[Angband 3.5.0 Character Dump] Name Caland II Age 57 Self RB CB EB Best Sex Neuter Height 3'6" STR: 16 -1 -3 +0 12 Race Gnome Weight 5st 9lb INT: 18 +2 +3 +0 18/50 Class Mage Turns used: WIS: 10 +0 +0 +2 12 Title Evoker Game 284270 DEX: 10 +2 +0 +0 12 HP -25/161 Standard 36554 CON: 17 +1 -2 +0 16 SP 35/55 Resting 19710 Level 28 Armor [41,+64] Saving Throw 68% Cur Exp 62571 Stealth Good Max Exp 62571 Melee 1d9,+7 Disarming 59% Adv Exp 77500 To-hit 22,-10 Magic Devices 92 Blows 1.0/turn Perception 1 in 17 Gold 22501 Searching 22% Burden 120.5 lbs Shoot to-dam +15 Infravision 40 ft Speed 5 To-hit 24,+0 Max Depth 2500' (L50) Shots 1/turn You are one of several children of a Gnome Beggar. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. rAcid:........+.... Nexus:............. rElec:........+.... Nethr:............. rFire:........+.... Chaos:............. rCold:........+.... Disen:............. rPois:............. Feath:............. rLite:............. pFear:+............ rDark:............. pBlnd:............. Sound:......+...... pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:....+........ Speed:..++......... ESP:............. Blows:............. Invis:+............ Shots:............. FrAct:............+ Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:..++......... Infra:............+ Aggrv:............. [Last Messages] > The Plasma vortex swirls about. > The Plasma vortex misses you. > You have 2 charges remaining. > The Plasma vortex spins slowly. > The Plasma vortex engulfs you. > You are enveloped in flames! > The Plasma vortex engulfs you. > You are struck by electricity! > The Plasma vortex is destroyed. > You sense the presence of monsters! > The wall turns into mud! > You see a Metal Cap [3]. > You have a Metal Cap [3] (s). > The 7-headed hydra breathes poison. > You die. Killed by a 7-headed hydra. [Character Equipment] a) a Quarterstaff (Holy Avenger) (1d9) (+10,+7) [+4] <+2> Dropped by Uvatha the Horseman at 2050 feet (level 41). +2 wisdom. Slays evil creatures, undead, demons. Provides protection from fear. Sustains strength. Blessed by the gods. Grants the ability to see invisible things. Combat info: 1.0 blow/round. With +12 STR and +0 DEX you would attack a bit faster With +19 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +12 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 17.7 vs. evil creatures, 22.9 vs. undead, 22.9 vs. demons, and 12.5 vs. others. b) a Long Bow of Accuracy (x3) (+20,+15) Found lying on the floor at 1650 feet (level 33). c) a Ring of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. d) a Ring of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. e) an Amulet of Regeneration Found lying on the floor of a special room at 1750 feet (level 35). Speeds regeneration. f) a Lantern (14572 turns) <+2> Dropped by a Vampire at 1050 feet (level 21). Cannot be harmed by fire. Radius 2 light. g) Gold Dragon Scale Mail of Craftsmanship [28,+25] Dropped by Brodda, the Easterling at 1350 feet (level 27). Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1,+0] Found lying on the floor at 550 feet (level 11). i) a Leather Shield of Resistance [8,+15] Found lying on the floor of a cavern at 800 feet (level 16). Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap [2,+6] Found lying on the floor at 1650 feet (level 33). l) a Pair of Leather Boots [2,+6] Found lying on the floor at 300 feet (level 6). [Character Quiver] n) 24 Arrows (1d4) (+0,+0) Bought from a store. Combat info: Hits targets up to 120 feet away. Average damage/round: 52.5. 35% chance of breaking upon contact. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@G1!d!k!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@G2!d!k!v} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@G3!d!k!v} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@G4!d!k!v} e) a Mushroom of Vigor f) a Mushroom of Terror g) a Flask of oil Branded with flames. h) 8 Potions of Cure Critical Wounds i) 2 Potions of Healing {!d!k!v} j) 2 Potions of Speed k) 8 Scrolls of Phase Door l) 3 Scrolls of Detect Invisible m) 3 Scrolls of Word of Recall {@r0!d!k!v!r} n) a Rod of Treasure Location {@z1!d!k!v} o) 2 Rods of Fire Bolts {@z2!d!k!v} p) a Wand of Frost Bolts (2 charges) q) a Staff of Mapping (5 charges) r) a Staff of Teleportation (4 charges) {@u0!d!k!v!u} s) a Metal Cap of Seeing [3,+9] <+5> Found lying on the floor of a labyrinth at 2500 feet (level 50). +25% to searching. Provides protection from blindness. Grants the ability to see invisible things. [Home Inventory] a) a Ring of Resist Poison Dropped by an Emperor wight at 2350 feet (level 47). Provides resistance to poison. b) a Ring of Digging <+4> Found lying on the floor of a special room at 1050 feet (level 21). +4 tunneling. c) a Dagger of Frost (1d4) (+9,+7) Dropped by a Death quasit at 2150 feet (level 43). Branded with frost. Provides resistance to cold. Cannot be harmed by cold. Combat info: 1.0 blow/round. With +6 STR and +0 DEX you would attack a bit faster With +8 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +6 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 14.5 vs. creatures not resistant to cold, and 9.5 vs. others. d) a Lance of Westernesse (2d8) (+10,+9) <+2, +1> Found lying on the floor of a cavern at 2400 feet (level 48). +2 strength, constitution. +1 dexterity. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: You are too weak to use this weapon. 1.0 blow/round. With +17 STR and +0 DEX you would attack a bit faster With +0 STR and +4 DEX you would attack a bit faster With +17 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 38.6 vs. orcs, 38.6 vs. trolls, 38.6 vs. giants, and 19.4 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 1017 100' Reached level 2 1811 150' Reached level 3 2331 250' Reached level 4 2870 250' Reached level 5 3640 250' Reached level 6 4205 300' Reached level 7 5528 450' Reached level 8 6165 500' Reached level 9 7084 550' Reached level 10 7646 600' Reached level 11 8304 650' Killed Grip, Farmer Maggot's dog 8835 700' Reached level 12 8995 750' Killed Fang, Farmer Maggot's dog 10381 800' Reached level 13 11310 900' Reached level 14 11985 1000' Reached level 15 12040 0' Killed Farmer Maggot 12956 1050' Reached level 16 14395 1050' Reached level 17 15373 1050' Reached level 18 16497 1050' Reached level 19 17780 1100' Reached level 20 20300 1350' Reached level 21 21101 1350' Killed Brodda, the Easterling 22626 1400' Reached level 22 26315 1650' Reached level 23 31011 1750' Reached level 24 31294 1750' Reached level 25 31898 2000' Reached level 25 31920 2000' Killed Orfax, Son of Boldor 32585 2050' Killed Uvatha the Horseman 32585 2050' Reached level 26 33239 2150' Reached level 27 35032 2300' Reached level 28 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : yes (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : yes (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)