[Angband 4.0.0 Character Dump] Name Rano Age 41 Self RB CB EB Best Race Dwarf Height 4'1" STR: 18 +2 +1 +0 18/30 Class Paladin Weight 10st 1lb INT: 10 -3 -3 +0 4 Title Keeper Turns used: WIS: 17 +2 +1 +0 18/20 HP 94/94 Game 46022 DEX: 10 -2 -1 +0 7 SP 16/16 Standard 4609 CON: 10 +2 +2 +0 14 Resting 1101 Level 9 Armor [29,+14] Saving Throw 46% Cur Exp 446 Stealth Bad Max Exp 446 Melee 1d5,+4 Disarming 23% Adv Exp 589 To-hit 38,+2 Magic Devices 42 Blows 2.7/turn Perception 1 in 38 Gold 1951 Searching 19% Burden 102.8 lbs Shoot to-dam +0 Infravision 50 ft Speed Normal To-hit 22,-1 Max Depth 350' (L7) Shots 1/turn You are one of two children of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............+ rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............+ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Main Gauche (1d5) (+3,+1) Bought from a store Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 2.9 blows With +0 STR and +3 DEX you would get 3.0 blows Average damage/round: 19.3. b) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1) f) a Wooden Torch (791 turns) <+1> An inheritance from your family Radius 1 light. g) Hard Leather Armour (-1) [16,+0] Bought from a store h) a Cloak [1,+0] Bought from a store i) a Leather Shield [8,+6] Bought from a store j) a Hard Leather Cap [2,+3] Found lying on the floor at 250 feet (level 5) k) a Set of Leather Gloves [1,+5] Found lying on the floor at 50 feet (level 1) l) a Pair of Leather Sandals [1,+0] Found lying on the floor of a special room at 350 feet (level 7) [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) 2 Rations of Food d) 3 Flasks of oil Branded with fire. e) a Potion of Berserk Strength f) a Potion of Boldness g) 3 Orange Potions You do not know the full extent of this item's powers. h) a Scroll of Phase Door i) 4 Scrolls of Treasure Detection j) 3 Scrolls of Door/Stair Location k) 6 Scrolls of Satisfy Hunger l) 8 Scrolls of Identify m) 5 Scrolls of Light n) a Scroll of Word of Recall o) a Scroll of Protection from Evil p) 2 Wands of Confuse Monster (21 charges) q) 2 Wooden Torches (5000 turns) <+1> Radius 1 light. r) 2 Daggers (1d4) (+0,+0) Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 2.9 blows With +0 STR and +3 DEX you would get 3.0 blows Average damage/round: 15.2. [Character Quiver] 0) 39 Bolts (1d5) (+0,+0) 1) 40 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 251 50' Reached level 2 774 200' Reached level 3 774 200' Reached level 4 1623 250' Reached level 5 1774 250' Reached level 6 2670 250' Reached level 7 3861 350' Reached level 8 4488 350' Reached level 9 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)