[Angband 4.0beta Character Dump] Name Melehta PinehAge 129 Self RB CB EB Best Race High-Elf Height 6'6" STR: 16 +1 +0 +3 18/20 Class Ranger Weight 11st 9lb INT: 15 +3 +2 +5 18/70 Title Tracker Turns used: WIS: 10 -1 -2 +0 7 HP -4/153 Game 124536 DEX: 16 +3 +1 +0 18/20 SP 45/48 Standard 12490 CON: 12 +1 -1 +0 12 Resting 0 Level 21 Armor [22,+42] Saving Throw 69% Cur Exp 13848 Stealth Good Max Exp 13848 Melee 1d9,+23 Disarming 56% Adv Exp 15640 To-hit 43,+14 Magic Devices 78 Blows 1.3/turn Perception 1 in 20 Gold 5736 Searching 27% Burden 112.7 lbs Shoot to-dam +7 Infravision 70 ft Speed Normal To-hit 63,+11 Max Depth 1150' (L23) Shots 2/turn You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer. And don't forget to complain about how everything will be ruined forever. rAcid:......+.+.... Nexus:............. rElec:......+.+.... Nethr:............. rFire:+..+..+.+.... Chaos:............. rCold:......+.+.... Disen:............. rPois:+............ pFear:............. rLite:............+ pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............+ Infra:....+.......+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Basilisk bites you. > You miss the Basilisk. > The Basilisk bites you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Basilisk bites you. > *** LOW HITPOINT WARNING! *** > The Basilisk gazes at you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Basilisk misses you. > The Basilisk bites you. > *** LOW HITPOINT WARNING! *** > The Basilisk bites you. > You die. Killed by a Basilisk. [Character Equipment] a) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4> Dropped by Bullroarer the Hobbit at 900 feet (level 18) +4 intelligence. Slays animals. Branded with fire. Provides resistance to fire, poison gas. Cannot be harmed by acid, fire. Combat info: 1.3 blows/round. With +4 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 53.4 vs. creatures not resistant to fire, 46.4 vs. animals, and 39.3 vs. others. b) a Short Bow (x2) (+7,+7) Dropped by Farmer Maggot in town c) a Ring of Strength <+3> Bought from a store +3 strength. Sustains strength. d) a Ring of Flames [+10] Found lying on the floor at 1100 feet (level 22) Provides resistance to fire. e) an Amulet of Infravision <+3> Dropped by a Forest troll at 1050 feet (level 21) +3 infravision. f) a Lantern (9306 turns) <+2> Bought from a store Cannot be harmed by fire. Radius 2 light. g) a Robe of Resistance [2,+9] Found lying on the floor at 300 feet (level 6) Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid, fire. h) a Fur Cloak [3,+5] Dropped by Golfimbul, the Hill Orc Chief at 900 feet (level 18) i) a Leather Shield of Resistance [8,+9] Dropped by a Dark elven priest at 1150 feet (level 23) Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. j) an Iron Helm of Intelligence [7,+3] <+1> Bought from a store +1 intelligence. Sustains intelligence. l) a Pair of Leather Boots [2,+4] Found lying on the floor at 200 feet (level 4) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by fire. d) a Mushroom of Second Sight e) 3 Mushrooms of Clear Mind f) a Ration of Food g) 2 Flasks of oil Branded with fire. h) 12 Potions of Cure Serious Wounds i) 2 Potions of Restore Mana j) a Potion of Berserk Strength k) a Potion of Resist Poison l) 8 Scrolls of Phase Door m) 3 Scrolls of Word of Recall n) a Rod of Frost Bolts o) a Rod of Acid Balls p) a Staff of Identify (8 charges) [Character Quiver] a) 22 Bolts (1d5) (+3,+2) b) 28 Bolts of Wounding (1d5) (+14,+17) c) 15 Arrows of Acid (1d4) (+10,+5) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 100 feet away. Average damage/round: 147.8 vs. creatures not resistant to acid, and 59 vs. others. 35% chance of breaking upon contact. d) 24 Arrows of Flame (1d4) (+2,+7) Branded with fire. Cannot be harmed by fire. Combat info: Hits targets up to 100 feet away. Average damage/round: 166.6 vs. creatures not resistant to fire, and 66.6 vs. others. 35% chance of breaking upon contact. e) 2 Arrows (1d4) (+5,+5) Combat info: Hits targets up to 100 feet away. Average damage/round: 58.4. 35% chance of breaking upon contact. f) 13 Rounded Pebbles (1d2) (+3,+3) [Home Inventory] a) a Mushroom of Fast Recovery b) a Ring of Accuracy (+15,+0) Found lying on the floor of a cavern at 1050 feet (level 21) c) a Sling of Accuracy (x2) (+15,+6) Taken from a chest found at 1100 feet (level 22) d) 2 Rings of Digging <+5> +5 tunneling. e) a Hard Leather Cap [2,+5] Found lying on the floor at 300 feet (level 6) f) a Book of Magic Spells [Magic for Beginners] g) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> Found lying on the floor at 600 feet (level 12) Slays animals. Branded with cold. Provides resistance to frost, light. Cannot be harmed by acid. Radius 1 light. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +2 DEX you would get 2.7 blows Average damage/round: 79.4 vs. creatures not resistant to cold, 70.9 vs. animals, and 62.3 vs. others. h) a Ring of Protection [+7] Bought from a store i) a Sling of Power (x2) (+9,+15) Found lying on the floor at 100 feet (level 2) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 177 100' Reached level 2 367 100' Killed Grip, Farmer Maggot's dog 367 100' Reached level 3 645 100' Reached level 4 1322 200' Reached level 5 1839 300' Reached level 6 2553 300' Reached level 7 3120 400' Killed Fang, Farmer Maggot's dog 3123 400' Reached level 8 3847 500' Reached level 9 3950 500' Reached level 10 4597 600' Reached level 11 4625 600' Found the Rapier 'Forasgil' 5013 750' Reached level 12 6380 800' Reached level 13 6536 800' Killed Grishnákh, the Hill Orc 6555 800' Reached level 14 6733 0' Killed Farmer Maggot 7598 850' Reached level 15 8175 900' Killed Bullroarer the Hobbit 8176 900' Killed Golfimbul, the Hill Orc Chief 8176 900' Reached level 15 8284 900' Found the Quarterstaff 'Nar-i-vagil' 8582 1000' Reached level 16 8990 1050' Killed Nár, the Dwarf 8990 1050' Reached level 17 9840 1100' Reached level 18 10499 1100' Killed Lagduf, the Snaga 10501 1100' Found the Iron Helm of Gorlim (LOST) 10561 1100' Killed Shagrat, the Orc Captain 10623 1100' Reached level 19 10952 1100' Reached level 20 12249 1150' Reached level 21 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)