[Angband v3.5.0 Character Dump] Name Pav 2 Age 59 Self RB CB EB Best Sex Male Height 7'0" STR: 17 +1 -1 +0 17 Race Dunadan Weight 14st 9lb INT: 10 +2 -3 +0 9 Class Priest Turns used: WIS: 16 +2 +3 +3 18/60 Title Evangelist Game 236613 DEX: 15 +2 -1 +0 16 HP -6/111 Standard 23269 CON: 11 +3 +1 +0 15 SP 15/37 Resting 1902 Level 16 Armor [20,+22] Saving Throw 60% Cur Exp 3927 Stealth Fair Max Exp 3927 Melee 2d4,+9 Disarming 38% Adv Exp 4600 To-hit 31,+2 Magic Devices 52 Blows 1.0/turn Perception 1 in 14 Gold 9516 Searching 34% Burden 108.2 lbs Shoot to-dam +19 Infravision 0 ft Speed Normal To-hit 25,+8 Max Depth 550' (L11) Shots 1/turn You are the illegitimate but acknowledged child of a Yeoman. You are a credit to the family. You have hazel eyes, straight black hair, and a dark complexion. rAcid:+............ Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:.........+... Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:...........+. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:..++......... Fear:............. Infra:............. Aggrv:............. [Last Messages] > You feel much better. > You have 8 Potions of Cure Light Wounds (h). > You drop an Awl-Pike (1d8) {ego} (u). > You have no more Awl-Pikes (1d8) {ego} (u). > The Dark elven lord hits you. > You miss the Dark elven lord. > The Dark elven lord hits you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Dark elven lord hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven lord hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven lord hits you. > You die. Killed by a Dark elven lord. [Character Equipment] a) a Mace of Acid (2d4) (+2,+7) Dropped by a Green glutton ghost at 450 feet (level 9). Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 1.0 blow/round. With +3 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +3 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 24.7 vs. creatures not resistant to acid, and 14.4 vs. others. b) a Sling of Power (x2) (+8,+19) Found lying on the floor at 100 feet (level 2). c) a Ring of Searching <+1> Dropped by a Snaga at 400 feet (level 8). +5% to searching. d) a Ring of Searching <+2> Dropped by a Green glutton ghost at 300 feet (level 6). +10% to searching. f) a Lantern (11300 turns) <+2> Found lying on the floor at 300 feet (level 6). Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour (-1) [12,+5] Found lying on the floor at 500 feet (level 10). j) the Metal Cap of Thengel [3,+12] <+3> Dropped by Grishnákh, the Hill Orc at 500 feet (level 10). +3 wisdom. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Leather Gloves [1,+0] Dropped by an Apprentice at 350 feet (level 7). l) a Pair of Iron Shod Boots of Free Action [4,+4] Bought from a store. Cannot be harmed by fire. Prevents paralysis. [Character Quiver] n) 4 Iron Shots (1d4) (+0,+0) Bought from a store. Combat info: Hits targets up to 100 feet away. Average damage/round: 43. 25% chance of breaking upon contact. o) 11 Bolts of Flame (1d5) (+5,+5) Found lying on the floor of a special room at 450 feet (level 9). Branded with flames. Cannot be harmed by fire. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] d) 11 Rations of Food e) 3 Mushrooms of Fast Recovery f) 4 Mushrooms of Emergency g) 8 Flasks of oil Branded with flames. h) 8 Potions of Cure Light Wounds i) 6 Potions of Cure Serious Wounds j) a Potion of Resist Poison k) 2 Potions of Infravision l) 20 Scrolls of Phase Door m) 4 Scrolls of Word of Recall n) 9 Scrolls of Satisfy Hunger o) a Scroll of Magic Mapping p) 2 Wands of Magic Missile (13 charges) q) a Wand of Stinking Cloud (8 charges) r) 3 Wands of Slow Monster (29 charges) s) a Wand of Light (9 charges) t) a Ring of Resist Fire and Cold Found lying on the floor at 500 feet (level 10). Provides resistance to fire, cold. Cannot be harmed by fire, cold. [Home Inventory] a) Soft Leather Armour [8,+0] Found lying on the floor at 300 feet (level 6). b) 23 Arrows (1d4) (+0,+0) Found lying on the floor at 200 feet (level 4). [Player history] Turn Depth Note 21504 0' Began the quest to destroy Morgoth. 21504 50' Reached level 2 21504 50' Killed Fang, Farmer Maggot's dog 21504 50' Reached level 3 21504 50' Reached level 4 21504 150' Reached level 5 21504 150' Reached level 6 21504 200' Reached level 7 21504 200' Reached level 8 21504 200' Reached level 9 21504 0' Reached level 10 21504 200' Killed Sméagol 21504 250' Reached level 11 21504 300' Reached level 12 21504 350' Killed Bullroarer the Hobbit 21504 350' Killed Mughash the Kobold Lord 21504 350' Reached level 13 21504 400' Reached level 14 21504 450' Killed Lagduf, the Snaga 21504 450' Reached level 15 22299 500' Killed Grishnákh, the Hill Orc 22304 500' Found the Metal Cap of Thengel 23005 550' Reached level 16 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : yes (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)