[Angband 3.5.0 Character Dump] Name Serahil Age 23 Self RB CB EB Best Sex Male Height 8'5" STR: 18 +4 +3 +2 18/90 Race Half-Troll Weight 19st 10lb INT: 15 -4 -2 +0 9 Class Warrior Turns used: WIS: 10 -2 -2 +3 9 Title Myrmidon Game 188470 DEX: 18/48 -4 +2 +9 18/118 HP 355/355 Standard 18961 CON: 10 +3 +2 +1 16 SP 0/0 Resting 202 Level 30 Armor [32,+53] Saving Throw 41% Cur Exp 91183 Stealth Bad Max Exp 91183 Melee 1d6,+37 Disarming 54% Adv Exp 120000 To-hit 75,+20 Magic Devices 32 Blows 5.2/turn Perception 1 in 23 Gold 19286 Searching 33% Burden 194.5 lbs Shoot to-dam +4 Infravision 70 ft Speed -1 To-hit 60,+17 Max Depth 2000' (L40) Shots 1/turn Your mother was a Cave-Troll Warrior. You have puke-yellow eyes, dirty dark purple hair, and black scabby skin. rAcid:......+?..... Nexus:.......?..... rElec:.......?..... Nethr:.......?..... rFire:.......?..... Chaos:.......?..... rCold:+......?..... Disen:.......?..... rPois:.......?..... Feath:.......?..... rLite:.......?..... pFear:.......?....+ rDark:.......?..... pBlnd:.......?.+... Sound:.......?..... pConf:.......?..... Shard:.......?..... pStun:.......?..... Light:.....+....... Tunn.:............. Regen:.......?....+ Speed:............. ESP:............. Blows:............. Invis:.........+... Shots:............. FrAct:.......?+.+.. Might:............. HLife:+......?..... S.Dig:.......?..... Stea.:...........+. ImpHP:.......?..... Sear.:.........+... Fear:............. Infra:....+.......+ Aggrv:.......?..... [Character Equipment] a) the Spear of Narwe (1d6) (+10,+17) [+5] <+3> Dropped by Gorbag, the Orc Captain at 1500 feet (level 30). +3 wisdom, dexterity. Slays demons, orcs. *Slays* undead. Branded with weak frost, lightning. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Sustains your life force. When activated, it lights up an area and inflicts 2d8 damage on light-sensitive creatures. Takes 29 to 32 turns to recharge at your current speed. Your chance of success is 89.5% Combat info: 5.2 blows/round. With +0 STR and +1 DEX you would get 5.5 blows Average damage/round: 236.7 vs. creatures not resistant to cold, 255.6 vs. demons, 255.6 vs. orcs, 255.6 vs. creatures not resistant to electricity, 294 vs. undead, and 217.7 vs. others. b) a Heavy Crossbow (x4) (+7,+4) Found lying on the floor at 1700 feet (level 34). c) a Ring of Dexterity <+6> Found lying on the floor at 1850 feet (level 37). +6 dexterity. Sustains dexterity. d) a Ring of Damage (+0,+10) Found lying on the floor in a vault at 2000 feet (level 40). e) an Amulet of Infravision <+4> Found lying on the floor in a vault at 1250 feet (level 25). +4 infravision. f) a Lantern (13061 turns) Found lying on the floor at 350 feet (level 7). Cannot be harmed by fire. Radius 2 light. g) Black Dragon Scale Mail (-2) [16,+12] Found lying on the floor in a vault at 1250 feet (level 25). Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1] {magical} Found lying on the floor in a vault at 2000 feet (level 40). You do not know the full extent of this item's powers. i) a Small Metal Shield (Dwarven) (+1,+2) [5,+7] <+2, +1> Found lying on the floor of a labyrinth at 750 feet (level 15). +2 strength. +1 constitution. Cannot be harmed by acid, fire. Prevents paralysis. j) a Metal Cap of Seeing [3,+5] <+4> Found lying on the floor at 1550 feet (level 31). +20% to searching. Provides protection from blindness. Grants the ability to see invisible things. k) a Set of Caestus of Free Action (+0,+3) [5,+8] Dropped by a Master vampire at 1750 feet (level 35). Prevents paralysis. l) a Pair of Leather Boots of Stealth [2,+9] <+3> Found lying on the floor in a vault at 2000 feet (level 40). +3 stealth. [Character Quiver] n) 14 Bolts (1d5) (+0,+0) Found lying on the floor of a cavern at 900 feet (level 18). Combat info: Hits targets up to 140 feet away. Average damage/round: 28.5. 25% chance of breaking upon contact. o) 25 Bolts (1d5) (+2,+4) Dropped by a Dark elven mage at 1400 feet (level 28). Combat info: Hits targets up to 140 feet away. Average damage/round: 44.8. 25% chance of breaking upon contact. [Character Inventory] a) a Mushroom of Clear Mind b) 5 Mushrooms of Emergency c) 4 Potions of Cure Critical Wounds d) 2 Potions of Speed e) 9 Potions of Heroism f) 16 Scrolls of Phase Door g) a Scroll of Teleport Level h) 15 Scrolls of Satisfy Hunger i) 3 Rods of Treasure Location j) 3 Rods of Door/Stair Location k) 3 Rods of Trap Location l) a Rod of Magic Mapping m) 2 Rods of Teleport Other n) a Rod of Recall (charging) Cannot be harmed by electricity. o) 3 Wands of Stone to Mud (15 charges) p) 2 Staves of Detect Evil (11 charges) q) 2 Staves of Teleportation (15 charges) r) 2 Staves of Speed (9 charges) s) 3 Staves of Identify (24 charges) t) the Short Sword of Elurimlo (1d7) (+9,+20) <+4> Dropped by Golfimbul, the Hill Orc Chief at 2000 feet (level 40). +4 intelligence, wisdom. Slays undead, demons, trolls. Branded with acid. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, dexterity. Blessed by the gods. Grants the ability to see invisible things. When activated, it heals cut damage, and cures all stunning, poison, blindness and confusion. Takes 65 to 72 turns to recharge at your current speed. Your chance of success is 87.5% Combat info: 4.0 blows/round. With +1 STR and +0 DEX you would get 4.1 blows With +0 STR and +2 DEX you would get 4.3 blows Average damage/round: 214.8 vs. undead, 214.8 vs. demons, 214.8 vs. trolls, 214.8 vs. creatures not resistant to acid, and 181.2 vs. others. u) the Long Sword of Briel (5d5) (+12,+13) [+10] <+3> Dropped by Golfimbul, the Hill Orc Chief at 2000 feet (level 40). +3 constitution. Slays undead, trolls, giants. *Slays* dragons. Provides resistance to acid, light. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. When activated, it heals 30 hitpoints, cut damage, and cures stunning, poison and blindness. Takes 51 to 56 turns to recharge at your current speed. Your chance of success is 87.5% Combat info: 3.5 blows/round. With +2 STR and +0 DEX you would get 3.7 blows With +0 STR and +2 DEX you would get 4.0 blows Average damage/round: 293 vs. undead, 293 vs. trolls, 293 vs. giants, 407.6 vs. dragons, and 178.5 vs. others. v) the Quarterstaff of Gainethad (1d9) (+6,+8) [+1] <+2, +1> Found lying on the floor at 1750 feet (level 35). +2 strength, constitution. Slays trolls, giants, dragons. *Slays* demons. Branded with weak flames. Provides resistance to acid, lightning, sound. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Blessed by the gods. Radius 1 light. When activated, it reveals to you the extent of an item's magical powers. Takes 65 to 72 turns to recharge at your current speed. Your chance of success is 89.5% Combat info: 3.5 blows/round. With +1 STR and +0 DEX you would get 3.7 blows With +0 STR and +2 DEX you would get 4.0 blows Average damage/round: 147 vs. creatures not resistant to fire, 166 vs. trolls, 166 vs. giants, 166 vs. dragons, 203.8 vs. demons, and 128.1 vs. others. [Home Inventory] a) a Mushroom of Vigor b) 6 Potions of Cure Critical Wounds c) 2 Potions of Healing d) 5 Potions of Restore Life Levels e) a Potion of Enlightenment f) 6 Potions of Speed g) 2 Scrolls of Teleportation h) 14 Scrolls of Recharging i) a Scroll of Protection from Evil j) 3 Staves of Teleportation (25 charges) k) the Set of Leather Gloves of Antharri [1,+16] <+2> Found lying on the floor at 1650 feet (level 33). +2 dexterity. Provides resistance to dark. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. l) the Set of Gauntlets of Tatalin [3,+16] <+1> Dropped by Lagduf, the Snaga at 1150 feet (level 23). +1 dexterity. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants temporary resistance to poison for 1d10+10 turns. Takes 29 to 32 turns to recharge at your current speed. Your chance of success is 87.5% m) a Set of Gauntlets of Free Action [3,+5] Dropped by Orfax, Son of Boldor at 600 feet (level 12). Prevents paralysis. [Player history] Turn Depth Note 11815 0' Began the quest to destroy Morgoth. 11815 50' Reached level 2 11815 100' Reached level 3 11815 100' Killed Fang, Farmer Maggot's dog 11815 100' Reached level 4 11815 150' Reached level 5 11815 250' Reached level 6 11815 300' Reached level 7 11815 350' Reached level 8 11815 350' Reached level 9 11815 600' Reached level 10 11815 600' Reached level 11 11815 600' Reached level 12 11815 600' Killed Orfax, Son of Boldor 11815 600' Reached level 13 11815 600' Reached level 14 11815 700' Reached level 15 11815 700' Reached level 16 11815 750' Killed Grishnákh, the Hill Orc 11815 800' Reached level 17 11815 800' Killed Ulfast, Son of Ulfang 11815 850' Reached level 18 11815 950' Killed Wormtongue, Agent of Saruman 11815 950' Reached level 19 11815 1000' Killed Shagrat, the Orc Captain 11815 1000' Reached level 20 11815 1100' Killed Mughash the Kobold Lord 11815 1100' Reached level 21 11815 1150' Killed Lagduf, the Snaga 11815 1150' Found the Set of Gauntlets of Tatalin 11815 1150' Reached level 22 11815 1150' Reached level 23 11815 1250' Reached level 24 11815 1300' Killed Grip, Farmer Maggot's dog 11815 1300' Reached level 25 11991 1450' Reached level 26 12328 1500' Killed Gorbag, the Orc Captain 12332 1500' Found the Spear of Narwe 14071 1600' Reached level 27 14846 1650' Killed Ulwarth, Son of Ulfang 15036 1650' Found the Set of Leather Gloves of Antharri 16132 1750' Reached level 28 16322 1750' Reached level 29 16629 1750' Found the Quarterstaff of Gainethad 16886 1750' Killed Nár, the Dwarf 16983 1750' Killed Uldor the Accursed 18500 1950' Killed Bill the Stone Troll 18829 2000' Reached level 30 18897 2000' Killed Golfimbul, the Hill Orc Chief 18903 2000' Killed Bullroarer the Hobbit 18906 2000' Found the Long Sword of Briel 18931 2000' Found the Short Sword of Elurimlo [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : yes (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)