[Steamband 0.3.0 Character Dump] Name Gunther Self EB Best Sex Male Age 103 MUS: 700 +4 740 Race Rakshasa Height 76 AGI: 700 +10 800 Class Adventurer Weight 210 VIG: 580 +8 660 Title ***WINNER*** Status 9 SCH: 380 +13 510 HP 1063/1063 EGO: 443 +12 563 SP 283/283 Preserve Y CHR: 689 +11 799 Level 45 Armor [46,+119] Saving Throw Legendary[5+] Cur Exp 10988512 Fight (+17,+18) Stealth Legendary[5+] Max Exp 10988512 Melee (+51,+57) Fighting Legendary[5+] Adv Exp 11610000 Shoot (+38,+36) Shooting Superb Blows 14/turn Disarming Fair Gold 2827717 Shots 2/turn Magic Device First-rate Perception Legendary[2] Burden 226.2 lbs Infra 90 ft Searching Legendary[5+] You come from across the veil. You are unknown. You have hazel eyes, and an average complexion. Disarming Traps 1 Using Devices 11 Saving Throw 20 Stealth 14 Searching 6 Tunnelling 1 Demonic Attunement 7 Dark Charm 7 Neophyte Combat 20 Standard Combat 20 Advanced Combat 18 Master Combat 10 Axes / Polearms 1 Hafted / Blunt 1 Swords 20 Power Strike 20 Critical Strike 20 Accurate Strike 20 Vicious Strike 20 Swift Blows 20 Weapon Finesse 20 Neophyte Firearms 7 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Advanced Devices 5 Device Bio Amp 1 [Character Equipment] a) a Pneumatic Axe (Martian) (3d8) (+14,+19) (+3 to speed) It might have hidden powers. b) a 10 Gague Shotgun of Extra Shots (x4) (+21,+36) (+1) c) The Ring of Edison (+10) It can be activated for... teleport ...if it is being worn. It affects your speed. It sustains your muscle. It sustains your agility. It sustains your vigor. It sustains your schooling. It sustains your ego. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. d) The Ring of Tesla (+4) It can be activated for... large fire ball (120) ...if it is being worn. It affects your muscle. It affects your agility. It affects your vigor. It affects your schooling. It affects your ego. It affects your charisma. It affects your speed. It sustains your muscle. It sustains your agility. It provides resistance to acid. It provides immunity to electricity. It provides immunity to fire. It provides resistance to cold. It provides resistance to poison. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. e) The Mystical Amulet of John Dee (+8) It can be activated for... identify ...if it is being worn. It affects your schooling. It affects your ego. It affects your charisma. It affects your searching. It affects your speed. It sustains your schooling. It sustains your ego. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. f) The Photic Illuminator of Tesla (charging) {@A1} It can be activated for... clairvoyance ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. It provides resistance to life draining. g) The Coal Suit 'Anemodyne' (-4) [30,+20] It can be activated for... acid bolt (5d8) ...if it is being worn. It provides immunity to acid. It produces a fiery sheath. h) The Shadow Cloak of Dracula [1,+30] (+5 to stealth) It can be activated for... drain life (120) ...if it is being worn. It affects your agility. It affects your stealth. It affects your infravision. It affects your speed. It affects your attack speed. It provides immunity to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nether. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It aggravates nearby creatures. It drains experience. i) a Large Metal Shield (Martian) [5,+17] (+2 to speed) It might have hidden powers. j) The Top Hat of Edison [6,+24] (+6 to speed) It can be activated for... teleport ...if it is being worn. It affects your speed. It sustains your muscle. It sustains your agility. It sustains your vigor. It sustains your schooling. It sustains your ego. