[Angband 4.0.1 Character Dump] Name Klassik4 Age 26 Self RB CB EB Best Race Hobbit Height 2'9" Str: 17 -2 -1 +0 14 13 Class Priest Weight 3st 1lb INT: 10 +2 -3 +0 9 Title Acolyte Turns used: WIS: 18 +1 +3 +0 18/40 HP 36/36 Game 102925 DEX: 10 +3 -1 +0 12 SP 14/14 Standard 9390 CON: 10 +2 +1 +0 13 Resting 867 Level 7 Armor [6,+6] Saving Throw 61% Cur Exp 235 Stealth Very Good Max Exp 235 Melee 2d4,+0 Disarming 40% Adv Exp 260 To-hit 17,+0 Magic Devices 56 Blows 1.0/turn Perception 1 in 27 Gold 1079 Searching 28% Burden 77.0 lbs Shoot to-dam +4 Infravision 40 ft Speed Normal To-hit 23,+2 Max Depth 200' (L4) Shots 1/turn You are one of several children of a Hobbit Acolyte. You are a credit to the family. You have brown eyes, straight brown hair, and a very dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............+ Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Mace (2d4) (+0,+0) An inheritance from your family Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +11 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +7 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 5.2. b) a Short Bow (x2) (+2,+4) Found lying on the floor at 200 feet (level 4) f) a Wooden Torch (1350 turns) <+1> Radius 1 light. g) a Robe [2,+0] Dropped by a Black naga at 200 feet (level 4) h) a Cloak [1,+0] Found lying on the floor at 100 feet (level 2) i) a Wicker Shield of Resist Cold [2,+2] Found lying on the floor at 50 feet (level 1) Provides resistance to frost. l) a Pair of Leather Sandals [1,+4] Found lying on the floor at 50 feet (level 1) [Character Inventory] a) 5 Holy Books of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) 6 Rations of Food d) 10 Potions of Cure Light Wounds e) 3 Scrolls of Word of Recall f) 3 Wooden Torches (5000 turns) <+1> Radius 1 light. g) a Shovel (1d2) (+0,+0) <+1> Bought from a store +1 tunneling. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +5 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 1.5. [Character Quiver] 0) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. 1) 17 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. [Home Inventory] a) a Flask of oil Branded with fire. b) 2 Potions of Cure Serious Wounds c) a Potion of Speed d) a Scroll of Satisfy Hunger e) a Scroll of Recharging [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 464 50' Reached level 2 2858 50' Reached level 3 4705 100' Reached level 4 6452 150' Reached level 5 6648 150' Reached level 6 7971 200' Reached level 7 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)