[Angband 4.0beta-296-gfcb2a07-dirty Character Dump] Name Melehta PinehAge 129 Self RB CB EB Best Race High-Elf Height 6'6" STR: 17 +1 +0 +0 18 Class Ranger Weight 11st 9lb INT: 14 +3 +2 +0 18/10 Title Guide Turns used: WIS: 11 -1 -2 +2 10 HP 190/190 Game 242651 DEX: 18 +3 +1 +0 18/40 SP 39/39 Standard 23839 Con: 11 +1 -1 +0 11 10 Resting 4768 Level 26 Armor [28,+62] Saving Throw 75% Cur Exp 46868 Stealth Excellent Max Exp 46868 Melee 1d6,+23 Disarming 57% Adv Exp 57500 To-hit 48,+11 Magic Devices 81 Blows 1.6/turn Perception 1 in 20 Gold 18710 Searching 27% Burden 110.8 lbs Shoot to-dam +10 Infravision 50 ft Speed Normal To-hit 71,+10 Max Depth 1950' (L39) Shots 3/turn You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer. And don't forget to complain about how everything will be ruined forever. rAcid:+.....+.+.... Nexus:...........+. rElec:+..+....+.... Nethr:............. rFire:+.......+.... Chaos:............. rCold:+.......+.... Disen:............. rPois:........+.... pFear:............. rLite:............+ pBlnd:.....+....... rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:+............ Stea.:+.......+.... ESP:............. Sear.:............. Invis:+....+......+ Infra:.........+..+ FrAct:+............ Tunn.:............. Feath:+..........+. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Spear (Defender) (1d6) (+9,+8) [+4] <+2> Found lying on the floor of a cavern at 1200 feet (level 24) +2 stealth. Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid, fire. Sustains wisdom. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 44.6. b) a Short Bow of Extra Shots (x2) (+8,+10) <+1> Found lying on the floor of a special room at 1700 feet (level 34) +1 shooting speed. c) a Lapis Lazuli Ring of Damage (+0,+13) Found lying on the floor of a cavern at 1000 feet (level 20) d) a Jet Ring of Lightning [+15] Found lying on the floor of a cavern at 1500 feet (level 30) Provides resistance to lightning. Cannot be harmed by lightning. e) a Carved Oak Amulet of Wisdom <+2> Found lying on the floor at 1250 feet (level 25) +2 wisdom. Sustains wisdom. f) a Lantern of True Sight (7203 turns) <+2> Found lying on the floor at 1550 feet (level 31) Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 2 light. g) Black Dragon Scale Mail (-2) [16,+15] Found lying on the floor at 1800 feet (level 36) Provides resistance to acid. i) a Leather Shield of Elvenkind [8,+12] <+1> Dropped by a Basilisk at 1750 feet (level 35) +1 stealth. Provides resistance to acid, lightning, fire, frost, poison gas. Cannot be harmed by acid. j) a Metal Cap of Infravision [3,+8] <+1> Bought from a store +1 infravision. l) a Pair of Leather Sandals of Stability [1,+6] Found lying on the floor at 1900 feet (level 38) Provides resistance to nexus. Feather Falling. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m0@b0} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m1@b1} c) a Book of Magic Spells [Incantations and Illusions] {@m2@b2} d) a Book of Magic Spells [Tenser's Transformations] {@m7@b7} Cannot be harmed by fire. e) a Holy Book of Prayers [Chants and Blessings] f) 2 Black Spotted Mushrooms of Second Sight g) 3 Dark Green Mushrooms of Vigor h) 3 Dark Red Mushrooms of Clear Mind i) 5 Rations of Food j) a Flask of oil Branded with fire. k) a Metallic Purple Potion of Restore Mana l) a Purple Speckled Potion of Speed m) 2 Scrolls titled "ops ma piectum" of Phase Door n) 3 Scrolls titled "clam calitea" of Word of Recall o) 2 Platinum Rods of Treasure Location p) a Nickel-Plated Rod of Fire Bolts q) a Tin-Plated Rod of Frost Bolts r) a Copper Wand of Lightning Balls (0 charges) Cannot be harmed by lightning. s) 2 Aluminium-Plated Wands of Stone to Mud (3 charges) t) a Platinum Wand of Teleport Other (5 charges) u) an Ivory Staff of Teleportation (9 charges) v) an Ironwood Staff of Identify (10 charges) w) a Ball-and-Chain of *Slay Dragon* (2d4) (+2,+5) <+1> Taken from a chest found at 1850 feet (level 37) +1 constitution. Slays dragons (powerfully). Provides protection from fear. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 61.9 vs. dragons, and 34 vs. others. [Character Quiver] [Home Inventory] a) 2 Metallic Purple Potions of Restore Mana b) a Light Green Potion of Restore Life Levels c) a Book of Magic Spells [Sorcery and Evocations] {@m3@b3} d) a Book of Magic Spells [Incantations and Illusions] {@m2@b2} e) a Shovel of Digging (1d2) (+3,+4) <+5> Found lying on the floor at 1000 feet (level 20) +5 tunneling. Branded with acid. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 39.5 vs. creatures not resistant to acid, and 34.3 vs. others. f) a Bronze Ring of Constitution <+2> Found lying on the floor at 1500 feet (level 30) +2 constitution. Sustains constitution. g) an Emerald Ring of Intelligence <+2> Found lying on the floor of a cavern at 1500 feet (level 30) +2 intelligence. Sustains intelligence. h) a Marble Ring of Resist Fire and Cold Found lying on the floor of a cavern at 1000 feet (level 20) Provides resistance to fire, frost. i) 2 Turquoise Rings of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. j) a Rhodonite Ring of Free Action Found lying on the floor at 1400 feet (level 28) Prevents paralysis. k) an Oily Yellow Potion of *Healing* It can be thrown at creatures with damaging effect. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 300 100' Reached level 2 716 200' Reached level 3 839 200' Reached level 4 1129 200' Reached level 5 1738 250' Reached level 6 2914 350' Reached level 7 2984 400' Killed Grip, Farmer Maggot's dog 4088 600' Reached level 8 4373 650' Reached level 9 4684 650' Killed Bullroarer the Hobbit 4782 650' Reached level 10 5057 650' Reached level 11 5648 800' Reached level 12 6608 900' Reached level 13 7182 1000' Reached level 14 7697 1000' Reached level 15 8658 1050' Reached level 16 9020 1050' Reached level 17 9294 1050' Reached level 18 9538 1050' Killed Mughash the Kobold Lord 10482 1150' Reached level 19 10611 1150' Killed Ulfast, Son of Ulfang 11586 0' Killed Farmer Maggot 12778 1250' Reached level 20 13967 1400' Reached level 21 14751 1400' Killed Bolg, Son of Azog 15453 1500' Reached level 22 17187 1650' Reached level 23 17728 1650' Killed Gorbag, the Orc Captain 17907 1700' Reached level 24 19998 1700' Reached level 25 22898 1900' Reached level 26 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)