[Angband 4.0beta Character Dump] Name Willox d'ShadAge 29 Self RB CB EB Best Race Hobbit Height 3'4" STR: 18/38 -2 +0 +4 18/58 Class Rogue Weight 3st 10lb INT: 10 +2 +1 +3 16 Title Filcher Turns used: WIS: 11 +1 -3 +3 12 HP 238/238 Game 171278 DEX: 16 +3 +3 +1 18/50 SP 24/29 Standard 19625 CON: 16 +2 -1 +1 18 Resting 0 Level 27 Armor [66,+51] Saving Throw 74% Cur Exp 39346 Stealth Superb Max Exp 39346 Melee 6d5,+21 Disarming 100% Adv Exp 47250 To-hit 52,+15 Magic Devices 79 Blows 1.6/turn Perception 1 in 1 Gold 32863 Searching 54% Burden 172.3 lbs Shoot to-dam +15 Infravision 40 ft Speed 5 To-hit 55,+12 Max Depth 1900' (L38) Shots 1/turn You are one of several children of a Hobbit Shirriff. You are a credit to the family. You have hazel eyes, straight brown hair, and a very dark complexion. rAcid:......+.+.... Nexus:......+....+. rElec:......+...... Nethr:............. rFire:..*...+...... Chaos:+............ rCold:+.....+...... Disen:....+........ rPois:............. pFear:..+.+........ rLite:............. pBlnd:.........+... rDark:............. pConf:.........+... Sound:............. pStun:............. Shard:......+...... HLife:............+ Regen:..+.......... Stea.:.......+..... ESP:..+.......... Sear.:.........+... Invis:..+......+... Infra:............+ FrAct:..+.+........ Tunn.:............. Feath:...........+. Speed:..+.......... S.Dig:..+.......... Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Blade of Chaos of Frost (6d5) (+9,+4) Found lying on the floor in a vault at 1600 feet (level 32) Branded with cold. Provides resistance to frost, chaos. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 132.4 vs. creatures not resistant to cold, and 67.8 vs. others. b) a Sling of Power (x2) (+6,+15) Bought from a store c) the Ring of Fire 'Narya' (+2,+2) <+1, +5> Dropped by a Forest troll at 950 feet (level 19) +1 strength. +1 intelligence. +1 wisdom. +1 dexterity. +1 constitution. +5 speed. Provides immunity to fire. Provides protection from fear. Cannot be harmed by lightning. Sustains strength, constitution. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. When activated, it extends protection from evil for 81+1d25 turns. Takes 204 to 400 turns to recharge at your current speed. Your chance of success is 86.8% d) a Ring of Damage (+0,+10) Found lying on the floor at 1550 feet (level 31) e) an Amulet of Weaponmastery (+1,+2) <+1> Dropped by a Dark elven priest at 1000 feet (level 20) +1 strength. Provides resistance to disenchantment. Provides protection from fear. Sustains strength, constitution. Prevents paralysis. f) a Lantern (3735 turns) Dropped by a Dark elven priest at 600 feet (level 12) Cannot be harmed by fire. Radius 2 light. g) the Chain Mail of Arvedui (-2) [40,+15] <+2> Found lying on the floor at 1600 feet (level 32) +2 strength. Provides resistance to acid, lightning, fire, frost, shards, nexus. Cannot be harmed by acid. h) a Fur Cloak of Stealth [3,+9] <+1> Found lying on the floor at 1000 feet (level 20) +1 stealth. i) a Leather Shield of Resist Acid [8,+3] Taken from a chest found at 1000 feet (level 20) Provides resistance to acid. Cannot be harmed by acid. j) the Iron Helm 'Holhenneth' [7,+10] <+2> Found lying on the floor in a vault at 1550 feet (level 31) +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by acid. Grants the ability to see invisible things. When activated, it detects traps nearby, detects doors nearby, detects stairs nearby, detects gold nearby, senses objects nearby, detects invisible creatures nearby and detects visible creatures nearby. Takes 56 to 110 turns to recharge at your current speed. Your chance of success is 94.6% l) a Pair of Mithril Shod Boots of Stability [8,+11] Found lying on the floor in a vault at 1550 feet (level 31) Provides resistance to nexus. Cannot be harmed by acid, fire. Feather Falling. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 6 Potions of Cure Critical Wounds e) 2 Potions of Healing f) 3 Potions of Speed g) a Potion of Resist Poison h) 17 Scrolls of Phase Door i) a Scroll of Teleportation j) 12 Scrolls of Satisfy Hunger k) 4 Scrolls of Word of Recall l) a Rod of Fire Bolts m) a Rod of Frost Bolts n) 3 Rods of Light o) a Rod of Illumination p) a Wand of Acid Bolts (11 charges) q) a Wand of Stone to Mud (4 charges) r) a Staff of Identify (3 charges) s) a Ring of Digging <+4> Found lying on the floor at 1550 feet (level 31) +4 tunneling. [Character Quiver] [Home Inventory] a) a Scroll of Acquirement b) a Trident of Extra Attacks (1d10) (+8,+7) <+2> Found lying on the floor at 1600 feet (level 32) +2 attack speed. Combat info: 4.7 blows/round. With +2 STR and +0 DEX you would get 5.0 blows With +0 STR and +1 DEX you would get 5.0 blows Average damage/round: 143.1. c) 18 Iron Shots of Wounding (1d4) (+7,+17) Combat info: Hits targets up to 46 feet away. Average damage/round: 70.3. 25% chance of breaking upon contact. d) the Dagger 'Dethanc' (2d4) (+9,+12) [+10] Dropped by Sangahyando of Umbar at 1600 feet (level 32) Branded with lightning. Provides resistance to lightning. Cannot be harmed by acid. When activated, it casts a lightning beam dealing 6d6 damage. Takes 7 to 12 turns to recharge at your current speed. Your chance of success is 96.4% Combat info: 4.1 blows/round. With +1 STR and +0 DEX you would get 4.3 blows With +0 STR and +1 DEX you would get 4.5 blows Average damage/round: 186.3 vs. creatures not resistant to lightning, and 143.5 vs. others. e) a Ring of Ice [+12] Dropped by a Master rogue at 1550 feet (level 31) Provides resistance to frost. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 367 0' Killed Farmer Maggot 738 50' Reached level 2 1515 50' Reached level 3 1679 150' Reached level 4 1796 150' Reached level 5 2041 150' Reached level 6 2329 200' Reached level 7 3133 250' Reached level 8 3220 250' Reached level 9 3276 250' Reached level 10 4281 500' Reached level 11 4636 500' Reached level 12 5673 600' Reached level 13 6128 900' Reached level 14 6696 950' Reached level 15 6921 950' Reached level 16 7703 950' Found the Ring of Fire 'Narya' 7722 950' Reached level 17 8413 1050' Reached level 18 9246 1000' Reached level 19 9885 1000' Reached level 20 10288 1000' Reached level 21 12165 1000' Killed Orfax, Son of Boldor 12339 1550' Reached level 22 12753 1550' Reached level 23 13191 1550' Reached level 24 14465 1550' Reached level 25 136903 1550' Found the Iron Helm 'Holhenneth' 14960 1600' Killed Sangahyando of Umbar 139104 1600' Found the Dagger 'Dethanc' 15010 1600' Killed Angamaitë of Umbar 15613 1600' Reached level 26 149541 1600' Found the Chain Mail of Arvedui 18375 1600' Reached level 27 286331153 218450'  [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)