[ToME 2.2.1 Character Dump] Name : PowerMage Age 116 STR: 33 Sex : Male Height 102 INT: 40 Race : High-Elf Hermit Weight 150 WIS: 31 Class : Sorceror Social Class 52 DEX: 21 Body : Player CON: 33 God : Eru Iluvatar CHR: 28 + To Melee Hit -3 Level 36 Max Hit Points 246 + To Melee Damage -4 Experience 1195124 Cur Hit Points 246 + To Ranged Hit 11 Max Exp 1195124 Max SP (Mana) 1001 + To Ranged Damage 0 Exp to Adv. 1375000 Cur SP (Mana) 1001 AC 39+65 Gold 210085 Piety 8000 (Miscellaneous Abilities) Fighting : Poor Perception : Heroic Blows/Round: 5 Bows/Throw : Very Good Searching : Superb Shots/Round: 2 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 5d4-20 Stealth : Legendary[27]Magic Device: Superb Infra-Vision: 120 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Noldorin Archer. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') The Old Forest: Level 17 (850') Moria: Level 30 (1500') The Sandworm lair: Level 30 (1500') A lost temple: Level 12 (600') Your body is a Player. You are currently in a plain of grass northeast of Minas Anor. You have defeated 2497 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Str : ..4...5.......2. Add Int : ..4.4....3....2. Add Wis : ..4............. Add Dex : ..............2. Add Con : ..4........3..2. Add Chr : ..............2. Mul Mana : +............... Mul SPower: +............... Add Stea. : ..4...53...3.... Add Sear. : .2..4..3........ Add Infra : .2....5......... Add Tun.. : ......5.......2. Add Speed : ...6.1.....3..2. Add Blows : ..............2. Vampiric : ..............+. Sust Str : ................ Sust Int : ....+....+...... Sust Wis : ................ Sust Dex : ................ Sust Con : .......+........ Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+........... Hold Life : .....+.......... Res Acid : ......+..+...... Res Elec : ......+..++..... Res Fire : ......+..+...... Res Cold : .........+...... Res Pois : ......+......... Res Fear : ................ Res Lite : .......+.......+ Res Dark : ................ Res Blind : ....+........... Res Conf : ....+..+........ Res Sound : ................ Res Shard : ................ Res Neth : .......+........ Res Nexus : ................ Res Chaos : .........+...... Res Disen : .......+........ Aura Fire : ...............+ Lite : .....+.......... See Invis : .....+.........+ Digestion : ....+........... Regen : .........+...... Xtra Shots: .+.............. Activate : .+...+....+..... Fly : ...............+ Animal.ESP: ......+......... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 40.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 40.800 [0.600] . Sorcery 40.900 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 20.800 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+6,+7)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying in a vault on level 23 of The Sandworm lair. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Maharwe (+4) It increases your strength, intelligence, wisdom, constitution, stealth and ability to score critical hits by 4. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Ring of Speed (+6) {100% off} It increases your speed by 6. You stole it from the Rare Jewelry Shop. k) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Elven Cloak of Ollumuron [4,+14] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your constitution. It provides resistance to light, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. p) (nothing) s) an Iron Crown of the Magi [0,+6] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. z) (nothing) {) (nothing) |) The Gnomish Shovel of Vanth (1d2) (+10,+6) (+2 to speed) It increases your strength, intelligence, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. j) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. k) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. l) Olive's Omnipotent Ostrich {Mass Genocide :)} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 22 of The Sandworm lair. m) 7 Potions of Cure Critical Wounds n) 6 Potions of Restore Mana o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Mordekainen's Sneaking Eye (charging) It can be activated for gain corruption. You found it lying in a vault on level 24 of The Sandworm lair. b) 20 Mushrooms of Cure Serious Wounds {100% off} c) 6 Sprigs of Athelas d) The Ring of Power of Uvatha the Horseman (+1 to infravision) It increases your infravision by 1. It makes you invisible. It provides resistance to fire and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) Elven Hard Studded Leather (-1) [7,+7] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid , electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. g) a Cloak of Electricity [1,+10] {100% off} It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You stole it from the General Store. h) an Elven Cloak of Immolation [4,+19] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. k) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold . It cannot be harmed by acid, cold, lightning or fire. l) a Gnomish Shovel of Digging (1d2) (+7,+4) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Home Inventory - Gondolin ] a) The Tome of PowerMage It cannot be harmed by acid, cold, lightning or fire. b) a Ring of Protection [+11] You found it in the remains of a Mature black dragon in The Pits of Angband. c) an Indestructible Ring of Flames [+11] {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. d) an Amulet of the Magi (-4,-4) (+3 to searching) {100% off} It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. f) an Indestructible Amulet of the Serpents [+1] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in the town of Gondolin . g) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) a Hard Leather Cap of the Noldor [2,+8] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of an Eldrak in the town of Gondolin . n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) Eol, the Dark Elf's corpse s) a Parchment - Artifact Lore Vol. II [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) Elven Blue Dragon Scale Mail (-2) [30,+14] (+1 to stealth)