[ToME 2.2.1 Character Dump] Name : Asaun Age 48 STR! 33 Sex : Female Height 92 INT! 28 Race : Half-Ogre Weight 200 WIS! 28 Class : Summoner Social Class 4 DEX! 39 Body : Player CON! 37 God : Yavanna Kementari CHR! 32 + To Melee Hit 52 Level 44 Max Hit Points 985 + To Melee Damage 40 Experience 3918472 Cur Hit Points -51 + To Ranged Hit 47 Max Exp 3918472 Max SP (Mana) 113 + To Ranged Damage 16 Exp to Adv. 4080000 Cur SP (Mana) 113 AC 39+103 Gold 2311012 Piety -29077 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Superb Blows/Round: 4 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 4d6+160 Stealth : Fair Magic Device: Heroic Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a well liked child. You have dark brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 14 (700') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 47 (2350') The Small Water Cave: Level 33 (1650') A lost temple: Level 10 (500') Your body was a Player. You have defeated 24902 enemies. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Hrive of the 2890th year of the third age. Your adventure lasted 118 days. Your Attributes: You are dead, killed by a Nycadaemon on level 47 of Moria. You can drain life from a foe. You can set explosive runes. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Skills (points left: 0) - Combat 25.000 [0.600] . Weaponmastery 40.000 [0.600] . Archery 01.400 [0.500] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 06.208 [0.800] . Magic-Device 40.000 [1.000] - Spirituality 05.100 [0.500] . Prayer 03.000 [0.500] . Mindcraft 02.200 [0.500] . Music 00.000 [0.300] - Monster-lore 31.000 [1.200] . Summoning 40.200 [0.700] . Corpse-preservation 40.000 [1.000] Abilities * Spread blows [Fates] You may meet a Soldier ant on level 9. You are fated to meet a Mean-looking mercenary on level 1. You are fated to meet a Giant black ant on level 1. You may meet a Giant black ant on level 1. You may find a Mushroom of Poison on level 2. You may meet Farmer Maggot on level 5. You may find a Parchment - Adventurer's Guide to Middle-earth on level 5. You may find a Pair of Metal Shod Boots on level 54. You may meet a Giant pink frog on level 16. You are fated to find an Essence of Explosion on level 1. You are fated to meet an Insect swarm on level 1. You are fated to find a Potion of Salt Water on level 1. You are fated to die on level 23. [Character Equipment] a) a Small Sword of Gondolin (1d6) (+20,+16) (+3) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark and blindness. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. d) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant Chieftain on level 40 of Moria. e) a Ring of Speed (+5) It increases your speed by 5. You bought it from the Black Market. f) The Ring of Namaere (+4 to searching) It increases your constitution, charisma, searching and infravision by 4. It sustains your wisdom and dexterity. It provides resistance to light, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 34 of Maze. k) an Amulet of Weaponmastery (+4,+5) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 40 of Moria. n) Elven Blue Dragon Scale Mail (-2) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. p) a Large Leather Shield of Reflection [4,+12] s) a Jewel Encrusted Crown of Seeing [0,+13] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You bought it from the Black Market. u) a Set of Leather Gloves of Thievery (+5,+3) [1,+7] (+5) It increases your dexterity, searching and speed by 5. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You found it in the remains of a Dreadmaster on level 40 of Moria. x) The Pair of Hard Leather Boots 'Falath' [3,+19] It makes you completely fearless. It provides resistance to light, dark, confusion, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. z) (nothing) {) (nothing) |) a Dwarven Shovel (1d3) (+3,+4) (+3) [Character Inventory] a) The Mirror of Alternate Dimensions b) Balrilbon's Soulgem It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Spirit naga Shaman on level 38 of Moria. c) Boccob's Magical Mish-mash {@A2!s!d} It can be activated for satisfy hunger. You found it in the remains of a Marilith on level 47 of Moria. d) the Medallion of Good Will e) A parchment titled ''Finer Points of Munchkinism'' It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Snaga on level 18 of Mirkwood. f) 5 Potions of Speed {25% off} g) 26 Potions of Cure Critical Wounds {@q0} h) 