[Angband 4.0beta Character Dump] Name Melehta PinehAge 129 Self RB CB EB Best Race High-Elf Height 8'9" STR: 17 +1 +0 +0 18 Class Ranger Weight 12st 11lb INT: 15 +3 +2 +2 18/40 Title Scout Turns used: WIS: 10 -1 -2 +2 9 HP -1/134 Game 188646 DEX: 16 +3 +1 +0 18/20 SP 16/18 Standard 18448 CON: 11 +1 -1 +0 11 Resting 156 Level 15 Armor [25,+19] Saving Throw 64% Cur Exp 3838 Stealth Good Max Exp 4711 Melee 1d10,+11 Disarming 49% Adv Exp 4140 To-hit 37,+12 Magic Devices 67 Blows 1.3/turn Perception 1 in 15 Gold 869 Searching 32% Burden 122.9 lbs Shoot to-dam +17 Infravision 40 ft Speed -1 To-hit 54,+20 Max Depth 850' (L17) Shots 1/turn You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer. And don't forget to complain about how everything will be ruined forever. rAcid:....+........ Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:............. rLite:............+ pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:..+.......... Invis:............+ Infra:............+ FrAct:+............ Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Wererat misses you. > The Wererat claws you. > *** LOW HITPOINT WARNING! *** > The Wererat bites you. > *** LOW HITPOINT WARNING! *** > You feel bolder now. > You have a Potion of Boldness (i). > *** LOW HITPOINT WARNING! *** > The Dark elven mage creates a cloud of poison. > *** LOW HITPOINT WARNING! *** > You are more poisoned! > The Wererat grunts with pain. > The Wererat casts a bolt of frost. > You die. > Your Potion of Boldness (i) was destroyed! Killed by a Wererat. [Character Equipment] a) a Trident (Blessed) (1d10) (+7,+6) <+2> Found lying on the floor at 350 feet (level 7) +2 wisdom. Blessed by the gods. Prevents paralysis. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 22.4. b) a Short Bow of Power (x2) (+15,+17) Bought from a store c) a Ring of Searching <+1> Dropped by an Apprentice at 350 feet (level 7) +1 searching skill. d) a Ring of Protection [+6] Bought from a store e) an Amulet of Resist Acid Bought from a store Provides resistance to acid. f) a Lantern (Everburning) <+2> Found lying on the floor at 350 feet (level 7) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Studded Leather Armour (-1) [12,+0] Found lying on the floor of a special room at 450 feet (level 9) h) a Cloak [1,+0] Bought from a store i) a Leather Shield of Resist Cold [8,+5] Bought from a store Provides resistance to frost. j) a Metal Cap of Intelligence [3,+2] <+2> Bought from a store +2 intelligence. Sustains intelligence. k) a Set of Leather Gloves of Slaying (+2,+3) [1,+4] Found lying on the floor at 450 feet (level 9) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Mushroom of Fast Recovery d) a Mushroom of Emergency e) 10 Rations of Food f) 9 Potions of Cure Light Wounds g) 8 Potions of Cure Serious Wounds h) a Potion of Cure Critical Wounds i) 5 Scrolls of Phase Door j) a Scroll of Word of Recall k) 6 Scrolls of Blessing l) a Rod of Door/Stair Location m) 2 Wands of Slow Monster (17 charges) n) a Wand of Confuse Monster (8 charges) o) a Staff of Curing (5 charges) p) a Staff of Light (9 charges) q) a Ring of Resist Fire and Cold Found lying on the floor of a cavern at 750 feet (level 15) Provides resistance to fire, frost. r) a Lantern (7500 turns) <+2> Found lying on the floor at 800 feet (level 16) Cannot be harmed by fire. Radius 2 light. s) a Rapier (1d6) (+0,+0) {ignore} Dropped by a Bandit at 800 feet (level 16) Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 14.2. t) a Pick (1d3) (+0,+0) <+2> Bought from a store +2 tunneling. Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 8.4. [Character Quiver] a) 7 Arrows (1d4) (+8,+5) Combat info: Hits targets up to 100 feet away. Average damage/round: 49.4. 35% chance of breaking upon contact. b) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 39.3. 35% chance of breaking upon contact. c) 11 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 39.3. 35% chance of breaking upon contact. [Home Inventory] a) an Amulet of Searching <+2> Found lying on the floor at 750 feet (level 15) +2 searching skill. b) an Amulet of Adornment Found lying on the floor at 700 feet (level 14) c) a Ring of Feather Falling Found lying on the floor at 750 feet (level 15) Feather Falling. d) a Ring of Searching <+1> Dropped by a Bandit at 750 feet (level 15) +1 searching skill. e) a Main Gauche of *Slay Animal* (1d5) (+3,+4) <+1> Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9) +1 intelligence. Slays animals. Slows your metabolism. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 25.2 vs. animals, and 20 vs. others. f) a Staff of Sleep Monsters (9 charges) g) 14 Bolts (1d5) (+0,+0) h) Soft Leather Armour [8,+2] Found lying on the floor at 400 feet (level 8) i) 2 Scrolls of Trap Detection j) 23 Iron Shots (1d4) (+0,+0) k) 19 Rounded Pebbles (1d2) (+0,+0) l) 19 Bolts (1d5) (+5,+1) m) a Trident of Slay Evil (1d10) (+1,+1) Found lying on the floor at 350 feet (level 7) Slays evil creatures. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 22.8 vs. evil creatures, and 15.4 vs. others. n) 2 Potions of Infravision o) 2 Scrolls of Deep Descent p) 4 Scrolls of Detect Invisible {ignore} q) a Staff of Detect Invisible (17 charges) r) a War Hammer of Slay Demon (3d3) (+5,+2) Found lying on the floor at 300 feet (level 6) Slays demons. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 30.1 vs. demons, and 15.6 vs. others. s) a Set of Leather Gloves [1,+2] Found lying on the floor at 200 feet (level 4) t) 6 Books of Magic Spells [Magic for Beginners] u) 14 Iron Shots (1d4) (+3,+4) v) a Scroll of Monster Confusion w) 4 Scrolls of Satisfy Hunger [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 222 0' Killed Farmer Maggot 833 50' Reached level 2 1312 100' Killed Fang, Farmer Maggot's dog 1312 100' Reached level 3 1676 150' Killed Grip, Farmer Maggot's dog 1676 150' Reached level 4 2130 200' Reached level 5 2650 300' Reached level 6 3273 300' Reached level 7 4340 350' Reached level 8 5132 350' Reached level 9 7570 350' Reached level 10 9462 400' Reached level 11 11072 450' Reached level 12 11973 450' Killed Lagduf, the Snaga 12346 450' Killed Wormtongue, Agent of Saruman 12355 450' Reached level 13 13865 600' Reached level 14 14987 650' Reached level 15 15521 700' Killed Brodda, the Easterling 15553 700' Reached level 16 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)