increases your hit points by 40%. It provides immunity to electricity. It provides resistance to sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 78 of Angband. o) a Cloak of Mist of Air [1,+11] {!k} It allows you to breathe without air. You found it in the remains of a Dracolisk on level 98 of Mount Doom. p) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Angband. u) The Set of Cesti of Rhudhros (+1 to damage) [5,+11] It sustains your strength, constitution and charisma. It provides resistance to poison, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Paths of the Dead. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 105 of Angband. z) a Master quylthulg (4900 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 78 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You found it in the remains of a Dread on level 69 of Paths of the Dead. c) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You found it in the remains of a Black wraith on level 69 of Paths of the Dead. d) Baalzebub's All-seeing Servant {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Monastic lich on level 70 of Paths of the Dead. e) The Medallion of Good Will {genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight on level 69 of Paths of the Dead. f) Raistlin's Ready Ranger {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 18 of The Old Forest. g) 6 Potions of *Healing* {!k} h) 14 Potions of Restore Mana {!k} i) a Golden Rod of Simplicity of Healing (125/125) You found it in the remains of an Archlich on level 62 of Mordor. j) a Golden Rod of Simplicity of Recall (125/125) {!k} You found it in the remains of a Lesser black reaver on level 21 of The Old Forest. k) a Golden Rod of Simplicity of Home Summoning (92/125) {!k} You found it in the remains of an Archlich on level 69 of Paths of the Dead. l) a Mithril Rod of Simplicity of Restoration (160/160) You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. m) an Adamantite Rod of Simplicity of Disarming (200/200) {!k} You found it in the remains of an Archlich on level 69 of Paths of the Dead. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 30 of Moria. o) The Bar Chain Mail 'Valen' (-41,-53) [18,+17](20%) It increases your hit points by 20%. It sustains your wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. p) The Metal Lamellar Armour of Gorfalaur (-3 to accuracy) [23,+0] It sustains your constitution. It makes you completely fearless. It provides resistance to cold, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. q) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Sprigs of Athelas b) a Potion of Life c) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 78 of Angband. [Home Inventory - Gondolin ] a) a Sprig of Athelas b) The Ring of Auglor (+18) It increases your charisma, infravision and speed by 18. It sustains your strength. It provides resistance to dark, blindness and confusion. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 94 of Angband. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Robe 'Dindur' (-26,-7) [2,+11](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 95 of Angband. e) The Large Metal Shield of Mendo [5,+16] It sustains your wisdom. It provides immunity to acid and electricity . It provides resistance to fire, light, confusion, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 95 of Angband. f) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 95 of Angband. g) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Gondolin . h) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 64 of Mordor. i) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 95 of Angband. j) The War Hammer 'Tangule' (3d3) (+18,-1) (+2 attacks) It can be wielded two-handed. It increases your wisdom, dexterity and attack speed by 2. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of Paths of the Dead. k) The Light Crossbow of Fuinweth (x3) (+17,+22) (+3 to speed) It increases your strength, intelligence, dexterity, constitution and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 98 of Mount Doom. l) The Seeker Bolt of Ulialarol (4d5) (+8,+3) (+3) It increases your constitution by 3. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 95 of Angband. m) a Mage Staff of Mana (1d4) (+4,-10)(40%) {!k} [Home Inventory - Lothlorien ] a) 5 Rod Tips of Healing (120 Mana to cast) b) a Rod Tip of Speed (100 Mana to cast) c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of Paths of the Dead. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 67 of Paths of the Dead. e) The Cord Armour 'Elduindor' [6,+8] It sustains your constitution. It provides immunity to electricity, fire and cold. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Cloak of Mist of Armengar [1,+11] It sustains your intelligence and constitution. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. h) The Small Metal Shield of Oloron [3,+7] It sustains your strength and wisdom. It provides immunity to acid, electricity and fire. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of Mordor. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of Paths of the Dead. k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 91 of Mount Doom. m) The Dagger 'Circhon' (1d4) (+14,+31) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma and speed by 5. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 90 of Mount Doom. o) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 37 of Mordor. p) The Whip of Lengalch (1d6) (+19,+4) (+4) It increases your intelligence, dexterity, charisma and ability to tunnel by 4. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 64 of Mordor. q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire.