[Angband 4.0beta-322-gad3f24b-dirty Character Dump] Name Melehta PinehAge 129 Self RB CB EB Best Race High-Elf Height 6'6" STR: 18/41 +1 +0 +7 18/121 Class Ranger Weight 11st 9lb INT: 14 +3 +2 +0 18/10 Title Guide Turns used: WIS: 11 -1 -2 +0 8 HP -10/232 Game 373492 Dex: 18 +3 +1 +3 18/70 18/60 SP 39/39 Standard 38903 CON: 12 +1 -1 +4 16 Resting 9436 Level 29 Armor [73,+97] Saving Throw 78% Cur Exp 160304 Stealth Very Good Max Exp 160304 Melee 5d3,+15 Disarming 60% Adv Exp 172500 To-hit 51,+31 Magic Devices 80 Blows 2.7/turn Perception 1 in 20 Gold 3254 Searching 27% Burden 130.1 lbs Shoot to-dam +10 Infravision 50 ft Speed 4 To-hit 75,+21 Max Depth 3000' (L60) Shots 3/turn You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer. And don't forget to complain about how everything will be ruined forever. rAcid:......+.*.... Nexus:......+....+. rElec:......+...... Nethr:............. rFire:+.....+...... Chaos:........+.... rCold:+.....+...... Disen:............. rPois:...+......... pFear:........+.... rLite:+...........+ pBlnd:.....+....... rDark:............. pConf:............. Sound:........+.... pStun:............. Shard:............. HLife:............. Regen:....+........ Stea.:......+++.... ESP:............. Sear.:............. Invis:+....+......+ Infra:.........+..+ FrAct:+.......+.... Tunn.:............. Feath:...........+. Speed:+......+....! S.Dig:............. Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:............. Aggrv:............. Light:+....+....... [Last Messages] > The Patriarch tries to make you stop moving. > You avoid the effects! > You freeze the Knight Templar. > The Knight Templar misses you. > The Knight Templar hits you. > You feel yourself moving faster! > You have 1 charge remaining. > The Knight Templar misses you. > The Knight Templar hits you. > You freeze the Knight Templar. > The Knight Templar concentrates on his body. > The Knight Templar starts moving faster. > The Knight Templar points at you and screams the word 'DIE!'. > You die. > You have been given a nasty cut. Killed by a Knight Templar. [Character Equipment] a) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1> Found lying on the floor of a special room at 2850 feet (level 57) +3 dexterity. +3 speed. Branded with cold, fire. Provides resistance to fire, frost, light. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. When activated, it returns you from the dungeon or takes you to the dungeon after a short delay. Takes 480 turns to recharge at your current speed. Your chance of success is 92.4% Combat info: 2.7 blows/round. With +4 STR and +0 DEX you would get 3.0 blows With +0 STR and +2 DEX you would get 3.1 blows Average damage/round: 136.8 vs. creatures not resistant to cold, 136.8 vs. creatures not resistant to fire, and 75.8 vs. others. b) a Short Bow of Extra Shots (x2) (+8,+10) <+1> Found lying on the floor of a special room at 1700 feet (level 34) +1 shooting speed. c) an Opal Ring of Strength <+4> Found lying on the floor of a cavern at 2350 feet (level 47) +4 strength. Sustains strength. d) a Carnelian Ring of Resist Poison Bought from a store Provides resistance to poison gas. e) a Mother-of-Pearl Amulet of Regeneration Dropped by an Illusionist at 2800 feet (level 56) Speeds regeneration. f) a Lantern of True Sight (11603 turns) <+2> Found lying on the floor at 1550 feet (level 31) Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 2 light. g) Metal Lamellar Armour of Elvenkind (-3) [58,+16] <+1> Found lying on the floor of a cavern at 2350 feet (level 47) +1 stealth. Provides resistance to acid, lightning, fire, frost, nexus. Cannot be harmed by acid. h) an Elven Cloak [6,+4] <+1> Found lying on the floor at 2250 feet (level 45) +1 stealth. +1 speed. i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1> Found lying on the floor at 2200 feet (level 44) +3 strength. +4 constitution. -1 stealth. Provides immunity to acid. Provides resistance to sound, chaos. Provides protection from fear. Cannot be harmed by acid. Prevents paralysis. j) a Metal Cap of Infravision [3,+8] <+1> Bought from a store +1 infravision. l) a Pair of Leather Sandals of Stability [1,+6] Found lying on the floor at 1900 feet (level 38) Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m0@b0} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m1@b1} c) a Book of Magic Spells [Incantations and Illusions] {@m2@b2} d) a Book of Magic Spells [Tenser's Transformations] {@m7@b7} Cannot be harmed by fire. e) 7 Crimson Potions of Cure Critical Wounds f) 2 Metallic Red Potions of Healing g) an Oily Yellow Potion of *Healing* It can be thrown at creatures with damaging effect. h) 2 Purple Speckled Potions of Speed i) a Light Brown Potion of Berserk Strength j) 9 Scrolls titled "ops ma piectum" of Phase Door k) a Scroll titled "haribono aut" of Teleport Level l) 4 Scrolls titled "clam calitea" of Word of Recall m) a Scroll titled "am pro lam ili" of Recharging n) 2 Scrolls titled "lorus vigo nus" of *Destruction* o) a Molybdenum Rod of Detection Cannot be harmed by lightning. p) a Brass Rod of Lightning Balls Cannot be harmed by lightning. q) a Runed Rod of Teleport Other (charging) r) an Ashen Staff of Speed (1 charge) s) an Ironwood Staff of Identify (11 charges) [Character Quiver] 0) 22 Arrows (1d4) (+3,+5) Combat info: Hits targets up to 100 feet away. Average damage/round: 107.1. 