[ToME 2.2.1 Character Dump] Name : Rilaldric III Age 12 STR! 18/*** Sex : Male Height 10 INT! 18/*** Race : DeathMold LostSoul Weight 48 WIS: 18/*** Class : Sorceror Social Class 7 DEX! 18/150 Body : Player CON! 18/*** God : Nobody CHR! 18/100 + To Melee Hit 50 Level 50 Max Hit Points 603 + To Melee Damage 46 Experience 14386527 Cur Hit Points 603 + To Ranged Hit 56 Max Exp 14386527 Max SP (Mana) 1278 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 1225 AC 9+45 Gold 205841 (Miscellaneous Abilities) Fighting : Heroic Perception : Superb Blows/Round: 5 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 5d4+230 Stealth : Legendary[20]Magic Device: Heroic Infra-Vision: 100 feet Tactic: berserker Explor: normal (Character Background) You were born in a pile of dust, created by an evil Symbiant. Since then you have given life to dozens of foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 68 (3400') Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Illusory Castle: Level 52 (2600') You have done something experimental. Your body is a Player. You are currently in the town of Bree. You have defeated 7414 enemies. You saved Gondolin from destruction. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. adefghmnopuz{|@ Add Str : .2.33....42..1. Add Int : ..73....2...... Add Wis : ...3....2....1. Add Dex : ...3.........1. Add Con : .2.33....42..1. Add Chr : ..733........1. Mul Mana : +.............. Mul SPower: +.............. Add Stea. : ........2...... Add Sear. : ....3.4........ Add Tun.. : .............1. Add Speed : ..73.*..2...... Add Blows : .............1. Sust Str : ...+........... Sust Int : ............... Sust Wis : .......+....... Sust Dex : ...+........... Sust Con : ...+........... Sust Chr : ............... Invisible : ............... Mul life : ............... Sens Fire : ............... Reflect : ............... Free Act : ...+.....++.... Hold Life : ...+...+......+ Imm Acid : .......++*..... Imm Elec : .+.*........... Imm Fire : .+..*.......... Imm Cold : .++....*....... Res Pois : ...+........... Res Fear : ............... Res Lite : .......+....... Res Dark : ............... Res Blind : ..+............ Res Conf : ..+....+....... Res Sound : .......+.+..... Res Shard : ............... Res Neth : .......+......+ Res Nexus : .........+....+ Res Chaos : .........+..... Res Disen : ..++...+....... Levitate : ...+........... See Invis : ..+++.........+ Digestion : ...+........... Regen : .+.+........... Xtra Might: .+............. Activate : ...++.+.+...... Cursed : +.+............ Hvy Curse : +.............. Fly : ....+.......... Orc.ESP : .........+..... TLord.ESP : ....+.......... Skills (points left: 48) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 25.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+11,+12)(100%) (+5) {cursed, !d!k!t!d!k!t!d!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It is heavily cursed. You found it lying in a vault on level 97 of Halls of Mandos. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) The Ring of Tanirrin (+7) {cursed} It increases your intelligence, charisma and speed by 7. It provides resistance to cold, blindness, confusion and disenchantment. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) an Indestructible Ring of Speed (+13) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Padded Armour of Aroth [4,+16] It sustains your wisdom. It provides immunity to cold. It provides resistance to life draining, acid, light, confusion, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. z) (nothing) {) (nothing) |) The Dwarven Shovel of Ollingael (1d3) (+17,+21) (+1 attack) It increases your strength, wisdom, dexterity, constitution, charisma, ability to tunnel and attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. b) a Fireproof Tome of the Eternal Flame {!d!k} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. c) a Fireproof Tome of the Blowing Wind {!d!k} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. e) a Fireproof Tome of the Everrunning Wave {!d!k} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. f) a Fireproof Tome of Translocation {!d!k} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. h) a Fireproof Tome of Knowledge {!d!k@m2} It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. j) a Fireproof Tome of Meta Spells {!d!k} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. k) a Fireproof Tome of the Mind {!d!k} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. l) a Book of Beginner Cantrips {!d!k@m1} m) 3 Sprigs of Athelas n) a Potion of Cure Insanity o) 39 Potions of Healing p) 26 Potions of *Healing* q) 15 Potions of Restore Mana r) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. s) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. t) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. u) (nothing) v) (nothing) w) (nothing)