[ToME 2.1.2 Character Dump] Name : Nydiranad Age 9 STR: 18/210 Sex : Female Height 10 INT: 18/200 Race : DeathMold LostSoul Weight 50 WIS: 18/*** Class : Sorceror Social Class 21 DEX: 18/150 Body : Player CON: 18/*** God : Nobody CHR: 18/20 + To Melee Hit -1 Level 50 Max Hit Points 782 + To Melee Damage -10 Experience 19593636 Cur Hit Points 782 + To Ranged Hit 29 Max Exp 19593636 Max SP (Mana) 1468 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 1468 AC 47+174 Gold 350170 (Miscellaneous Abilities) Fighting : Fair Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Good Shots/Round: 2 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-40 Stealth : Legendary[32]Magic Device: Good Infra-Vision: 100 feet Tactic: coward Explor: normal (Character Background) You were born in dragon droppings, created by a practicing Necromancer. Since then you have given life to dozens of foul offspring. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 118 (5900') Barrow-Downs: Level 8 (400') Mount Doom: Level 99 (4950') Nether Realm: Level 667 (33350') Halls of Mandos: Level 98 (4900') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 10th Quelle of the 2890th year of the third age. It now is 24 days that you are adventuring. adefghmnopuz{|@ Add Str : ..+++.......... Add Int : .++.+.....+.... Add Wis : .++.+.......... Add Dex : .++.+.......... Add Con : ..+++.......... Add Chr : ..+++.......... Mul Mana : +.........+.... Mul SPower: +.............. Add Stea. : ....+.......... Add Sear. : ...+........... Add Tun.. : .............+. Add Speed : .++.+.+........ Sust Str : ..+............ Sust Int : ....+...++..... Sust Wis : ..+.+...+...... Sust Dex : .........+..... Sust Con : ..+......+..... Sust Chr : ..+.+.......... Invisible : ............... Mul life : ............... Imm Acid : .........+..... Imm Elec : .......+....... Imm Fire : ..++........... Imm Cold : ....+.......... Sens Fire : ............... Reflect : .........+..... Free Act : ..+.+....++.... Hold Life : ....+.+.......+ Res Acid : .......+....... Res Elec : .+.....++.+.... Res Fire : .+.....+....... Res Cold : .+.....+....... Res Pois : .......+..+.... Res Fear : ..+......+..... Res Lite : ......++....... Res Dark : ......++..+.... Res Blind : ....+.......... Res Conf : .......+....... Res Sound : .......++...... Res Shard : .......+....... Res Neth : ..+....+......+ Res Nexus : .......+.+....+ Res Chaos : ......++....... Res Disen : .......+....... Aura Elec : ........+...... Hide Type : ..+++.+........ Show Mods : +............+. Insta Art : ..+++.+........ Levitate : ..........+.... See Invis : ..+++.+.......+ Digestion : .+............. Regen : ..+............ Xtra Might: .+............. Xtra Shots: .+............. Ign Acid : .++++.+++++..+. Ign Elec : .++++.+++++..+. Ign Fire : .++++.+++++..+. Ign Cold : .++++.+++++..+. Activate : ..+++.++..+.... Cursed : +.............. Fly : ...+...++...... Orc.ESP : ......+........ TLord.ESP : ...+........... Full ESP : ....+.......... Corruption list: Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 30.800 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 04.100 [0.500] . Symbiosis 27.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 7 princesses. You saved Arda and became a famed Queen. You have defeated 10643 enemies. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-12,-14)(80%) (+4) {cursed} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It is cursed. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 97 of Halls of Mandos. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 97 of Halls of Mandos. h) a Ring of Speed m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 97 of Halls of Mandos. n) Power Dragon Scale Mail of Immunity (-3) [40,+18] It can be activated for breathe the elements (300) every 90+d60 turns if it is being worn. It provides immunity to electricity. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Mana ball] 'Ragno' [1,+19] It sustains your intelligence and wisdom. It provides resistance to electricity and sound. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Small Metal Shield 'Findirdh' [3,+13] It sustains your intelligence, dexterity and constitution. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. z) Improv, the mighty MoLD (17000 hp) named Roger {) (nothing) |) a Dwarven Pick of Digging (1d4) (+13,+16) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Character Inventory] a) 5 Tomes of Magical Energy b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. c) 2 Tomes of the Blowing Wind d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. e) 2 Tomes of the Everrunning Wave f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of a Hell knight on level 97 of Halls of Mandos. g) 4 Tomes of the Tree h) 5 Tomes of Knowledge i) 2 Tomes of the Time j) 2 Tomes of Meta Spells k) a Tome of the Mind l) 12 Potions of Healing m) 5 Potions of *Healing* n) 5 Potions of Life o) a Potion of Restore Mana p) The Black Dragon Scale Mail of Glimog (-2) [30,+24] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yig, Father of Serpents on level 118 of Angband. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 118 of Angband. r) The Hard Leather Cap of Feith [2,+15] It provides light (radius 4) forever. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 118 of Angband. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Seeker Bolt of Emnog (4d5) (+13,+10) (+4) It increases your intelligence and constitution by 4. It produces chaotic effects. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 100 of Angband. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Death mold (1379 hp) b) a Greater draconic quylthulg (1500 hp) c) a Silent watcher (2000 hp) d) a Skull druj (1400 hp) e) an Ultimate Mimic (414 hp) f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. g) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. h) The Iron Helm 'Holhenneth' [5,+10] (+2) i) The Steel Helm 'Lebohaum' [20,+80] j) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} k) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) n) The Short Bow of Amrod (x4) (+12,+15) (+2) o) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. p) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. [Home Inventory - Gondolin ] a) Bumganir's Bag of Magic Toys {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 97 of Halls of Mandos. b) Gamenlon's Summoning Manual {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hell knight on level 97 of Halls of Mandos. c) The Crumpled Scroll of Mass Resurrection d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 99 of Angband. f) The Necklace 'Nauglamir' (+3) g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Gondolin . h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Halls of Mandos. i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 97 of Halls of Mandos. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 72 of Erebor. p) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 72 of Erebor. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. t) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) v) The Whip 'Lasher' (1d6) (+12,+15) (+3) w) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. b) a Rocket mine (160 hp) c) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. d) The Cloak of Mimicry [Demon] of Caryon [1,+6] It sustains your dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, poison, dark, sound, shards, nexus and disenchantment. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Large Leather Shield of the Haradrim [4,+15] (+2) f) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} g) The Hard Leather Cap of Thranduil [2,+10] (+2) h) The Metal Cap of Thengel [3,+12] (+3) i) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 99 of Angband. j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) k) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. l) The Dagger 'Belangil' (2d4) (+6,+9) (+2) m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. o) The Katana 'Aglarang' (8d4) (+0,+0) (+5) p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} q) The Halberd 'Osondir' (3d5) (+6,+9) (+3) r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) t) a Shovel of Earthquakes (1d2) (+25,+22) (+5) It increases your strength and ability to tunnel by 5. It can cause earthquakes. You found it lying in a vault on level 98 of Halls of Mandos. [Home Inventory - Lothlorien ] a) The Gem of Hate {Mass Geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 62 of Dol Guldur. b) Chaugnar Faugn, Horror from the Hills (1716 hp) c) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Large Leather Shield of Celegorm [4,+19] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 97 of Halls of Mandos. e) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for heal 4d8 & wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 60 of Dol Guldur. f) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 70 of Dol Guldur.