[Steamband 0.3.0 Character Dump] Name Garak Self EB Best Sex Male Age 110 MUS: 661 +12 781 Race Automata Height 109 AGI: 425 +16 585 Class Officer Weight 365 VIG: 700 +16 860 Title Brig. General Status 1 SCH: 351 +8 431 HP -46/780 EGO: 120 +6 180 SP 41/60 Preserve Y CHR: 236 +14 376 Level 31 Armor [101,+33] Saving Throw Legendary Cur Exp 496513 Fight (+26,+16) Stealth Tolerable Max Exp 496513 Melee (+35,+28) Fighting Legendary[4] Adv Exp 510000 Shoot (+48,+58) Shooting Legendary[5+] Blows 4/turn Disarming Tolerable Gold 1163350 Shots 4/turn Magic Device Favorable Perception Very Good Burden 245.2 lbs Infra 0 ft Searching First-rate You are a robot. You are made from copper. You were given intelligence by your creator. You have glass circles for eyes, a blocky torso, and an cylindrical head. Disarming Traps 1 Using Devices 10 Saving Throw 20 Stealth 1 Searching 1 Digging 1 Systems Cypher 20 Utility Cypher 20 Neophyte Combat 20 Standard Combat 10 Swords 1 Accurate Strike 1 Vicious Strike 1 Neophyte Firearms 20 Standard Firearms 15 Advanced Firearms 1 Pistols 13 Accurate Shot 4 Vicious Shot 15 Swift Shot 9 Throwing 1 Command Techniques 20 Presence 10 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Utility Bandolier 20 Advanced Devices 1 [Last Messages] > It discharges a toxic bolt > It casts a fearful illusion. > You refuse to be frightened. > It fires a gun! > It discharges a toxic bolt > The Dimensional Etheric Automaton - Type I discharges a toxic bolt > The Dimensional Etheric Automaton - Type I breathes nexus. > The Mumak ignores the attack. > You resist the effects! > The Dimensional Etheric Automaton - Type I discharges a toxic bolt > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You hit the Manticore. > The Dimensional Etheric Automaton - Type I discharges a toxic bolt > You die. [Character Equipment] a) a Throwing Hatchet of Exigency (3d8) (+8,+11) (+2) b) an Elephant gun of Extra Shots (x3) (+18,+43) (+1) c) a Ring of Accuracy (+10) d) a Ring of Resist Bewilderment e) an Amulet of Resist Acid f) The Pocket Lantern of Sherlock Holmes (+2) {dl 39 Frankenstein's Monster} It can be activated for... probing ...if it is being worn. It provides light (radius 3) forever. It affects your schooling. g) a Copper Torso [18,+1] (+2) h) a Fur Cloak of Stealth [3,+8] (+2 to stealth) i) a Large Metal Shield of Inviolability to Lightning [5,+9] j) a Steel Head [25,+6] (+4 to searching) k) a Pair of Steel Arms [25,-1] (+4) l) a Pair of Steel Legs [25,+4] (+4 to stealth) [Character Inventory] a) a Holy Book of Prayers [The Pnakotic Manuscripts] {!*!*} b) 2 Enigmatic Devices [Utility Bandolier] {!k!d} c) a Tonic of Mutagen Antidote {!k!d} d) 7 Mechanisms of Phase Door e) 4 Mechanisms of Teleportation f) an Apparatus of Recall {!k!d} g) an Apparatus of Illumination h) an Apparatus of Acid Bolts i) a Coal Suit of the Machine (+1) [30,+19] (+2) It sustains your charisma. j) a Large Metal Shield of Inviolability to Lightning [5,+7] k) a Glaive (2d6) (+5,+3) l) a .25 Derringer of Accuracy (x2) (+14,+17) m) a .22 Bolt Action Rifle of Accuracy (x2) (+15,+8) n) 47 Rifle bullets (2d11) (+0,+0) {@f1} o) 22 Rifle bullets (2d11) (+4,+4) [Home Inventory] a) 53 Mechanisms of Phase Door b) 39 Mechanisms of Teleportation c) a Mechanism of Genocide {!k!d} d) a Pair of Iron Legs [30,+6] (+5 to stealth) e) a Head of Supreme Computation [50,+6] (+12 to searching) f) an Iron Torso [40,+4] (+5) g) a Torso of Mighty Mystic Power [60,+12] (+12) h) a Ring of Freedom of Mobility i) The Cane of Edward Hyde (1d3) (+14,+30) (+5) {dl31 Sportsman} It can be activated for... berserk rage, bless, and resistance ...if it is being worn. It affects your muscle. It sustains your muscle. It sustains your vigor. It provides resistance to life draining. j) a Pneumatic Sword (8d5) (+0,+0) (+2 attacks) k) a Broad Axe (Holy) (2d6) (+14,+14) [+3] (+2) It sustains your agility. l) a Halberd (Defender) (3d5) (+8,+11) [+7] (+3 to stealth) It sustains your agility. m) a War Hammer (Holy) (3d3) (+10,+10) [+3] (+1) It sustains your agility. n) a Lucerne Hammer (Defender) (2d5) (+8,+9) [+8] (+2 to stealth) It sustains your ego. o) a 12 Gague Shotgun of Extra Might (x4) (+9,+28) (+2) p) a .41 Revolver of Extra Might (x2) (+11,+22) (+1) q) a .303 Lee-Enfield of Extra Shots (x3) (+25,+16) (+1) r) a .303 Lee-Enfield of Extra Might (x3) (+17,+19) (+1) s) a 20 Gauge Shotgun of Extra Shots (x3) (+13,+10) (+1) t) 29 Shotgun buckshot of Wounding (4d11) (+12,+9) u) 37 Shotgun buckshot (4d11) (+0,+0) {@f1} v) 66 Shotgun buckshot (4d11) (+0,+0) {@f1, 10% off} w) 13 Rifle bullets (2d11) (+0,+0) x) 65 Hollow-point pistol bullets (2d13) (+0,+0) {@f1, 25% off} [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)