[sCthangband 1.0.12 Character Dump] Name : Tarag Age 13 STR: 19/10 Sex : Male Height 68 INT: 6 Race : Half-Orc Weight 150 WIS: 7 Template : Gladiator Social Class 4 DEX: 18 Birthday 2 Jun CON: 18/10 CHR: 10 Melee Hit Points: -2/85 + To Hit 32 Experience 250354 Spell Points: 1/1 + To Damage 33 Chi Points: 1/1 Attack/Round 5,6 Damage/Round 201,6 Exp Factor 110 Gold 24967 (Miscellaneous Abilities) Fighting : Stupendous Perception : Excellent + To AC: 50 Bows/Throw : Superb Searching : Very Good Base AC: 16 Saving Throw: Fair Disarming : Poor Stealth : Fair Magic Device: Fair Infra-Vision: 50 feet Everyman Skills Specialist Skills Hermetic Skills =============== ================= =============== Close Combat: 49% Martial Arts: 1% Thaumaturgy: 0% Slashing Weaps: 47% Necromancy: 0% Stabbing Weaps: 46% Mindcrafting: 0% Conjuration: 0% Crushing Weaps: 48% Chi Balance: 0% Sorcery: 0% Missile: 19% Spirit Lore: 0% Magice Corporis: 0% Toughness: 22% Magice Vis: 0% Hedge Magic: 0% Magice Naturae: 0% Devices: 23% Magice Animae: 0% Resistance: 20% Innate Powers: 0% Mana Channeling: 0% Perception: 31% Searching: 19% Item Sensing: 58% Disarming: 19% Stealth: 23% (Character Background) Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a well liked child. You have dark brown eyes, wavy black hair, and an average complexion. [Miscellaneous information] Ironman Shops: OFF Maximize Mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Long Stairs: ON Recall Depth: Level 14 (700') You have conquered the Sewers under Ulthar. You have conquered the Sewers under Nir. You have conquered the Yeek Kings Lair. You have conquered the Kobold Fort. You have completed 5 quests. You have defeated 2429 enemies. [Character Equipment] a) the War Hammer 'Ounder' (3d3) (+19,+22) (+2) {250', uncursed} It trains your crushing weapons skill. It adds 2 to your infravision and attack speed. It causes extra damage to trolls and undead. It provides resistance to shards. It provides permanent light. It cannot be harmed by the elements. b) the Light Crossbow 'Uhl Dover' (x4) (+15,+12) (+2) {350', uncursed} It can be activated for... acid bolt (5d8) every 5+d5 turns ...if it is being worn. You have a 75.0% chance of successfully using it at present. It trains your missile skill. It adds 2 to your strength and searching. It fires missiles with extra might. It cannot be harmed by the elements. c) a Ring of Strength (+4) {uncursed} It adds 4 to your strength. It can be harmed by electricity. d) a Malachite Ring of Fear Resistance {400', powerful} e) an Amulet of Slow Digestion {uncursed} It slows your metabolism. f) the Star Essence of Polaris (1d1) (+1 search) {150', cursed} It can be activated for... illumination every 10+d10 turns ...if it is being worn. You have a 90.9% chance of successfully using it at present. It provides light (radius 3) forever. It adds 1 to your searching. It is cursed. It cannot be harmed by the elements. g) Soft Leather Armour of Resistance [4,+14] {250', uncursed} It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by the elements. h) a Cloak [1,+6] {100', powerful} i) a Large Metal Shield (1d3) [5,+4] {cursed} It is cursed. It can be harmed by acid. j) a Hard Leather Cap of Seeing [2,+6] (+3 search) {250', uncursed} It adds 3 to your searching. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It can be harmed by acid. k) a Set of Gauntlets of Free Action (1d1) [2,+5] {200', uncursed} It provides immunity to paralysis. It can be harmed by acid and fire. l) the Pair of Soft Leather Boots 'Deluder' (1d1) [2,+13] (+4 stealth) {uncursed} It adds 4 to your stealth. It provides resistance to disenchantment. It cannot be harmed by the elements. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) [Character Inventory] a) 5 Rations of Food {250'} b) 4 Smoky Potions of Speed (1d1) {50' 200' 300' 300' 350'} c) 5 Grey Speckled Potions of Heroism (1d1) {200' 100' 100' 100' 400', powerful} d) 10 Viscous Pink Potions of Cure Critical Wounds (1d1) {250' 350', 7% off} e) an Orange Potion of Healing (1d1) {200'} f) 14 Scrolls of Phase Door {17% off} g) 8 Scrolls of Teleportation h) 2 Scrolls of Word of Recall i) a Nickel-Plated Rod of Trap Location (1d1) (charging) {300'} You have a 88.8% chance of successfully using it at present. j) a Runed Rod of Door/Stair Location (1d1) {450'} You have a 75.0% chance of successfully using it at present. k) a Wand of Teleport Other (1d1) (7 charges) You have a 33.3% chance of successfully using it at present. It can be harmed by electricity. l) a Staff of Perception (1d2) (15 charges) {90% off} You have a 84.6% chance of successfully using it at present. It can be harmed by acid and fire. m) a Dagger (1d4) {550', uncursed} It trains your close combat skill. n) a Shovel (1d2) (+0,+0) (+1 dig) {uncursed} It trains your crushing weapons skill. It adds 1 to your ability to tunnel. It cannot be harmed by the elements. o) 31 Bolts of Hurt Animal (1d5) (+1,+3) {350', uncursed} It trains your missile skill. p) 29 Iron Shots (1d3) {400', uncursed} It trains your missile skill. [Last Ten Messages] You collect 35 gold pieces worth of copper. The Orc shaman points at you and curses. *** LOW HITPOINT WARNING! *** The Orc shaman points at you and curses. *** LOW HITPOINT WARNING! *** The Orc shaman blinks away. The Black orc hits you. You die. $!Dump the screen? [y/n] n Goodbye, Tarag!