[PosChengband 3.2.0 Character Dump] Name : zeme ========== Stats ========== Sex : Male STR : 18/20 Personality: Munchkin INT : 18/143 Race : Demigod WIS : 18/40 Subrace : Zeus DEX : 18/80 Class : Magic-Eater CON : 18 CHR : 18 Level : 31 HP : 498/498 Cur Exp : 181875 SP : 0/0 Max Exp : 181875 AC : 103 Adv Exp : 243000 Speed: +12 ========== Skills ========= Gold : 8833 Melee : Heroic Kills : 5261 Ranged : Heroic Uniques : 45 SavingThrow: Superb Artifacts : 12 Stealth : Heroic Perception : Superb Game Day : 12 Searching : Excellent Game Time : 19:59 Disarming : Superb Play Time : 232:30 Device : Legendary[15] ============================= Character Equipment ============================= a) a Spear of *Slay* Undead (1d6) (+5,+5) (+1) {Wi;Nt;Si/XL~L} b) The Small Metal Shield of the Dark Tiger [5,+17] (+1) {St;ShBlNx;Lu(St} c) a Sling of Buckland (x2) (+6,+10) (+3 to speed) {Sp;Li;Xs} d) an Elemental Ring {AcFi} e) a Ring of Protection [+11] {Cf;Wr~D(Ch} f) a Torc of the Hero (+1,+3) [+4] {Fe;FaSiRg[F(StDx} g) The Stone of Lore {@A0} h) Chain Mail of Celestial Protection (-2) [14,+5] {PoSh;RfHl} i) a Cloak of Immolation [1,+13] {Fi[F} j) a Jingasa of Knowledge [4,+8] (+2) {In(In} k) a Set of Gauntlets of the Thief (+5,-1) [2,+6] (+4) {DxSl(Dx} l) a Pair of Soft Leather Boots of Elvenkind [2,+7] (+3 to speed) {SpSl;Lv} /)}=="*[(]]] /)}=="*[(]]] abcdefghijkl@ abcdefghijkl@ Acid : ...+......... 50% Speed : ..+........++ Elec : ............+ 50% Free Act : .....+....... Fire : ...+....+.... 65% See Invis : +....+....... Cold : ............. 0% Warning : ....+........ Poison : .......+..... 50% SlowDigest : ............. Light : ..+.......... 50% Regenerate : .....+....... Dark : ............. 0% Levitation : ...........+. Confusion : ....+.......+ 65% Perm Lite : .+..........+ Nether : +............ 50% Reflection : .......+..... Nexus : .+........... 50% Hold Life : .......+....+ Sound : ............. 0% Sust Str : .+...+....... Shards : .+.....+..... 65% Sust Int : .........+... Chaos : ............. 0% Sust Wis : ............. Disenchant : ............. 0% Sust Dex : .....+....+.. Time : ............. 0% Sust Con : ............. Blindness : .+..........+ 65% Sust Chr : ....+........ Fear : .....+....... Dec Mana : ............. Aura Fire : .....+..+.... 4d5+2 Easy Spell : ............. Aura Elec : ............+ 4d5+2 Anti Magic : ............. Aura Cold : ............. Telepathy : ............. /)}=="*[(]]] /)}=="*[(]]] abcdefghijkl@ abcdefghijkl Slay Evil : ............. Telepathy : ............. Slay Undead: *............ ESP Evil : ............. Slay Demon : ............. ESP Noliv. : ............. Slay Dragon: ............. ESP Good : ............. Slay Human : ............. ESP Undead : +............ Slay Animal: ............. ESP Demon : ............. Slay Orc : ............. ESP Dragon : ....+........ Slay Troll : ............. ESP Human : ............. Slay Giant : ............. ESP Animal : ............. Slay Good : ............. ESP Orc : ............. Acid Brand : ............. ESP Troll : ............. Elec Brand : ............. ESP Giant : ............. Fire Brand : ............. Magic Skill: ............. Cold Brand : ............. Spell Pow : ............. Pois Brand : ............. Spell Cap : ............. Mana Brand : ............. Magic Res : ............. Sharpness : ............. Infravision: ............. Quake : ............. Stealth : ..........++. Vampiric : ............. Searching : ............. Chaotic : ............. Cursed : ............. Add Blows : ............. Rnd Tele : ............. Blessed : ............. No Tele : ............. Riding : +............ Drain Exp : ............. Tunnel : ............. Aggravate : ............. Throw : ............. TY Curse : ............. /)}=="*[(]]] abcdefghijkl@ Base R C P E Total STR : .1...s....... 15 2 -1 3 1 18/20 INT : .........2... 18/53 2 2 3 2 18/143 WIS : 1............ 15 2 1 3 1 18/40 DEX : .....s....4.. 15 2 2 3 4 18/80 CON : ............. 