[Angband 3.0.3 Character Dump] Name Ascelin Self RB CB EB Best Sex Male Age 129 STR! 18/100 +1 +5 +13 18/290 Race High-Elf Height 97 INT! 18/100 +3 -2 +6 18/170 Class Warrior Weight 188 WIS! 18/100 -1 -2 +8 18/150 Title Lord Status 47 DEX! 18/100 +3 +2 +13 18/280 HP 1100/1100 Maximize Y CON! 18/100 +1 +2 +14 18/270 SP 0/0 Preserve N CHR! 18/100 +5 -1 +5 18/190 Level 50 Armor [38,+150] Saving Throw Heroic Cur Exp 10192998 Fight (+45,+37) Stealth Superb Max Exp 10192998 Melee (+58,+53) Fighting Legendary Adv Exp ******** Shoot (+59,+16) Shooting Legendary Blows 6/turn Disarming Superb Gold 5671870 Shots 1/turn Magic Device Heroic Perception Poor Burden 213.8 lbs Infra 40 ft Searching Poor You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+13,+16) [+6] (+2) {@w0@w2!k!v!d} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+14,+16) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Zircon Ring of Speed (+9) It increases your speed by 9. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Aman [6,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to sound. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+19] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 7 Rations of Food b) 85 Indigo Potions of Cure Critical Wounds {50% off} c) 51 Scrolls titled "ingdalf tox" of Phase Door {10% off} d) 2 Scrolls titled "nejmar uni pot" of *Identify* e) 2 Scrolls titled "batx prokblu" of Recharging f) 24 Scrolls titled "er jo haing" of Magic Mapping {10% off} g) 9 Scrolls titled "gopo alaner" of Treasure Detection h) a Scroll titled "sanban ankhmik" of Mass Banishment i) a Platinum Rod of Perception j) 3 Chromium Rods of Recall {!z} k) a Mithril Rod of Illumination l) a Silver-Plated Rod of Healing {!d!k!s!v} m) a Titanium Rod of Teleport Other n) a Mithril-Plated Rod of Acid Balls {!k!dv} o) an Elm Staff of Perception (16 charges) {25% off} p) an Elm Staff of Perception (11 charges) {25% off} q) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) (charging) {@w4@w0!k!} It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. r) 18 Arrows of Venom (1d4) (+11,+11) It is branded with poison. [Home Inventory] a) 3 Cloudy Potions of Healing b) 3 Hazy Potions of *Healing* c) The Amulet of Carlammas (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. d) an Agate Amulet of ESP (+7) It increases your searching by 7. It grants you the power of telepathy . It cannot be harmed by the elements. e) The Jewel 'Evenstar' (charging) It cannot be harmed by the elements. It might have hidden powers. f) an Amber Amulet of Weaponmastery (+2,+4) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. g) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. h) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. m) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. n) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. o) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. p) The Dagger of Rilia (2d4) (+4,+3) It cannot be harmed by the elements. It might have hidden powers. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. r) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It cannot be harmed by the elements. It might have hidden powers. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. t) The Battle Axe of Balli Stonehand (3d8) (+9,+12) [+5] (+3) {@w3@w0!k!v!d} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. v) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. w) 18 Mithril Arrows of Acid (3d4) (+11,+9) It is branded with acid. It cannot be harmed by acid and fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)