[Angband 4.0beta Character Dump] Name Melehta PinehAge 129 Self RB CB EB Best Race High-Elf Height 6'6" STR: 17 +1 +0 +0 18 Class Ranger Weight 11st 9lb INT: 15 +3 +2 +2 18/40 Title Courser Turns used: WIS: 10 -1 -2 +1 8 HP 138/149 Game 117414 DEX: 16 +3 +1 +0 18/20 SP 9/35 Standard 11696 CON: 11 +1 -1 +0 11 Resting 54 Level 20 Armor [29,+42] Saving Throw 69% Cur Exp 11538 Stealth Good Max Exp 11538 Melee 2d5,+9 Disarming 53% Adv Exp 12420 To-hit 42,+17 Magic Devices 75 Blows 1.1/turn Perception 1 in 15 Gold 7166 Searching 32% Burden 157.3 lbs Shoot to-dam +9 Infravision 40 ft Speed -2 To-hit 62,+12 Max Depth 1150' (L23) Shots 2/turn You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer. And don't forget to complain about how everything will be ruined forever. rAcid:............. Nexus:............. rElec:...++........ Nethr:............. rFire:............. Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:+............ rLite:............+ pBlnd:.........+... rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:.........+... Invis:+........+..+ Infra:............+ FrAct:...........+. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:.+........... Aggrv:............. Light:.....+....... [Character Equipment] a) a Pike (Holy Avenger) (2d5) (+14,+7) [+4] <+1> Found lying on the floor at 1100 feet (level 22) +1 wisdom. Slays evil creatures, undead, demons. Provides protection from fear. Sustains constitution. Blessed by the gods. Grants the ability to see invisible things. Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 26.2 vs. evil creatures, 33.6 vs. undead, 33.6 vs. demons, and 18.7 vs. others. b) a Light Crossbow of the Haradrim (x4) (+9,+9) <+1> Dropped by Wormtongue, Agent of Saruman at 700 feet (level 14) +1 shooting speed. +1 shooting power. Cannot be harmed by acid, fire. c) a Ring of Intelligence <+2> Bought from a store +2 intelligence. Sustains intelligence. d) a Ring of Lightning [+9] Found lying on the floor of a special room at 1100 feet (level 22) Provides resistance to lightning. Cannot be harmed by lightning. e) an Amulet of Resist Lightning Found lying on the floor at 600 feet (level 12) Provides resistance to lightning. f) a Lantern (Everburning) <+2> Found lying on the floor at 1050 feet (level 21) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Leather Scale Mail (-1) [20,+5] Found lying on the floor at 1150 feet (level 23) h) a Cloak [1,+2] Bought from a store i) a Small Metal Shield of Resist Cold [5,+6] Dropped by a Half-orc at 1050 feet (level 21) Provides resistance to frost. j) a Hard Leather Cap of Seeing [2,+10] <+1> Dropped by Boldor, King of the Yeeks at 1100 feet (level 22) +1 searching skill. Provides protection from blindness. Grants the ability to see invisible things. l) a Pair of Leather Sandals of Free Action [1,+4] Bought from a store Prevents paralysis. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by fire. d) 2 Mushrooms of Second Sight e) 2 Mushrooms of Emergency f) 3 Potions of Cure Critical Wounds g) a Potion of Speed h) 2 Potions of Resist Poison i) 2 Scrolls of Teleportation j) 3 Scrolls of Word of Recall k) a Rod of Treasure Location l) a Rod of Door/Stair Location m) a Rod of Curing n) a Rod of Healing Cannot be harmed by lightning. o) a Staff of Confuse Monsters (6 charges) p) 2 Staves of Mapping (14 charges) q) 3 Staves of Teleportation (26 charges) r) a Ring of Resist Fire and Cold Bought from a store Provides resistance to fire, frost. s) a Ring of the Mouse (+0,-7) <+3, +4> Found lying on the floor at 1000 feet (level 20) +3 dexterity. +4 stealth. t) a Pair of Steel Shod Boots [7,+2] Found lying on the floor at 1150 feet (level 23) Cannot be harmed by fire. u) a Shovel of Digging (1d2) (+3,+5) <+3> Found lying on the floor at 300 feet (level 6) +3 tunneling. Branded with acid. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 15.6 vs. creatures not resistant to acid, and 11.5 vs. others. [Character Quiver] a) 10 Bolts (1d5) (+2,+4) Combat info: Hits targets up to 140 feet away. Average damage/round: 129.2. 25% chance of breaking upon contact. b) 37 Arrows (1d4) {excellent} You do not know the full extent of this item's powers. c) 29 Rounded Pebbles of Frost (1d2) {splendid} You do not know the full extent of this item's powers. Branded with cold. [Home Inventory] a) 5 Mushrooms of Emergency b) a Potion of Restore Mana c) a Lucerne Hammer of Slay Giant (2d5) (+7,+6) Bought from a store Slays giants. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 31.9 vs. giants, and 17.1 vs. others. d) 2 Flasks of oil Branded with fire. e) a Mushroom of Debility f) 7 Rations of Food g) a Book of Magic Spells [Magic for Beginners] h) 4 Books of Magic Spells [Incantations and Illusions] i) 4 Scrolls of Satisfy Hunger j) 9 Scrolls of Word of Recall k) 2 Potions of True Seeing l) a Scroll of Recharging m) 36 Arrows (1d4) (+0,+0) n) 2 Mushrooms of Vigor o) a Sling of Extra Might (x3) (+6,+15) <+1> Found lying on the floor at 550 feet (level 11) +1 shooting power. p) a Potion of Berserk Strength q) 2 Books of Magic Spells [Conjurings and Tricks] r) a Ring of the Dog <-2> Found lying on the floor at 650 feet (level 13) -2 stealth. Provides protection from fear. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 94 100' Reached level 2 416 150' Reached level 3 615 250' Reached level 4 766 250' Reached level 5 880 250' Killed Fang, Farmer Maggot's dog 937 250' Reached level 6 1240 300' Reached level 7 1512 350' Reached level 8 1936 400' Reached level 9 2543 450' Reached level 10 3169 450' Reached level 11 3400 500' Killed Bullroarer the Hobbit 3937 500' Reached level 12 4990 600' Reached level 13 6196 700' Reached level 14 6631 700' Killed Wormtongue, Agent of Saruman 7257 700' Reached level 15 7347 700' Killed Grishnákh, the Hill Orc 7421 700' Killed Golfimbul, the Hill Orc Chief 7869 700' Reached level 16 7876 700' Killed Mughash the Kobold Lord 8720 1000' Reached level 17 9189 1050' Killed Ulfast, Son of Ulfang 9270 1050' Reached level 18 10329 1100' Reached level 19 10562 1100' Killed Orfax, Son of Boldor 10602 1100' Killed Boldor, King of the Yeeks 10924 1100' Reached level 20 11015 1100' Reached level 20 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)