[Angband 2.9.3 Character Dump] Name Blahgboy Self RB CB EB Best Sex Male Age 104 STR: 18/93 +1 -5 +3 18/83 Race High-Elf Height 104 INT: 18/97 +3 +3 +6 18/217 Class Mage Weight 212 WIS: 18/66 -1 +0 +2 18/76 Title Conjurer Status 91 DEX: 18/39 +3 +1 +3 18/109 HP -4/536 Maximize Y CON: 18/94 +1 -2 +11 18/194 SP 98/273 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 34 Armor [28,+102] Saving Throw Heroic Cur Exp 781037 Fight (+20,+5) Stealth Very Good Max Exp 781037 Melee (+33,+24) Fighting Heroic Adv Exp 805000 Shoot (+27,+8) Shooting Heroic Blows 3/turn Disarming Superb Gold 597702 Shots 2/turn Magic Device Legendary Perception Superb Burden 128.9 lbs Infra 40 ft Searching Superb You are one of several children of a Teleri Prince. You have light grey eyes, straight brown hair, and a fair complexion. [Last Messages] > The Giant red ant misses you. > The Giant red ant misses you. > The Queen Ant magically summons ants. > The Giant red ant turns to fight! > The Giant red ant recovers its courage. > The Queen Ant magically summons ants. > The Giant red ant misses you. > The Giant red ant bites you. > You are enveloped in flames! > The Giant red ant misses you. > The Giant red ant misses you. > The Queen Ant bites you. > The Queen Ant bites you. > The Queen Ant bites you. > You die. [Character Equipment] a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It affects your constitution. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It allows you to see invisible monsters. b) a Long Bow of Extra Shots (x3) (+7,+8) (+1) c) a Beryl Ring of Constitution (+5) {10% off} d) a Quartzite Ring of Intelligence (+4) e) a Tortoise Shell Amulet of the Magi [+4] (+5 to searching) f) The Star of Elendil (charging) It can be activated for... magic mapping ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It affects your dexterity. It provides resistance to acid. It provides resistance to shards. h) The Cloak 'Colluin' [1,+15] It can be activated for... resistance (20+d20 turns) ...if it is being worn. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for... detection ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It allows you to see invisible monsters. k) a Set of Leather Gloves of Free Action [1,+2] l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It affects your strength. It affects your constitution. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistance of Scarabtarices] f) a Book of Magic Spells [Mordenkainen's Escapes] g) a Book of Magic Spells [Kelek's Grimoire of Power] h) 8 Cyan Potions of Speed i) 16 Blue Speckled Potions of Heroism j) 5 Smoky Potions of Berserk Strength k) 18 Clotted Red Potions of Cure Critical Wounds l) 5 Copper Speckled Potions of Healing m) 7 Yellow Speckled Potions of Restore Mana n) 2 Puce Potions of Enlightenment o) 6 Scrolls titled "friapp rimar" of Protection from Evil p) a Brass Rod of Teleport Other q) a Teak Staff of Summoning (9 charges) r) a Teak Staff of Summoning (0 charges) s) 19 Arrows of Wounding (1d4) (+7,+7) [Home Inventory] a) 18 Books of Magic Spells [Magic for Beginners] b) 12 Books of Magic Spells [Conjurings and Tricks] c) 14 Books of Magic Spells [Incantations and Illusions] d) 6 Books of Magic Spells [Sorcery and Evocations] e) 9 Copper Speckled Potions of Healing f) a Coagulated Crimson Potion of *Healing* g) 11 Yellow Speckled Potions of Restore Mana h) a Mithril Rod of Enlightenment i) an Obsidian Amulet of Charisma (+4) j) a Tortoise Shell Amulet of the Magi [+6] (+1 to searching) k) The Phial of Galadriel It can be activated for... illumination ...if it is being worn. It provides light (radius 3) forever. l) a Golden Crown of Telepathy [0,+10] m) The Hard Leather Cap of Thranduil [2,+10] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. n) an Iron Helm of Beauty [5,+6] (+4) o) The Set of Gauntlets 'Paurnimmen' [2,+15] It can be activated for... frost bolt (6d8) ...if it is being worn. It provides resistance to cold. p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It affects your dexterity. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It sustains your dexterity. It provides resistance to dark. It provides immunity to paralysis. q) a Dagger (Holy Avenger) (1d4) (+5,+10) [+4] (+2) It sustains your constitution. r) The Dagger 'Dethanc' (1d4) (+4,+6) It can be activated for... lightning bolt (4d8) ...if it is being worn. It does extra damage from electricity. It provides resistance to electricity. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching) It affects your searching. It fights against evil with holy fury. It is especially deadly against orcs. It does extra damage from fire. It provides resistance to fire. It provides resistance to light. It slows your metabolism. It provides permanent light. t) a Beaked Axe (Holy Avenger) (2d6) (+13,+11) [+1] (+3) It sustains your strength. u) a Ball-and-Chain (Defender) (2d4) (+14,+10) [+1] (+1 to stealth) It sustains your charisma. v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) (charging) It can be activated for... drain life (90) ...if it is being worn. It affects your wisdom. It affects your infravision. It is especially deadly against orcs. It does extra damage from frost. It provides resistance to cold. It provides resistance to light. It provides permanent light. It speeds your regenerative powers. w) a Lucerne Hammer (Holy Avenger) (2d5) (+12,+16) [+4] (+2) It sustains your dexterity. x) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It affects your strength. It is especially deadly against natural creatures. It is especially deadly against orcs. It is especially deadly against trolls. It provides resistance to nexus. It allows you to see invisible monsters. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)