[Angband 3.0.6 Character Dump] Name meddybemps Self RB CB EB Best Sex Male Age 21 STR! 18/100 +4 -5 +16 18/250 Race Half-Troll Height 71 INT! 18/100 -4 +3 +14 18/230 Class Mage Weight 182 WIS! 18/100 -2 +0 +8 18/160 Title ***WINNER*** Status 1 DEX! 18/100 -4 +1 +10 18/170 HP 786/970 Maximize Y CON! 18/100 +3 -2 +13 18/240 SP 114/382 Preserve Y CHR! 18/100 -6 +1 +6 18/110 Level 50 Armor [28,+175] Saving Throw Superb Cur Exp 16621703 Fight (+34,+29) Stealth Excellent Max Exp 16621703 Melee (+52,+47) Fighting Legendary Adv Exp ******** Shoot (+44,+14) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 4204660 Shots 1/turn Magic Device Legendary Burden 276.6 lbs Perception Superb Speed +22 Infra 90 ft Searching Superb Your father was a Cave-Troll Warrior. You have slime-green eyes, dirty dark purple hair, and black ulcerous skin. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:...+.+...+... Elec:..........+.. Confu:......+...... Fire:*+*.......... Sound:........++... Cold:...*.....+... Shard:.........+... Pois:....+.+...+.. Nexus:....+..+..... Fear:..+.....+..+. Nethr:..+.......... Lite:.........+... Chaos:+....+..+.... Dark:+........++.. Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:....+..+..... Feath:...+......+.. Sear.:....++...+... PLite:.........+... Infra:....++....... Regen:..++........+ Tunn.:+............ Telep:...+.+....... Speed:.++++..+.+.+. Invis:..++.+...+... Blows:............. FrAct:..++....+++.. Shots:............. HLife:...+......... Might:............. [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) a Sea Shell Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) It increases your intelligence by 3. It provides resistance to lightning, poison, and dark. It makes you fall like a feather. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for mana bolt (12d8) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 13 Wrinkled Mushrooms of Restoring k) 40 Pink Speckled Potions of Healing l) 6 Blue Speckled Potions of *Healing* m) 14 Hazy Potions of Life n) 20 Dark Green Potions of Restore Mana o) 23 Scrolls titled "rhov engum" of *Identify* p) 3 Tungsten Rods of Detection It cannot be harmed by electricity. q) a Pewter Rod of Healing It cannot be harmed by electricity. r) 5 Gold Rods of Teleport Other s) 5 Brass Rods of Disarming t) a Teak Staff of Healing u) 2 Mulberry Staffs of the Magi v) a Large Leather Shield [4,+6] w) 17 Seeker Bolts of Holy Might (4d5) (+23,+19) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) 10 Pink Speckled Potions of Healing b) 37 Dark Green Potions of Restore Mana c) an Emerald Ring of Speed (+16) It increases your speed by 16. d) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) a Pewter Amulet of Weaponmastery (+3,+3) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. k) a Shadow Cloak of Protection [6,+21] It provides resistance to shards. It cannot be harmed by the elements. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. m) a Shield of Deflection of Preservation [10,+31] It provides resistance to chaos, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. n) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. o) The Iron Helm 'Holhenneth' [5,+11] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. r) a Pair of Metal Shod Boots of Speed [6,+11] (+10) It increases your speed by 10. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. t) The Bastard Sword of Eowyn (4d4) (+11,+15) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. u) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Whip of Gothmog (6d3) (+13,+15) (-3) {uncursed} It decreases your intelligence, wisdom, and dexterity by 3. It slays animals, trolls, and giants, and is especially deadly against dragons. It is branded with fire. It provides immunity to fire. It provides resistance to lightning and dark. It lights the dungeon around you. It aggravates creatures around you. It activates for large fire ball (120) every 15 turns. It cannot be harmed by the elements. w) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)