25 Scrolls of Phase Door i) a Silver Rod of the Istari of Teleport Other (200/200) {@z5!d!s!k!k} j) a Silver Rod of Recall (100/100) {@z4!z!s!d!k!k} k) a Mithril Rod of Charging of Perception (160/160) {@z3!d!s!k!k} It regenerates its mana faster. You bought it from the Black Market. l) a Mithril Rod of Quickness of Detection (160/160) {@z0!d!s!k!k} It can cast spells faster. You bought it from the Black Market. m) a Mithril Rod of Disarming (160/160) {@z2!d!s!k!k} n) a Mithril Rod of Illumination (159/160) {@z1!d!s!k!k} o) a Partial Totem of a Minotaur p) a Partial Totem of a Knight Templar q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 37 of Moria. r) Gold Dragon Scale Mail (-2) [30,+10] s) a Dagger of *Slay Animal* (1d4) (+9,+8) (+2 to stealth) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ebon Cube of Darkness It can be activated for teleport level. You found it in the remains of an Emperor wight on level 47 of Moria. b) The Tome of Elven Household Magic It can be activated for acquirement. You found it lying on the ground on level 2 of Barrow-Downs. c) a Parchment titled ``Household Magic'' It can be activated for cure hallucination. You found it in the remains of a Half-orc on level 40 of Moria. d) the Immortal Skull of Benetar It can be activated for cure insanity. You found it in the remains of a Mage on level 44 of Moria. e) 5 Sprigs of Athelas f) a Golden Rod of Charging of Nothing (125/125) It regenerates its mana faster. You bought it from the Black Market. g) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. h) a Staff of Identify[1|15] (14 charges) i) a Ring of Poison Resistance j) The Augmented Chain Mail 'Thilion' (-2) [16,+7] It sustains your intelligence and wisdom. It provides immunity to acid. It provides resistance to electricity, fire, poison , nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 40 of Moria. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 38 of Moria. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blubbering icky thing on level 17 of Orc Cave. o) The Pair of Metal Shod Boots of Gelva [6,+5] It sustains your charisma. It provides resistance to electricity , cold, light, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Mirkwood. q) The Dagger 'Nimthanc' (E:4602, L:16) (1d4) (+18,+10) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It can cause earthquakes. It strikes at demons with holy wrath. It provides resistance to acid, electricity and cold. It cannot be harmed by acid, cold, lightning or fire. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Rapier 'Duath' (1d6) (+15,+22) (+1 attack) It increases your strength and attack speed by 1. It does extra damage from electricity . It produces chaotic effects. It is very sharp and make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 40 of Moria. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 39 of Moria. u) a Small Wooden Boomerang of Gondolin (1d4) (+11,+11) (+2) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ogrillon on level 34 of Moria. [Home Inventory - Gondolin ] a) The Devil's Pentagram It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 40 of Moria. b) The Box of Many Wonders It can be activated for genocide every 500 turns. You found it lying on the ground on level 17 of Mirkwood. c) the Skull of Vecna It can be activated for cure insanity. You found it in the remains of a Half-orc Shaman on level 16 of Mirkwood. d) the Crystal Ball of The Witch-King of Angmar It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Poltergeist on level 6 of A lost temple. e) 8 Sprigs of Athelas f) 40 Potions of Healing {50% off} g) a Scroll of Genocide h) a Partial Totem of a High-elven ranger i) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Quasit on level 37 of Moria. j) The Guisarme of Aldil (2d5) (+4,+4) (+2 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. [Home Inventory - Minas Anor ] a) 3 Sprigs of Athelas b) a Potion of *Healing* c) a Potion of Life d) an Adamantite Rod of Cheapness of Nothing (200/200) {25% off} It can cast spells for a lesser mana cost. You bought it from the Black Market. e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 46 of Moria. g) Climbing Set It allows you to climb mountains. [Home Inventory - Lothlorien ] a) 3 Potions of *Healing* b) a Potion of New Life c) 11 Scrolls of Reset Recall d) a Silver Rod of Trap Location (100/100) {@z0!d!s!k!k} e) a Silver Rod of the Istari of Nothing (200/200) f) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You bought it from the Black Market. g) a Ring of Lordly Protection [+13] It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. You found it lying on the ground on level 24 of The Old Forest. h) a Ring of Flying i) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Augmented Chain Mail of Huinen (-2) [16,+7] It provides immunity to acid. It makes you completely fearless. It provides resistance to cold, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Moria. