[NPPAngband 7.1.0 Character Dump] Name Justin Thyme Self RB CB EB Best Sex Female Age 17 STR: 18/78 +1 +5 +3 18/168 Race Human Height 71 INT: 17 +0 -2 +5 18/20 Class Warrior Weight 140 WIS: 15 +0 -2 +4 17 Title Champion Status 1 DEX! 18/100 +1 +2 +2 18/150 HP -97/658 CON: 18 +1 +2 +6 18/90 SP 0/0 Level 40 CHR: 18/01 +0 -1 +7 18/61 GameTurn 466076 Armor [31,+98] Saving Throw 60% PlayerTurn 45564 Fight (+24,+19) Stealth Poor Cur Exp 1060177 Melee (+41,+36) Fighting Legendary Max Exp 1060177 Shoot (+31,+7) Shooting Legendary Adv Exp 189823 Blows 6/turn Disarming 7% MaxDepth 2950 ft Shots 1/turn Magic Device 50 Gold 38711 Speed Normal Perception 1 in 13 Burden 171 lbs Infra 0 ft Searching 39% % Burden 57% You are one of several children of a Yeoman. You are the black sheep of the family. You have brown eyes, straight black hair, and an average complexion. [Last Messages] > The sandstone wall dissolves. > The Skull druj drains power from your muscles! > You are unaffected! > The Skull druj casts a bolt of plasma. > You have been stunned. > You hit the Skull druj. > You miss the Skull druj. > You hit the Skull druj. > You miss the Skull druj. > You hit the Skull druj. > The Skull druj points at you, screaming the word DIE! > You resist the effects! > The Skull druj casts a bolt of plasma. > The Skull druj invokes a storm of water. > You die. Killed by a Skull druj. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) +++ ++ /}=="~[()]]] /}=="~[()]]] abcdefghijkl@ abcdefghijkl@ Str: ..1.......2.. Str: .......s.ss.. Int: .........32.. Int: s........ss.. Wis: 4............ Wis: ............. Dex: ..........2.. Dex: .......s..s.. Con: 42........... Con: .s........... Chr: 4........3... Chr: s........s... abcdefghijkl@ abcdefghijkl@ rAcid ......++..+.. rBlnd ............. rElec ......++.++.. rConf ......+...... rFire +.....+...... Sound ............. rCold +.....++..... Shard ............. rPois ........+.... Nexus ...........+. rFear ............+ Nethr ............. rLite ............. Chaos ............. rDark ............. Disen ............. abcdefghijkl@ abcdefghijkl@ S.Dig ..........+.. Stea. ......+...... Feath ..+........+. Sear. ....+........ PLite +.+.......... Infra ............. Regen +............ Aggr ............. Telep ..+.......... Speed ............. Invis .........+... Blows ............. FrAct ..+......++.. Shots ............. HLife .........+... Might .+........... abcdefghijkl@ abcdefghijkl@ /}=="~[()]]] /}=="~[()]]] [Character Equipment] a) The Battle Axe 'Culuing' (6d8) (+17,+17) (+4) (charging) It increases your wisdom, constitution, and charisma by 4. It increases your tunneling by 4. It slays orcs and all evil creatures, and it is especially deadly against undead. It is branded with frost. It provides resistance to fire and cold. It sustains your intelligence and charisma. It is blessed by the gods, lights the dungeon around you, and speeds your regeneration. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. It gives you 6 attacks per turn. It was dropped by Boldor, King of the Yeeks at a depth of 800 ft. b) The Long Bow 'Forol' (x5) (+7,+7) (+2) It increases your constitution by 2. It increases your shooting power by 2. It sustains your constitution. It cannot be harmed by the elements. It was dropped by an unknown monster at a depth of 1000 ft. c) The Ring 'Angrindim' (+1) It increases your strength by 1. It makes you fall like a feather and lights the dungeon around you. It grants you immunity to paralysis and the power of telepathy. It makes you native to terrains made of acid. It cannot be harmed by the elements. It was found in a chest at a depth of 2950 ft. d) a Ring of Slaying (+8,+10) e) an Amulet of Searching (+5) It increases your searching by 5. f) The Phial 'Elydh' It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. It was lying on the floor at a depth of 1200 ft. g) Augmented Chain Mail of Elvenkind (-2) [16,+16] (+1 stealth) {RConfu} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. It was bought in a store. h) The Cloak 'Mionendi' (+2,+2) [1,+19] It provides resistance to acid, lightning, and cold. It sustains your strength and dexterity. It cannot be harmed by the elements. It was dropped by Wayland Stringer, the Zombie at a depth of 700 ft. i) Dragon Scale Shield (Green) [3,+14] It provides resistance to poison. It activates for poison resistance (10+d10 turns) and breathe poison gas (50) every 50+d50 turns. It cannot be harmed by the elements. It was lying on the floor at a depth of 1600 ft. j) The Metal Cap of Gunglos [3,+12] (+3) It increases your intelligence and charisma by 3. It provides resistance to lightning and life draining. It sustains your strength, intelligence, and charisma. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It was dropped by a Lemure at a depth of 1000 ft. k) The Set of Gauntlets of Lingwin [2,+22] (+2) {A:*identify*} It increases your strength, intelligence, and dexterity by 2. It provides resistance to acid and lightning. It sustains your strength, intelligence, and dexterity. It slows your metabolism. It grants you immunity to paralysis. It activates for *identify* every 10 turns. It cannot be harmed by the elements. It was dropped by Beorn, the Shape-Changer at a depth of 1700 ft. l) a Pair of Metal Shod Boots of Stability [6,+5] It provides resistance to nexus. It makes you fall like a feather. [Character Equipment -- Quiver] n) 25 Arrows of Wounding (1d4) (+8,+8) o) 3 Arrows of Lightning (1d4) (+3,+4) It is branded with electricity. It cannot be harmed by electricity. p) 10 Arrows (1d4) (+8,+2) They were dropped by Brodda, the Easterling at a depth of 900 ft. q) 26 Arrows (1d4) (+6,+3) r) 30 Arrows (1d4) (+3,+5) s) 14 Arrows (1d4) (+4,+4) t) 16 Arrows (1d4) (+4,+2) u) 4 Mithril Arrows (3d4) (+6,+2) It cannot be harmed by acid or fire. [Character Inventory] a) 8 Pieces of Elvish Waybread b) 4 Potions of Speed c) 22 Potions of Cure Critical Wounds d) 4 Potions of Healing e) a Potion of Enlightenment f) 23 Scrolls of Phase Door g) 6 Scrolls of Teleportation {25 pct off} h) a Scroll of Teleport Level i) 5 Scrolls of *Destruction* j) 4 Rods of Trap Location k) 3 Rods of Recall It cannot be harmed by electricity. l) a Rod of Detection It cannot be harmed by electricity. m) 3 Rods of Light n) 4 Wands of Teleport Other (17 charges) o) a Wand of Slow Monster (7 charges) p) 2 Staves of Teleportation (16 charges) q) a Staff of Speed (6 charges) r) a Staff of *Destruction* (4 charges) s) a Staff of Mass Identify (7 charges) t) a Ring of Slaying (+10,+9) u) a Ring of Resist Nether It provides resistance to nether. It was lying on the floor at a depth of 2750 ft. [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) + + ,?---=="[(]]|} ,?---=="[(]]|} abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ........1............... Str: ............s........... Int: ........................ Int: ........................ Wis: ........................ Wis: ........................ Dex: ...........2............ Dex: ........................ Con: ........1............... Con: ........................ Chr: ........................ Chr: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx rAcid .......+................ rBlnd ........................ rElec ........................ rConf ........................ rFire ........................ Sound ........................ rCold ........................ Shard .........+.............. rPois ........................ Nexus ........................ rFear ........................ Nethr ........................ rLite ..........+............. Chaos ........................ rDark ........................ Disen ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx S.Dig ........................ Stea. ........................ Feath ...........++........... Sear. ...........+............ PLite ..........+.+........... Infra ........+............... Regen ........................ Aggr ........................ Telep ........................ Speed ........................ Invis ........................ Blows ........................ FrAct .....+..+..+............ Shots ........................ HLife ........................ Might ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx ,?---=="[(]]|} ,?---=="[(]]|} [Home Inventory] a) 2 Mushrooms of Restoring b) a Scroll of Banishment c) a Rod of Trap Location d) 2 Rods of Door/Stair Location e) 3 Rods of Light f) a Ring of Free Action It grants you immunity to paralysis. g) a Ring of Damage (+0,+14) h) an Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. i) Ribbed Plate Armour (Dwarven) (-3) [28,+15] (+1) It increases your strength and constitution by 1. It increases your infravision by 1. It grants you immunity to paralysis. It cannot be harmed by acid or fire. It was lying on the floor at a depth of 1300 ft. j) a Cloak of Protection [1,+14] It provides resistance to shards. It cannot be harmed by the elements. k) a Hard Leather Cap of Light [2,+7] It provides resistance to light. It lights the dungeon around you. It was dropped by Wormtongue, Agent of Saruman at a depth of 500 ft. l) a Set of Leather Gloves of Thievery (+8,+2) [1,+15] (+2) It increases your dexterity by 2. It increases your searching by 2. It makes you fall like a feather. It grants you immunity to paralysis. m) The Katana 'Egiondir' (6d4) (+18,+13) It is especially deadly against dragons and undead. It sustains your strength. It makes you fall like a feather and lights the dungeon around you. It cannot be harmed by the elements. It gives you 6 attacks per turn. It was dropped by Lugdush, the Uruk at a depth of 1700 ft. n) a Long Bow of Power (x3) (+16,+13) [Options] GAME PLAY OPTIONS: Auto-scum for good levels : no (auto_scum) Allow the generation of themed levels : yes (allow_themed_levels) Map remembers all perma-lit grids : yes (view_perma_grids) Map remembers all torch-lit grids : no (view_torch_grids) Monsters exploit players weaknesses : no (smart_cheat) BIRTH OPTIONS: Adult: Items always sell for 0 gold : yes (adult_no_selling) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts : yes (adult_rand_artifacts) Adult: Never stack objects on the floor : no (adult_no_stacking) Adult: Have notes to written to a file : no (adult_take_notes) Adult: All levels generated small : yes (adult_force_small_lev) Adult: Generate connected stairs : no (adult_conected_stairs) Adult: Disable quests : no (adult_no_quests) Adult: Disable player ghosts : no (adult_no_player_ghosts) Adult: Disable store services : no (adult_no_store_services) Adult: Disable extra artifacts : no (adult_no_xtra_artifacts) Adult: Start with more money and no equipment: no (adult_birth_money) Adult: Prevent unusual terrains or dungeons : no (adult_simple_dungeons) Adult: Replace bow slot with swap weapon slot: no (adult_swap_weapons) CHEAT OPTIONS: Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)