[Angband 3.0.6 Character Dump] Name grisabella Self RB CB EB Best Sex Female Age 122 STR! 18/100 +1 -5 +17 18/230 Race High-Elf Height 82 INT! 18/100 +3 +3 +6 18/220 Class Mage Weight 178 WIS! 18/100 -1 +0 +9 18/180 Title ***WINNER*** Status 47 DEX! 18/100 +3 +1 +8 18/220 HP 899/899 Maximize Y CON! 18/100 +1 -2 +17 18/260 SP 294/384 Preserve Y CHR! 18/100 +5 +1 +3 18/190 Level 49 Armor [41,+155] Saving Throw Legendary Cur Exp 9910899 Fight (+50,+42) Stealth Superb Max Exp 9934470 Melee (+58,+62) Fighting Legendary Adv Exp 10350000 Shoot (+62,+15) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 3436561 Shots 2/turn Magic Device Legendary Burden 225.8 lbs Perception Superb Speed +22 Infra 100 ft Searching Excellent You are the only child of a Telerin Archer. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:........*.... Blind:..+..+...+... Elec:.+........... Confu:.........+... Fire:.+.*.....+... Sound:......+.++... Cold:.+*......+... Shard:......+...... Pois:....+........ Nexus:....+..+..... Fear:...+....+.... Nethr:...+......... Lite:+........+..+ Chaos:+....++.++... Dark:+............ Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:.+.+......... Stea.:....+..+..... Feath:..+.......... Sear.:....++....... PLite:+........+... Infra:....++....... Regen:..++.....+... Tunn.:+............ Telep:..+..+....... Speed:.++++..+.+.+. Invis:..++.+...+..+ Blows:............. FrAct:..++....+.+.. Shots:.+........... HLife:..+.......... Might:.+........... [Character Equipment] a) The Dwarven Pick of Erebor (3d4) (+8,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Copper Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Balance Dragon Scale Mail (-2) [30,+10] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+10) It increases your speed by 10. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 38 Brown Mushrooms of Restoring k) 34 Light Green Potions of Healing l) 13 Light Blue Potions of *Healing* m) 5 Green Speckled Potions of Life n) 44 Misty Potions of Restore Mana o) 6 Scrolls titled "snoseh rhoviv" of *Identify* p) 5 Silver Rods of Teleport Other q) 5 Nickel Rods of Disarming r) a Zinc-Plated Rod of Lightning Balls s) 4 Nickel-Plated Wands of Annihilation (25 charges) It cannot be harmed by the elements. t) 2 Walnut Staffs of Healing (6 charges) u) 2 Hickory Staffs of the Magi (6 charges) v) a Zircon Ring of Slow Digestion It slows your metabolism. w) 16 Mithril Arrows of Holy Might (3d4) (+21,+22) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) 16 Scrolls titled "snoseh rhoviv" of *Identify* b) a Carnelian Ring of Speed (+12) It increases your speed by 12. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. l) a Robe of Permanence [2,+13] It provides resistance to acid, lightning, fire, cold, disenchantment, and life draining. It sustains all your stats. It cannot be harmed by the elements. m) The Cloak 'Holcolleth' [1,+7] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. n) a Shadow Cloak of Protection [6,+25] It provides resistance to shards. It cannot be harmed by the elements. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. p) a Large Metal Shield of Preservation [5,+24] It provides resistance to nether, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. s) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. u) The Spear of Melkor (4d6) (+9,+20) (-4 to stealth) {uncursed} It decreases your wisdom by 4. It decreases your stealth by 4. It is branded with poison. It provides resistance to light, dark, blindness, and nether. It aggravates creatures around you and drains experience. It cannot be harmed by the elements. v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)