[ToME 2.1.1 Character Dump] Name : Agrigond Age 118 STR: 18/*** Sex : Male Height 68 INT: 18/*** Race : High-Elf LostSoul Weight 163 WIS: 18/175 Class : Sorceror Social Class 1 DEX: 18/189 Body : Player CON: 18/*** God : Manwe Sulimo CHR: 18/210 + To Melee Hit 21 Level 50 Max Hit Points 896 + To Melee Damage 3 Experience 15229793 Cur Hit Points 896 + To Ranged Hit 26 Max Exp 15229793 Max SP (Mana) 894 + To Ranged Damage 22 Exp to Adv. ***** Cur SP (Mana) 804 AC 30+131 Gold 1235476 Piety 92998 (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 4d4+12 Stealth : Legendary[2] Magic Device: Legendary[42]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Sindar. You are one of several children of a Serf. You are the black sheep of the family. You have brown eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 80 (4000') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 36 (1800') Halls of Mandos: Level 98 (4900') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') Moria: Level 50 (2500') Dol Guldur: Level 68 (3400') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 38 (1900') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 19th Quelle of the 2890th year of the third age. It now is 33 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .+.++...+++..... Add Int : .+.+...+........ Add Wis : .+.++........... Add Dex : ...+.....+...... Add Con : .+.+....++++.... Add Chr : ...++........... Mul Mana : +............... Mul SPower: +............... Add Stea. : ...+...+...+.... Add Sear. : ...+............ Add Tun.. : ..............+. Add Speed : .++.++.+...+.... Slay Evil : .............+.. Slay Demon: .............+.. Sust Str : ................ Sust Int : .......+........ Sust Wis : ................ Sust Dex : ......+......... Sust Con : ................ Sust Chr : ......+......... Invisible : ................ Mul life : ......+......... Imm Acid : ........+....... Imm Elec : ......+......... Imm Fire : ................ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : ......+++.+..... Hold Life : .....+.......... Res Acid : .........+...... Res Elec : .........+...... Res Fire : ....+.+..+...... Res Cold : ......+..+...... Res Pois : ...++.+......... Res Fear : ....+.+......... Res Lite : .......+.+.....+ Res Dark : ...+...+........ Res Blind : .........+...... Res Conf : ......+......... Res Sound : ........+....... Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ........+....... Res Disen : ....+........... Hide Type : ..++++.+++++.... Show Mods : ++........+...+. Insta Art : ...+++.......... Lite : .+...+...+...... See Invis : ...+.+...+.....+ Ign Acid : .+.+++++++++.+.. Ign Elec : .+.++++.++++.+.. Ign Fire : .+.++++.++++.+.. Ign Cold : .+.++++.++++.+.. Activate : ...+++...+...... Cursed : +.+.+........... Orc.ESP : ........+....... Dragon.ESP: .........+...... TLord.ESP : .........+...... Corruption list: Skills (points left: 10) - Combat 07.500 [0.500] . Barehand-combat 01.000 [0.500] - Sneakiness 12.835 [0.900] . Stealth 07.500 [0.500] - Magic 50.000 [1.000] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 05.675 [0.550] . Prayer 02.500 [0.500] . Monster-lore 03.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 77 princesses. You have defeated 12591 enemies. [Fates] You are fated to find The Great Axe of Eonwe on level 98. You are fated to find an Essence of Teleport on level 5. You are fated to find a Potion of Shape of Insect on level 4. You are fated to meet a Village idiot on level 16. You may meet a Giant green frog on level 9. You are fated to find a Ring of Slow Digestion on level 8. You are fated to find The Dagger 'Nimthanc' on level 2. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+10,+11)(40%) (+2) {cursed} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It is cursed. You found it lying on the ground on level 96 of Halls of Mandos. d) The Long Bow 'Anrumar' (x3) (+10,+22) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and speed by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. e) a Ring of Speed (+11) {cursed} It increases your speed by 11. It is cursed. You found it lying on the floor of a special level. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 47 of Mordor. n) The Thunderlord Coat of Lonwen (-15,-25) [9,+10](40%) It increases your hit points by 40%. It sustains your dexterity and charisma. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) a Shadow Cloak of the Magi (-3,-2) [6,+25] (+4) It increases your intelligence, stealth and speed by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid. You bought it from the Expensive Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 76 of Angband. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Angband. |) a Magical Shovel (1d2) (+11,+9) (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. You found it lying in a vault on level 48 of Mordor. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. d) 2 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You bought it from the Black Market. e) a Tome of Translocation f) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it lying on the ground on level 64 of Mordor. g) a Tome of Knowledge h) 3 Fireproof Tomes of the Time It cannot be harmed by fire. You bought it from the Black Market. i) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . j) 2 Fireproof Tomes of the Mind It cannot be harmed by fire. You found it in the remains of a Master lich on level 79 of Halls of Mandos. k) 2 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. l) The Gem of Venom It can be activated for mass genocide every 1000 turns. You found it in the remains of a Sorcerer on level 72 of Angband. m) the Hand of Vecna It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Black orc on level 50 of Moria. n) A parchment titled ''Finer Points of Munchkinism'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Death quasit on level 67 of Dol Guldur. o) 7 Potions of Healing p) 4 Potions of *Healing* q) 3 Potions of Life r) a Potion of Restore Mana s) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 78 of Angband. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Ghosts It can be activated for curing. You found it lying on the ground on level 3 of Barrow-Downs. b) Benetar's Mana Battery It can be activated for heal 4d8 & wounds every 3+d3 turns. You found it lying on the ground on level 47 of Halls of Mandos. c) The Box of Many Wonders It can be activated for cure insanity. You found it in the remains of a Sand-dweller on level 31 of Halls of Mandos. d) Baalzebub's Tormented Skullcap It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of a Spectre on level 59 of Halls of Mandos. e) a Potion of New Life f) 17 Scrolls of Satisfy Hunger g) The Ring 'Bedhelya' (+3 to speed) It increases your constitution, stealth and speed by 3. It provides resistance to light, blindness and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Metal Scale Mail of Lossaurul (-2) [13,+4] {cursed} It sustains your charisma. It provides resistance to electricity and nether. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 37 of Mordor. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} k) a Harp of the Eldar (+2) It can be activated for singing a charming song if it is being worn. It increases your charisma by 2. It provides resistance to acid and electricity. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nibelung on level 76 of Halls of Mandos. [Home Inventory - Gondolin ] a) 75 Potions of Water Curing b) The Ring of Power of Adunaphel the Quiet (+2 to searching) It increases your dexterity and searching by 2. It makes you invisible. It provides resistance to light, dark, blindness, sound and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 58 of Dol Guldur. c) The Ring 'Naelume' (+7) It increases your stealth and speed by 7. It sustains your charisma. It provides immunity to paralysis. It provides resistance to sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 72 of Angband. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 67 of Angband. e) a Dwarven Lantern f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 67 of Angband. h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . k) The Cloak of Mimicry [Kobold] of Goling [1,+3] It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity and sound. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 67 of Angband. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Steel Helm of Hammerhand [6,+20] (+3) [Home Inventory - Minas Anor ] a) 15 Mushrooms of Cure Serious Wounds {100% off} b) 5 Sprigs of Athelas c) a Potion of Corruption d) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to fire, blindness, confusion and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. h) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. k) The Small Leather Shield 'Celin' [2,+8] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to electricity, fire, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 36 of Mordor. l) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 65 of Mordor. m) an Iron Crown of the Magi [0,+11] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and disenchantment. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Angband. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 49 of Mordor. p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 43 of Mordor. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 78 of Angband. [Home Inventory - Lothlorien ] a) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband.