[ToME 2.3.5 Character Sheet] Name : Figosean Age 23 STR: 26 Sex : Male Height 62 INT: 10 Race : RohanKnight Weight 77 WIS: 15 Class : Warrior Social Class 1 DEX: 18 Body : Player CON: 20 God : Manwe Sulimo CHR: 13 + To Melee Hit 27 Level 25 Hit Points -3/ 353 + To Melee Damage 30 Experience 30819 Spell Points 23/ 23 + To Ranged Hit 33 Max Exp 30819 Sanity 142/ 142 + To Ranged Damage 9 Exp to Adv. 38500 Piety 542 AC 23+30 Gold 19306 Speed Fast (+8) (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Bad Blows/Round: 4 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Good Mel.dmg/Rnd: 4d5+120 Stealth : Bad Magic Device: Heroic Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, curly auburn hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body was a Player. You have defeated 1300 enemies. You have completed three princess quests. You have completed one lost sword quest. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 45th Yavie of the 2890th year of the third age. Your adventure lasted 2 days. Your Attributes: You are dead, killed by a Red worm mass(?) in the town of Lothlorien. You can use rohir powers. You are hallucinating. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You are unlucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to blasts of shards. Your constitution is sustained. Your charisma is sustained. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Stea. : 1............... Add Infra : ....2........... Add Tun.. : ..............1. Add Speed : ...............+ Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : +............... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ................ Res Acid : +.....+......... Res Elec : +.......+....... Res Fire : +............... Res Cold : +............... Res Pois : +............... Res Fear : ................ Res Light : ..........+..... Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : +............... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : +............... Lite : ..........+..... See Invis : +............... Regen : +............... Activate : ..........+..... Cursed : ..............+. Skills (points left: 0) - Combat 30.800 [0.800] - Weaponmastery 29.450 [1.050] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 04.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 14.060 [0.900] . Stealth -08.000 [0.400] . Disarming 23.600 [0.900] - Magic 02.500 [0.300] . Magic-Device 27.950 [1.150] - Spirituality 04.940 [0.400] . Prayer 18.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Hatchet (Defender) (1d5) (+5,+7) [+3] (+1 to stealth) It can be wielded two-handed. It increases your stealth by 1. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 10 of Barrow-Downs. d) a Small Metal Boomerang of Power (3d4) (+9,+9) e) a Ring of Damage (+17) f) a Ring of Accuracy (+19) You bought it from the Black Market. k) an Amulet of Infravision (+2) m) a Dwarven Lantern n) a Leather Scale Mail of Resist Acid (-1 to accuracy) [11,+8] {cursed} o) (nothing) p) a Large Leather Shield of Resist Lightning [4,+2] {cursed} s) an Iron Helm [5,+5] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots [2,+0] z) (nothing) {) (nothing) |) a Shovel (+1) {cursed} It increases your ability to tunnel by 1. It is cursed. [Character Inventory] a) a Fireproof Holy Tome of Manwe Sulimo It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Mushroom of Cure Serious Wounds c) 5 Mushrooms of Cure Serious Wounds {100% off} d) 4 Potions of Cure Critical Wounds e) 4 Fireproof Scrolls of Phase Door It cannot be harmed by fire. You bought it from the Alchemy shop. f) 2 Fireproof Scrolls of Word of Recall It cannot be harmed by fire. You bought it from the Temple. g) 3 Scrolls of Identify h) 2 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. You bought it from the Alchemy shop. i) a Wooden Rod of Trap Location (10/10) {@z1} j) a Wand of Ice Storm[2|30] (1 charge) k) a Wand of Confuse[1|21] (3 charges) l) a Fireproof Staff of Globe of Light[2|10] (1 charge) {@u1} m) a Staff of Reveal Ways[5|25] (9 charges) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Beginner Cantrips {50% off} b) a Copper Rod of Light (20/20) {@z2} c) a Rod Tip of Light (15 Mana to cast) d) 2 Rod Tips of Trap Location (8 Mana to cast) e) a Wand of Noxious Cloud[3|25] (6 charges) f) a Ring of Fear Resistance It makes you completely fearless. g) a Cord Armour [6,+0] h) a Dagger (1d4) (+2,+5) i) a Club (1d4) (+0,+0) j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} k) 21 Bolts (1d5) (+0,+0) l) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) a Spellbook of Manathrust b) a Silver Rod of Nothing (100/100) c) a Ring of Invisibility d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.