35% chance of breaking upon contact. 1) 2 Arrows (1d4) (+0,+4) Combat info: Hits targets up to 100 feet away. Average damage/round: 100.8. 35% chance of breaking upon contact. 2) 37 Mithril Arrows (3d4) (+6,+3) Cannot be harmed by acid, fire. Combat info: Hits targets up to 100 feet away. Average damage/round: 125.4. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Incantations and Illusions] {@m2@b2} b) 2 Books of Magic Spells [Sorcery and Evocations] {@m3@b3} c) a Book of Magic Spells [Raal's Tome of Destruction] {@m5@b5} Cannot be harmed by fire. d) 4 Dark Green Mushrooms of Vigor e) 2 Oily Yellow Potions of *Healing* It can be thrown at creatures with damaging effect. f) a Grey Speckled Potion of Life It can be thrown at creatures with damaging effect. g) 8 Metallic Purple Potions of Restore Mana h) an Emerald Ring of Intelligence <+2> Found lying on the floor of a cavern at 1500 feet (level 30) +2 intelligence. Sustains intelligence. i) a Bronze Ring of Constitution <+4> Taken from a chest found at 2400 feet (level 48) +4 constitution. Sustains constitution. j) a Bronze Ring of Constitution <+2> Found lying on the floor at 1500 feet (level 30) +2 constitution. Sustains constitution. k) a Marble Ring of Resist Fire and Cold Found lying on the floor of a cavern at 1000 feet (level 20) Provides resistance to fire, frost. l) 2 Turquoise Rings of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. m) a Rhodonite Ring of Free Action Found lying on the floor at 1400 feet (level 28) Prevents paralysis. n) an Azure Amulet of Infravision <+3> Found lying on the floor of a cavern at 2000 feet (level 40) +3 infravision. o) Black Dragon Scale Mail (-2) [16,+15] (charging) Found lying on the floor at 1800 feet (level 36) Provides resistance to acid. p) a Leather Shield of Elvenkind [8,+12] <+1> Dropped by a Basilisk at 1750 feet (level 35) +1 stealth. Provides resistance to acid, lightning, fire, frost, poison gas. Cannot be harmed by acid. q) a Broad Sword of *Slay Demon* (2d5) (+4,+9) <+2> Found lying on the floor of a special room at 2050 feet (level 41) +2 intelligence. Slays demons (powerfully). Provides resistance to fire. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 89.6 vs. demons, and 38.2 vs. others. r) a Bastard Sword of Westernesse (3d4) (+16,+12) <+2> Conjured forth by magic at 2950 feet (level 59) +2 strength. +2 dexterity. +2 constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2.7 blows/round. With +2 STR and +0 DEX you would get 3.0 blows With +0 STR and +1 DEX you would get 3.0 blows Average damage/round: 117.4 vs. orcs, 117.4 vs. trolls, 117.4 vs. giants, and 72.5 vs. others. s) a Whip (Defender) (1d3) (+8,+13) [+2] <+1> Taken from a chest found at 2350 feet (level 47) +1 stealth. Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid, fire. Sustains constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4.1 blows/round. With +0 STR and +1 DEX you would get 4.5 blows Average damage/round: 77.3. t) a Shovel of Digging (1d2) (+3,+4) <+5> {ignore} Found lying on the floor at 1000 feet (level 20) +5 tunneling. Branded with acid. Combat info: 3.8 blows/round. With +1 STR and +0 DEX you would get 4.0 blows With +0 STR and +1 DEX you would get 4.1 blows Average damage/round: 45.6 vs. creatures not resistant to acid, and 33.7 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 300 100' Reached level 2 716 200' Reached level 3 839 200' Reached level 4 1129 200' Reached level 5 1738 250' Reached level 6 2914 350' Reached level 7 2984 400' Killed Grip, Farmer Maggot's dog 4088 600' Reached level 8 4373 650' Reached level 9 4684 650' Killed Bullroarer the Hobbit 4782 650' Reached level 10 5057 650' Reached level 11 5648 800' Reached level 12 6608 900' Reached level 13 7182 1000' Reached level 14 7697 1000' Reached level 15 8658 1050' Reached level 16 9020 1050' Reached level 17 9294 1050' Reached level 18 9538 1050' Killed Mughash the Kobold Lord 10482 1150' Reached level 19 10611 1150' Killed Ulfast, Son of Ulfang 11586 0' Killed Farmer Maggot 12778 1250' Reached level 20 13967 1400' Reached level 21 14751 1400' Killed Bolg, Son of Azog 15453 1500' Reached level 22 17187 1650' Reached level 23 17728 1650' Killed Gorbag, the Orc Captain 17907 1700' Reached level 24 19998 1700' Reached level 25 22898 1900' Reached level 26 25370 2050' Killed Lagduf, the Snaga 26285 0' Reached level 26 26865 2200' Reached level 27 27240 2200' Found the Small Metal Shield of Thorin 28265 2350' Killed Nár, the Dwarf 28446 2350' Killed Shagrat, the Orc Captain 29159 2500' Killed Golfimbul, the Hill Orc Chief 29163 2500' Killed Grishnákh, the Hill Orc 29447 2500' Killed Fang, Farmer Maggot's dog 30838 2700' Reached level 28 33134 2850' Killed Beorn, the Shape-Changer 33302 2850' Found the Scythe 'Avavir' 33733 2850' Reached level 29 34934 2900' Killed Lokkak, the Ogre Chieftain [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)