[ToME 2.2.0 Character Dump] Name : Rodan Age 21 STR! 40 Sex : Male Height 64 INT! 34 Race : RohanKnight Weight 79 WIS! 35 Class : Unbeliever Social Class 1 DEX! 37 Body : Player CON! 40 God : Nobody CHR! 35 + To Melee Hit 55 Level 50 Max Hit Points 1354 + To Melee Damage 59 Experience 70306275 Cur Hit Points 1354 + To Ranged Hit 67 Max Exp 70306275 Max SP (Mana) 188 + To Ranged Damage 16 Exp to Adv. ***** Cur SP (Mana) 188 AC 37+129 Gold 3929390 (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Very Bad Blows/Round: 1 Bows/Throw : Legendary[30]Searching : Bad Shots/Round: 2 Saving Throw: Bad Disarming : Good Mel.dmg/Rnd: 59 Stealth : Bad Magic Device: Fair Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have dark brown eyes, straight red hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 48 (2400') Angband: Level 73 (3650') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 59 (2950') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 14665 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 52 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. adefkmnopsuxz{|@ Add Str : ....4........... Add Int : ...2..42........ Add Wis : ..3.4..2........ Add Dex : .4........4..... Add Con : .4.2..4....6.... Add Chr : .4..4..2........ Add Stea. : ......42........ Add Infra : ...........6.... Add Speed : .4.24342.......+ Add Blows : ..32.........3.. Chaotic : .............+.. Slay Evil : .............+.. Kill Drag.: .............+.. Elec Brand: .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : ...+............ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+...+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ........+.+..... Hold Life : .....+.......... Imm Acid : ..+...++*.+..... Imm Elec : ......+.*....... Imm Fire : ..+++.*+........ Imm Cold : ......++*....... Res Pois : ....+...+....... Res Fear : ....+..........+ Res Lite : .....+.......... Res Dark : .....+.....+.... Res Blind : ................ Res Conf : .......+........ Res Sound : ..+............. Res Shard : ..+............. Res Neth : ................ Res Nexus : ..+...+......... Res Chaos : .....+.......... Res Disen : ....+........... Aura Fire : ......+......... Lite : .+.......+...... See Invis : .....+.......... Xtra Shots: .+.............. Activate : ..++++.+.++..... Fly : ......+......... Orc.ESP : .....+.......... TLord.ESP : ......+......... Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 46.800 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 08.200 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 01.000 [0.900] . Stealth 01.300 [0.400] . Disarming 03.700 [0.900] . Monster-lore 03.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet Farmer Maggot on level 1. You are fated to meet a Village idiot on level 8. You may find a Set of Leather Gloves on level 11. [Character Equipment] a) (nothing) d) The Heavy Crossbow 'Ladol' (x4) (+12,+16) (+4 to speed) It provides light (radius 1) forever. It increases your dexterity, constitution, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. e) The Ring of Eleglad [+13] (+3 attacks) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your wisdom and attack speed by 3. It provides resistance to acid, fire, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. f) The Ring 'Rimrad' [+14] (+2 to speed) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence, constitution, speed and attack speed by 2. It makes you invisible. It sustains your intelligence. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 70 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Arammor [5,+12] It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. It was given to you as a reward. z) (nothing) {) The Silver Bolt of Anduianos (3d5) (+23,+9) (+3 attacks) It increases your attack speed by 3. It does extra damage from electricity and frost. It produces chaotic effects. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. |) Climbing Set [Character Inventory] a) Boccob's Unifinished Works {Restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Mage on level 33 of Maze. b) a Parchment titled ``Demigods and their Uses'' {heal} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 20 of The Old Forest. c) a Potion of Enlightenment d) 18 Scrolls of Teleportation e) a Scroll of Word of Recall f) 11 Scrolls of Satisfy Hunger g) The Ring of Nenest (+4) It increases your strength by 4. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. h) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 49 of The Sacred Land Of Mountains. i) The Dark Sword 'Mormegil' (E:26631716, L:50) (6d7) (+36,+22) [-20] (+5 to speed It provides light (radius 1) forever. It generates an antimagic field. It increases your charisma, speed and attack speed by 5. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, fire, cold, poison, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. j) a Dwarven Shovel of Digging (1d3) (+10,+14) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 11 Sprigs of Athelas b) 37 Potions of Cure Insanity c) 5 Potions of *Healing* d) 3 Potions of Life e) 2 Potions of Curing f) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. h) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. i) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) an Elven Cloak of Stealth [4,+20] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Erebor. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. m) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. n) a Chaotic Two-Handed Sword of Westernesse (3d6) (+16,+10) (+1) It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. p) Climbing Set q) The Player corpse [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+1,+2) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Dol Guldur. b) a Potion of *Healing* c) a Potion of Life d) 2 Scrolls of Mass Genocide e) a Ring of Extra Attacks (+2 attacks) f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. h) Polished Green Dragon Scale Mail of Defense (-2) [30,+28] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 48 of The Sacred Land Of Mountains. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) a Steel Helm of Water Breathing [6,+3] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of a Ghoul on level 70 of Angband. n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 70 of Erebor. p) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. q) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. r) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Lothlorien ] a) Tenser's Mechanical Magician {heal} It can be activated for heal 700 hit points every 250 turns. b) 4 Potions of *Healing* c) The Crumpled Scroll of Mass Resurrection d) The Ring of Power of Adunaphel the Quiet (+4 to stealth) It increases your stealth by 4. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, blindness , confusion and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 52 of The Sacred Land Of Mountains. e) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to fire. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Erebor. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 30 of Mirkwood. i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Anchor of Space-Time k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. l) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 72 of Erebor. n) The Dagger 'Dethanc' (E:11299631, L:50) (1d4) (+44,+23) (+3 to infravision) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, infravision and ability to tunnel by 3. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It provides resistance to electricity, fire and sound. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 31 of Maze. o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 33 of Mirkwood. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 72 of Erebor. s) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 62 of Erebor. t) a Heavy Crossbow of Siegecraft (x6) (+21,+8) [+11] It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. u) The Bolt of Gainquen (1d5) (+6,+6) (+3 to speed) It increases your wisdom, dexterity, constitution and speed by 3. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. w) a Small Wooden Boomerang of *Slay Evil* (1d4) (+13,+11) (+2) It increases your wisdom by 2. It fights against evil with holy fury. It makes you completely fearless. It gives telepathic powers. It has been blessed by the gods. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) The Green Dragon Scale Mail of Turth (-2) [30,+21] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your intelligence and charisma. It provides immunity to acid. It provides resistance to life draining, poison, light, shards and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. c) The Mage Staff of Ningoth (1d4) (+8,+4) [+5](20%) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 1. It increases your mana capacity by 20%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor.