[Gumband 2.2.0 Character Dump] Name : Lyaneasia Age 15 Str: 18/186 18/190 Sex : Female Height 50 INT: 18/135 Race : Kobold Weight 91 Wis: 18/106 18/110 Class : Weaponmaster Social Class 1 Dex: 18/*** 18/*** Specialty : Swords Score 10241486 CON: 18/187 CHR: 18/36 + To Hit 102 Level 50 Max HP 946 + To Damage 89 Experience 10235586 Cur HP -145 + To AC 125 Max Exp 10235586 Max SP 0 Base AC 62 Exp to Adv. ***** Cur SP 0 Speed 18 Gold 990485 Max Dlv 59 (Miscellaneous Abilities) Fighting : Godly 611 Perception : Bad 10 Blows/Round: 11 Bows/Throw : Godly 249 Searching : Good 35 Shots/Round: 1 Saving Throw: Heroic 95 Disarming : Awesome 93 Wpn.dmg/Rnd: 44d5+979 Stealth : Superb 8 Magic Device: Heroic 95 Infravision: 90' (Character Background) You were just one of a large number of kittens in the litter. Your fur is entirely white. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: OFF Arena Levels: OFF Recall Depth: Level 59 (2950') You have defeated 9156 enemies. You began the game as an astral being. You're an amateur mycologist. [Mutations] Your skin has turned into scales (-1 CHR, +10 AC). [Last Messages] > You are wielding The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) (a). > You drop The Dagger 'Sting' (1d4) (+7,+8) (+2 attacks) (j). > You have no more Daggers 'Sting' (1d4) (+7,+8) (+2 attacks). > You have a Staff of Alteration (11 charges) (j). > You feel a change coming over you... > You polymorph into an abomination! > You find living difficult in your present form! > I'm heir to the crown. They wouldn't dare! > You have 10 charges remaining. > Goodbye, Lyaneasia! You were killed by a lethal mutation. [Character Equipment] a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) b) The Sling 'Catapult' (x3) (+20,+10) (+2) It can be activated for... a ball of pitch (50) every 25+d25 turns ...if it is being worn. It affects your dexterity. It affects your infravision. It gives telepathic powers. It fires missiles with extra might. It cannot be harmed by the elements. c) a Ring of Speed (+9) d) a Ring of Extra Attacks (+3 attacks) e) The Rabbit's Foot of Burglary (+4) f) The Arkenstone of Thrain (+3 to speed) g) Power Dragon Scale Mail (-3) [40,+27] h) The Cloak 'Colannon' [1,+14] (+3 to stealth) i) The Wooden Shield 'Athaelnim' [3,+8] (+4) It affects your dexterity. It provides resistance to disenchantment. It cannot be harmed by the elements. j) a Dragon Helm [8,+17] It provides resistance to electricity. It provides resistance to poison. It cannot be harmed by the elements. k) The Jeweled Hand of Kwll (+4,+4) [4,+10] (+3) {cursed} It can be activated for... draw forth undead from Limbo every 500 turns ...if it is being worn. It is worthless in the eyes of shopkeepers. It affects your strength. It affects your constitution. It affects your speed. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to dark. It provides resistance to nether. It produces an anti-magic shell. It is heavily cursed. It will curse itself. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+19] (+3) It affects your strength. It affects your constitution. It affects your speed. It provides resistance to nether. It cannot be harmed by the elements. [Character Inventory] a) 25 Potions of Healing b) 10 Potions of Resistance c) 23 Scrolls of Identify {25% off} d) 8 Scrolls of Satisfy Hunger {25% off} e) 5 Rods of Perception f) a Rod of Recall (28 turns) g) a Rod of Detection h) a Rod of Teleport Other i) a Staff of Speed (7 charges) j) a Staff of Alteration (10 charges) k) 30 Sling Bullets of Slaying (2d4) (+14,+12) {@f1} l) 19 Sling Bullets of Fire (1d4) (+10,+10) {@f2} [Home Inventory] a) 10 Mushrooms of Restoring b) 39 Potions of Speed {25% off} c) 7 Potions of *Healing* d) 2 Potions of Life e) a Potion of *Enlightenment* f) 5 Potions of Self Knowledge g) 17 Potions of Resistance h) a Scroll of Runes i) a Scroll of Mass Genocide j) 2 Rods of Recall k) a Wand of Teleport Other (7 charges) l) a Wand of Rockets (4 charges) a) 2 Staffs of Speed (7 charges) b) a Staff of *Destruction* (4 charges) c) The Ring of Slow Digestion 'Tinmenel' [+13] (+3) It affects your intelligence. It affects your dexterity. It sustains your intelligence. It provides resistance to confusion. It provides resistance to disenchantment. It slows your metabolism. It cannot be harmed by the elements. d) The Ring of Sustain Wisdom of Ivory [+20] (+2) It affects your wisdom. It affects your stealth. It affects your searching. It affects your infravision. It sustains your wisdom. It provides immunity to electricity. It provides resistance to acid. It cannot be harmed by the elements. e) The Ring of Constitution 'Sulquet' [+2] (+3) It affects your constitution. It affects your stealth. It affects your searching. It provides resistance to blindness. It provides resistance to sound. It cannot be harmed by the elements. f) a Ring of Slaying (+17,+20) g) The Ring of Barahir (+1) h) a Ring of Knowledge i) an Amulet of the Magi [+8] (+7 to searching) j) The Red Amulet (+4) k) The Amulet of Ingwe (+3) l) The Star of Elendil (+1 to speed) a) The Chain Mail of Arvedui (-2) [15,+15] (+2) It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to nexus. It cannot be harmed by the elements. b) The Metal Brigandine of the Rohirrim [18,+15] (+2) It affects your strength. It affects your dexterity. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by the elements. c) The Full Plate Armour of Isildur [25,+25] (+1) d) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) e) The Scarlet Plate Armour of Pan Tang (-3) [30,+15] (+3) f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for... genocide every 500 turns ...if it is being worn. It affects your strength. It affects your charisma. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. It cannot be harmed by the elements. g) The Hard Leather Armour of Lifeforce (+4,+7) [6,+17] (+3) It affects your wisdom. It affects your dexterity. It affects your stealth. It affects your searching. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by the elements. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It affects your dexterity. It provides resistance to acid. It provides resistance to shards. It cannot be harmed by the elements. i) an Elven Cloak [4,+4] (+4 to stealth) j) The Iron Shield of Celegorm [4,+20] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It cannot be harmed by the elements. k) a Chaos Shield of Resistance [8,+25] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to blindness. It provides resistance to chaos. It cannot be harmed by the elements. l) The Dagger 'Sting' (1d4) (+7,+8) (+2 attacks) It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It affects your attack speed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to light. It provides resistance to chaos. It provides permanent light. It allows you to see invisible monsters. It cannot be harmed by the elements. a) The Dagger of Rilia (2d4) (+4,+3) b) The Dirk 'Belangil' (2d5) (+6,+9) (+2) c) The Rapier 'Forasgil' (1d6) (+12,+19) d) The Short Sword 'Gilettar' (2d3) (+3,+7) (+2 attacks) e) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3) f) The Broad Sword of the Dawn (3d5) (+20,+20) g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+3) h) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth) It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your stealth. It does extra damage from frost. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold. It provides permanent light. It gives telepathic powers. It slows your metabolism. It cannot be harmed by the elements. i) The Katana of Groo (8d4) (+7,+6) (+2) j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It affects your strength. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It allows you to levitate. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by the elements. k) The Blade of Chaos 'Wolverine' (6d5) (+18,+16) (+3) It affects your wisdom. It affects your constitution. It does extra damage from acid. It is marked with the Arms of Chaos. It provides resistance to acid. It provides resistance to nether. It provides resistance to chaos. It cannot be harmed by the elements.