[Angband 3.5.1 Character Dump] Name Nath Darkday Age 26 Self RB CB EB Best Sex Male Height 5'5" STR: 14 +0 +0 +0 14 Race Half-Elf Weight 11st 1lb INT: 12 +1 +1 +0 14 Class Rogue Turns used: WIS: 10 -1 -3 +0 6 Title Vagabond Game 21694 DEX: 17 +1 +3 +0 18/30 HP 31/32 Standard 2170 CON: 16 -1 -1 +0 14 SP 0/0 Resting 155 Level 3 Armor [17,+3] Saving Throw 34% Cur Exp 59 Stealth Fair Max Exp 59 Melee 1d4,+0 Disarming 51% Adv Exp 60 To-hit 23,+3 Magic Devices 39 Blows 1.3/turn Perception 1 in 15 Gold 225 Searching 38% Burden 45.4 lbs Shoot to-dam +0 Infravision 20 ft Speed Normal To-hit 26,+3 Max Depth 50' (L1) Shots 0/turn Your father was of the Nandor. You are one of several children of a Townsman. You are the black sheep of the family. You have brown eyes, straight brown hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > You hit the Giant yellow centipede (1). > You have slain the Giant yellow centipede. > There is a wall in the way! > That tastes great! > You are confused! > You have no more Flasks of Whisky (b). > You are no longer confused. > The Soldier ant wakes up. > You hit the Soldier ant (2). > The Soldier ant bites you. > You hit the Soldier ant (1). > You hit the Soldier ant (3). > The Soldier ant flees in terror! > You hit the Soldier ant (3). > You have slain the Soldier ant. Killed by Quitting. [Character Equipment] a) a Dagger (1d4) (+0,+0) {@w1} An inheritance from your family. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 3.3. f) a Wooden Torch (3154 turns) <+1> An inheritance from your family. Radius 1 light. g) Soft Leather Armour [8,+0] An inheritance from your family. h) a Cloak [1,+0] Bought from a store. i) a Leather Shield [8,+1] Dropped by Farmer Maggot in town. [Character Quiver] [Character Inventory] a) 6 Rations of Food b) 6 Potions of Cure Light Wounds c) 2 Potions of Heroism d) 3 Potions of Boldness e) a Potion of Speed f) 2 Scrolls of Detect Invisible g) 3 Scrolls of Darkness h) 2 Scrolls of Summon Monster i) a Scroll of Light j) 2 Wooden Torches (5000 turns) <+1> An inheritance from your family. Radius 1 light. k) a Shovel (1d2) (+0,+0) <+1> {@w1} Bought from a store. +1 tunneling. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 1.7. [Home Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 11 Slime Molds c) a Scroll of Word of Recall [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 262 0' Killed Farmer Maggot 379 50' Reached level 2 813 50' Reached level 3 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)