[ToME 2.2.0 Character Dump] Name : Ereliseth Age 22 STR! 39 Sex : Female Height 75 INT! 30 Race : RohanKnight Weight 81 WIS! 32 Class : Swordmaster Social Class 1 DEX! 38 Body : Player CON! 36 God : Nobody CHR! 34 + To Melee Hit 83 Level 42 Max Hit Points 834 + To Melee Damage 66 Experience 3614938 Cur Hit Points -128 + To Ranged Hit 48 Max Exp 3614938 Max SP (Mana) 140 + To Ranged Damage 15 Exp to Adv. 3960000 Cur SP (Mana) 140 AC 56+196 Gold 2146865 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Bad Blows/Round: 11 Bows/Throw : Legendary[22]Searching : Poor Shots/Round: 2 Saving Throw: Fair Disarming : Superb Mel.dmg/Rnd: 22d5+726 Stealth : Bad Magic Device: Heroic Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, curly black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: OFF Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 27 (1350') Mordor: Level 57 (2850') Barrow-Downs: Level 10 (500') Maze: Level 28 (1400') Orc Cave: Level 17 (850') The Old Forest: Level 25 (1250') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 11675 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 56 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Great Ice Wyrm on level 57 of Mordor. You can use rohir powers. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You are lucky. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 0) - Combat 46.991 [0.900] - Weaponmastery 46.132 [1.150] . Sword-mastery 40.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 18.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 02.620 [0.900] . Disarming 17.200 [0.900] - Magic 03.499 [0.300] . Magic-Device 45.850 [1.150] . Thaumaturgy 12.700 [0.500] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 01.500 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+7,+11) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 37 of Mordor. e) a Ring of Speed (+11) f) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. k) The Amulet 'Arthil' (+3) It increases your dexterity, charisma, stealth, infravision and speed by 3. It sustains your wisdom, dexterity and charisma. It provides resistance to fire, poison, light and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and shards. It cannot be harmed by fire. It was given to you as a reward. n) Elven Blue Dragon Scale Mail (-2) [30,+12] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Feathers Cloak 'Falinein' [1,+9] It sustains your strength and wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire, poison, dark, nether, nexus and chaos. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Orc Cave. p) a Small Leather Shield of Reflection [2,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 53 of Mordor. x) The Pair of Soft Leather Boots of Earion [2,+13] It provides immunity to paralysis. It provides resistance to fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (1d2) (+3,+9) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Spectral Demonblade (4d6) (+14,+8) {!k} b) a Corrupted Tome of Melkor {!k} c) The Skull of Ancient Wisdom {Heal700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 14 of Orc Cave. d) The Lost Works of Kenault {LightRoom} It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying on the ground on level 3 of Barrow-Downs. e) a Parchment titled ``Planar Travel Made Easy'' f) 12 Potions of Healing g) 8 Potions of Restore Life Levels h) 38 Scrolls of Teleportation i) 34 Scrolls of Word of Recall {25% off} j) 69 Scrolls of Identify {@r1} k) 99 Scrolls of Identify l) 14 Scrolls of Remove Curse m) 19 Scrolls of Satisfy Hunger {25% off} n) a Moonstone Rod of Trap Location (75/75) {@z1} o) an Adamantite Rod of Lightning Balls (168/200) {@z2!k!d!v} p) an Indestructible Ring of Speed (+9) {!k!d!v} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. q) an Indestructible Amulet of Reflection r) Green Dragon Scale Mail (-2) [30,+17] s) a Long Sword of *Slay Orc* (2d5) (+10,+9) (+2) t) an Executioner's Sword (4d5) (+4,+8) u) a Zweihander of *Slay Orc* (4d6) (+6,+8) (+2) v) 30 Arrows 'Silma' (1d4) (+8,+8) {@f2!k!d!v} It does extra damage from electricity. It poisons your foes. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 22 Seeker Arrows of Avalmar (4d4) (+14,+14) {@f3!k!d!v} It does extra damage from acid. It is a great bane of dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Bree ] a) Lloth's Ceremonial Dagger It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of an Ice skeleton on level 28 of Maze. b) 20 Mushrooms of Cure Serious Wounds {100% off} c) 7 Sprigs of Athelas d) 94 Potions of Water Curing e) 3 Scrolls of Recharging f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Orc Cave. g) The Ring of Berrique (+3) It increases your wisdom, constitution and searching by 3. It makes you invisible. It sustains your charisma. It provides resistance to cold and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Mirkwood. h) a Ring of Extra Attacks (+2 attacks) {25% off} It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. i) a Ring of Critical Hits (+9% of critical hits) It increases your ability to score critical hits by 9. You bought it from the Rare Jewelry Shop. j) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Mordor. l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Captain on level 14 of Orc Cave. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} n) 99 Arrows (1d4) (+6,+6) {90% off} o) 99 Arrows (1d4) (+6,+6) {90% off} [Home Inventory - Gondolin ] a) a Ring of Protection [+21] You bought it from the Magic shop. b) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) The Tome of Collected Weird Magic {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Gelatinous cube on level 29 of Mirkwood. b) the Crystal Ball of The Witch-King of Angmar It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Gnome mage on level 16 of Mirkwood. c) 2 Sprigs of Athelas d) 6 Scrolls of Reset Recall e) a Silver Rod of Acid Balls (100/100) {@z2!k!d!v} f) a Silver Rod of Teleport Other (100/100) g) a Rod Tip of Fire Balls (60 Mana to cast) h) an Indestructible Ring of Slaying (+17,+16) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. i) a Ring of Speed (+7) It increases your speed by 7. You bought it from the Rare Jewelry Shop. j) a Ring of Extra Attacks (+2 attacks) k) an Indestructible Ring of Flying l) The Amulet of Edhel (+4) It increases your wisdom by 4 . It sustains your charisma. It provides resistance to acid, light, dark and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. m) an Amulet of Searching (+7) It increases your searching by 7. You bought it from the Black Market. n) an Amulet of Weaponmastery (+5,+4) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Large Leather Shield of Resistance [4,+12] q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Scimitar of Telembang (2d5) (+7,+8) (+1) It increases your strength by 1. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and make your foes bleed. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Bluesteel Blade (1d6) (+9,+5) It is very sharp and can cut your foes. t) a Long Bow of Accuracy (x3) (+21,+12)