[ToME 2.2.0 Character Dump] Name : Mirerinyth Age 19 STR: 16 Sex : Male Height 175 INT: 37 Race : Thunderlord Hermit Weight 257 WIS: 17 Class : Sorceror Social Class 76 DEX: 14 Body : Player CON: 13 God : Nobody CHR: 25 + To Melee Hit -44 Level 25 Max Hit Points 96 + To Melee Damage -39 Experience 68183 Cur Hit Points -28 + To Ranged Hit -36 Max Exp 68183 Max SP (Mana) 360 + To Ranged Damage 0 Exp to Adv. 78750 Cur SP (Mana) 292 AC 17+36 Gold 214882 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 1 Bows/Throw : Very Bad Searching : Superb Shots/Round: 2 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 2d5-39 Stealth : Bad Magic Device: Superb Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle is splendid. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 24 (1200') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Your opponents are behaving stupidly. Your body was a Player. You have defeated 1927 enemies. You saved 23 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Yavie of the 2890th year of the third age. Your adventure lasted 7 days. Your Attributes: You are dead, killed by a Dark elven warlock on level 24 of Mirkwood. You can use thunderlords powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. You are completely fearless. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 01.000 [0.300] . Archery 01.000 [0.300] . Sneakiness 03.700 [0.900] - Magic 25.980 [1.000] . Magic-Device 09.000 [1.000] . Spell-power 29.400 [0.600] . Sorcery 27.600 [0.700] . Mana 00.000 [0.600] - Geomancy 00.000 [0.500] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 21.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 11.700 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to find a Potion of Corruption on level 1. You are fated to find an Essence of Confusion on level 41. You may meet a Shadow Creature of Fiona on level 41. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Fire Resistance f) a Ring of Intelligence (+3) It increases your intelligence by 3. You bought it from the Jewelry Shop. k) an Amulet of Brilliance (+2) It provides light (radius 1) forever. It increases your intelligence and wisdom by 2. You bought it from the Jewelry Shop. m) a Brass Lantern (with 4150 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) The Hard Leather Armour of Coiorgor (-1) [6,+4] It sustains your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 5 of Barrow-Downs. o) a Mouse Fur of Protection [1,+2] p) The Large Leather Shield of Direth [4,+4] It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots [2,+4] z) (nothing) {) (nothing) |) The Pick of Quarocare (1d3) (+12,+9) (+1) It increases your strength, intelligence, dexterity, constitution, charisma and ability to tunnel by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Demonblade (4d6) (+6,+6) b) a Tome of the Time {@m2} c) 2 Books of Beginner Cantrips {@m1} d) a Book of Teleportation {@m5} e) a Spellbook of Identify {@m3} f) a Spellbook of Disarm {@m4} g) 5 Flasks of oil h) 10 Potions of Cure Critical Wounds i) 6 Scrolls of Teleportation {25% off} j) 5 Scrolls of Word of Recall {25% off} k) a Copper Rod of Trap Location (20/20) {@z1} l) a Rod Tip of Illumination (8 Mana to cast) m) Leather Scale Mail of Resist Acid (-1) [11,+8] n) a Battle Axe (2d8) (+2,+4) o) a Scimitar (2d5) (+2,+6) p) a Flail (2d6) (+2,+3) q) a Spectral Lead-Filled Mace (Defender) (3d4) (+5,+10) [+2] (+2 to stealth) r) a Lead-Filled Mace (3d4) (+3,+7) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Tenser's Last Words'' It can be activated for summon pet. You found it in the remains of a Moon beast on level 13 of The Old Forest. b) 17 Mushrooms of Cure Serious Wounds {100% off} c) 5 Potions of Cure Light Insanity d) a Rod Tip of Trap Location (8 Mana to cast) e) a Ring of Invisibility f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 21 of Orc Cave. h) a Mage Staff (1d4) (+1,+0) [Home Inventory - Lothlorien ] a) 3 Potions of Cure Light Insanity b) a Potion of Invisibility c) a Potion of *Healing* d) 2 Scrolls of *Identify* e) an Elven Robe [2,+13] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.