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Moria. l) Elven Hard Studded Leather of Resist Fire (-1) [7,+9] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. m) The Cloak of Harade [1,+7] It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 5 of Barrow-Downs. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 37 of Moria. o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) a Rapier of Extra Attacks (1d6) (+8,+9) (+3 attacks) q) The Khopesh 'Mithirch' (2d4) (+12,+18) (+4) It provides light (radius 1) forever. It increases your intelligence and constitution by 4. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Scimitar of Gondolin (2d5) (+11,+12) (+1) It provides light (radius 1) forever. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and sound. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Mature white dragon on level 33 of Moria. s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 22 of Orc Cave. t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Moria. u) The Wooden Boomerang 'Ostelrog' (1d8) (+15,+6) It does extra damage from acid, electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Mirkwood. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for blindness. You found it in the remains of a Lost soul on level 18 of Mirkwood. b) Baalzebub's All-seeing Servant It can be activated for cure blindness. You found it lying on the ground on level 12 of Mirkwood. c) The Gem of Knowledge It can be activated for confusion. You found it lying on the ground on level 12 of Mirkwood. d) Raal's Voodoo Doll of Revenge It can be activated for cure confusion. You found it in the remains of a Black orc on level 18 of Mirkwood. e) Raal's Tome of Unconventional Warfare It can be activated for poison. You found it lying in a vault on level 32 of Mirkwood. f) Raal's Black Candle It can be activated for death. You found it in the remains of a Novice mage on level 11 of Orc Cave. g) Lloth's Ceremonial Dagger It can be activated for confusion. You found it in the remains of a Hezrou on level 37 of Moria. h) The Skull of Ancient Wisdom It can be activated for heal 4d8 & wounds every 3+d3 turns. You found it lying on the ground on level 16 of Mirkwood. i) Baalzebub's Tormented Skullcap It can be activated for decreasing Wisdom. You found it in the remains of a Grave wight on level 32 of Moria. j) The Wand Construction Kit It can be activated for decreasing Dexterity. You found it lying in a vault on level 18 of Mirkwood. k) Bigby's Big Book of Brutality It can be activated for create hunger. You found it lying on the ground on level 24 of Mirkwood. l) The Cunning Plan of Zog It can be activated for curing. You found it lying on the ground on level 22 of Orc Cave. m) A parchment titled ''Immortality For Dummies'' It can be activated for paralyze. You found it lying on the ground on level 22 of Orc Cave. n) Raistlin's Ready Ranger It can be activated for cure cuts. o) Tenser's Torch of Spontaneous Combustion It can be activated for decreasing Intelligence. You found it in the remains of a Grave wight on level 35 of Moria. p) A parchment titled ''Famous Last Words'' It can be activated for decreasing Strength. You found it lying on the ground on level 30 of Mirkwood. q) Olive's Omnipotent Ostrich It can be activated for heal 4d8 & wounds every 3+d3 turns. You found it in the remains of a Ghoul on level 40 of Moria. r) The Amulet 'Ekkain' (+5) {cursed} It increases your dexterity, constitution and searching by 5. It sustains your strength. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of The Old Forest. s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead . It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 32 of Mirkwood. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 40 of Moria. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 36 of Moria. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.