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. k) The Set of Silk Gloves of Phileas Fogg (+2,+3) [2,+5] (+1 to searching) It affects your agility. It affects your schooling. It affects your searching. It induces feather falling. It provides immunity to paralysis. l) The Pair Needle Toe Dress Shoes 'Hydroscope' [2,+13] (+1 to stealth) It can be activated for... frost bolt (12d8) ...if it is being worn. It affects your vigor. It affects your stealth. It affects your searching. It affects your speed. It slows your metabolism. It allows you to see invisible monsters. [Character Inventory] a) 17 Gray's Sparkling Spray Tonics of Speed {10% off} b) 9 Ramon's Pepsin Chill Tonics of Berserk Strength c) 6 Kress Fever Tonics of Healing {10% off} d) 6 Primley's Iron & Wahoo Tonics of *Healing* e) 2 Liebig's Malt Tonics of Life f) 17 "Steel-Plated Heliophone" Mechanisms of Phase Door g) 11 "Whizzing Geophonic" Mechanisms of Teleportation {50% off} h) 17 "Magnesium Astrograph" Mechanisms of Satisfy Hunger {10% off} i) 9 "Mithril-Plated Micropan" Mechanisms of *Destruction* j) 3 Copper-Plated Apparatuses of Recall {@z3} k) a Copper-Plated Apparatus of Recall (recharging) {@z3} l) 2 Bronze Apparatuses of Detection {@z1} m) 2 Aluminum Apparatuses of Healing {@z7} n) 8 Nickel-Plated Apparatuses of Teleport Other {@z2} o) 8 Runed Apparatuses of Disarming {@z4} p) a Hawthorn Tool of Genocide (3 charges) q) The Cloak of Edison [1,+14] (+7 to speed) It can be activated for... teleport ...if it is being worn. It affects your speed. It sustains your muscle. It sustains your agility. It sustains your vigor. It sustains your schooling. It sustains your ego. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. r) a Pneumatic Sword of *Slay* Evil (8d5) (+12,+11) (+4 attacks) s) 15 Shotgun buckshot of Wounding (4d11) (+13,+5) {@f1} t) 18 Steel shotgun slugs of Flame (4d22) (+16,+16) {@f2} u) 27 Steel shotgun slugs (4d22) {good} [Home Inventory] a) 6 Tan Anodynes of Cocaine b) a "Clanking Microcom" Mechanism of *Remove Curse* c) a Cast Iron Apparatus of Perception {@z5} d) 4 Platinum Apparatuses of Acid Balls {@z6} e) an Ashen Tool of Healing (3 charges) f) an Oak Tool of Speed (7 charges) g) a Hawthorn Tool of Genocide (2 charges) h) a Beryl Ring of Celerity (+11) i) The Ring of Dr. Materialismus (+2) It can be activated for... confuse monster ...if it is being worn. It affects your muscle. It affects your agility. It affects your vigor. It affects your schooling. It affects your ego. It affects your charisma. It affects your stealth. It provides resistance to poison. j) The Amulet of Arbaces (+4) {@A2} It can be activated for... protection from evil ...if it is being worn. It affects your schooling. It affects your ego. It sustains your schooling. It sustains your ego. It provides immunity to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. k) The Pea Jacket of Sherlock Holmes (-1) [30,+35] (+3) It can be activated for... phase door ...if it is being worn. It affects your schooling. It provides resistance to acid. It provides immunity to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides immunity to paralysis. l) The Coal Suit 'Articadyne' (-4) [30,+20] (+2) It can be activated for... frost bolt (6d8) ...if it is being worn. It affects your vigor. It provides immunity to cold. m) The Coal Suit 'Phosphodyne' (-4) [30,+20] It might have hidden powers. n) The Coal Suit 'Volticadyne' (-4) [30,+20] It can be activated for... lightning bolt (4d8) ...if it is being worn. It provides immunity to electricity. It produces an electric sheath. o) a Small Leather Shield of Inviolability to the Elements [2,+15] p) a Pneumatic Sword (Martian) (8d5) (+14,+18) (+4 to speed) It might have hidden powers. q) The Great Axe of Tesla (4d4) (+10,+15) (+2 attacks) It can be activated for... lightning bolt (4d8) ...if it is being worn. It affects your vigor. It affects your charisma. It affects your attack speed. It fights against evil with holy fury. It is especially deadly against Automatas. It does extra damage from electricity. It produces an electric sheath. r) The .45 Revolver of Allan Quatermain (x2) (+17,+19) (+2) It affects your agility. It affects your shooting power. It is especially deadly against natural creatures. It is especially deadly against aliens. It is especially deadly against beastmen. It does extra damage from fire. It provides immunity to paralysis. s) 18 Shotgun buckshot of Hurt Animal (4d11) (+3,+11) {@f3} [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)