15 2 -2 3 0 18 CHR : ....s........ 15 2 -2 3 0 18 ==================================== Melee ==================================== Hand #1: a Spear of *Slay* Undead (1d6) (+5,+5) (+1) Accuracy Weight : 5.0 lbs AC Hit To Hit : 5 + 19 = 24 25 88% To Dam : 5 + 5 = 10 50 80% Blows : 2.63 75 72% Damage 100 65% Crits : 1.05x 125 57% Normal : 35 (28-42) [1.05x] 150 50% Undead : 73 (39-107) [5.25x] 175 42% 200 34% =================================== Shooting ================================== Shooting: a Sling of Buckland (x2) (+6,+10) (+3 to speed) Range : 160' Shots : 2.18 Mult : 2.06x To Hit : 6 + 4 = 10 To Dam : 10 (Multiplier Applies) Xtra Dam: 3 (Multiplier Does Not Apply) Ammo #1 : 22 Iron Shots of Wounding (1d3) (+8,+9) (46/100) AC Hit Weight : 0.5 lbs 50 68% To Hit : 8 + 10 = 18 100 41% To Dam : 9 + 10 = 19 (Multiplier Applies) 150 14% Damage 175 5% Crits : 1.02x 200 5% Normal : 102 (98-106) [2.10x] =================================== Powers ==================================== Lvl Cost Fail Desc Absorb Magic 1 0 0% ==================================== Magic ==================================== [Staves] Detection Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Trap Location 49 49 2% Door/Stair Location 17 17 2% Treasure Location 57 57 2% Object Location 55 55 2% Detect Invisible 42 42 2% Detect Evil 49 49 2% Enlightenment 57 57 2% Healing Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Curing 40 40 2% Healing 16 16 32% heal 300 Offense Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Starlight 60 60 2% Dispel Evil 18 18 9% dam 100 Holiness 18 18 9% dam 150 Power 8 8 9% dam 150 Genocide 6 6 51% Utility Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Light 62 62 2% Perception 75 75 2% Sleep Monsters 47 47 2% Slow Monsters 59 59 2% Remove Curse 40 40 2% Teleportation 55 55 2% Probing 37 37 2% Earthquakes 36 36 2% Animate Dead 28 28 2% Speed 40 40 2% dur 15+1d30 Destruction 12 12 9% Power 124 Junk Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Darkness 21 21 2% Haste Monsters 29 29 2% Summoning 7 7 2% [Wands] Offense Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Magic Missile 34 34 2% dam 5d6 Stinking Cloud 37 37 2% dam 19 Wonder 49 49 2% Frost Bolts 39 39 2% dam 8d8 Acid Bolts 36 36 2% dam 10d8 Fire Bolts 22 22 2% dam 12d8 Lightning Balls 20 20 2% dam 63 Cold Balls 9 9 2% dam 73 Acid Balls 8 8 2% dam 83 Fire Balls 19 19 2% dam 93 Utility Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Light 46 46 2% Trap/Door Destruction 42 42 2% Confuse Monster 25 25 2% Sleep Monster 45 45 2% Power 93 Slow Monster 37 37 2% Polymorph 11 11 2% Disarming 8 8 2% Stone to Mud 40 40 2% Teleport Other 11 11 2% Junk Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Heal Monster 8 8 2% Clone Monster 8 8 2% [Rods] Detection Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Trap Location 23 23 2% Door/Stair Location 16 16 2% Monster Location 9 9 2% Enlightenment 9 9 2% Detection 9 9 2% Healing Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Curing 4 4 5% heal 50 Healing 1 1 32% heal 500 Restoration 1 1 32% Offense Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Light 17 17 2% Pesticide 11 11 2% dam 4 Lightning Bolts 19 19 2% dam 7d8 Frost Bolts 14 14 2% dam 8d8 Acid Bolts 19 19 2% dam 10d8 Fire Bolts 9 9 2% dam 12d8 Lightning Balls 7 7 2% dam 71 Cold Balls 7 7 2% dam 81 Acid Balls 9 9 2% dam 91 Fire Balls 8 8 2% dam 101 Drain Life 5 5 2% dam 75 Mana Balls 2 2 32% dam 231 Havoc 1 1 49% Utility Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Illumination 17 17 2% Sleep Monster 19 19 2% Power 93 Slow Monster 18 18 2% Polymorph 8 8 2% Disarming 13 13 2% Escaping 6 6 2% Teleport Other 5 5 2% Stone to Mud 9 9 2% Probing 11 11 2% Recall 9 9 2% Perception 4 4 2% Speed 2 2 2% dur 15+1d30 =================================== Dungeons ================================== Angband : level 24 Camelot : level 8 !Orc cave : level 23 Labyrinth : level 25 Now, you are in Telmora. ==================================== Quests =================================== < Completed Quest > Thieves Hideout (Danger level: 5) - level 4 Warg problem (Danger level: 5) - level 13 Meng You, the Brother of Meng Huo (Dungeon level: 6) - level 15 Old Man Willow Quest (Danger level: 22) - level 19 Dark Elven Lords Quest (Danger level: 25) - level 21 Orc Camp (Danger level: 15) - level 22 Tengu and Death Swords (Danger level: 25) - level 22 Doom Quest 1 (Danger level: 15) - level 23 The Sewer (Danger level: 15) - level 23 Logrus Master (Danger level: 25) - level 23 Nar, the Dwarf (Dungeon level: 12) - level 27 The Vault (Danger level: 30) - level 27 Grendel (Dungeon level: 24) - level 29 The Mimic's Treasure (Danger level: 25) - level 30 The Barrow Downs (Danger level: 35) - level 31 < Failed Quest > Nothing. Arena: 0 Victory ============================== Defeated Monsters ============================== You have defeated 5261 enemies including 45 unique monsters in total. < Unique monsters top 20 > Mother Hydra (level 38) Ar-Pharazon the Golden (level 38) Rich, the Thief (level 29) Grendel (level 27) Red Helm, the King of Bear (level 25) It (level 24) Mime, the Nibelung (level 24) Azog, King of the Uruk-Hai (level 23) Old Man Willow (level 22) Shagrat, the Orc Captain (level 18) Meng Huo, the King of Southerings (level 18) Wutugu, the Chief of Southerings (level 17) Nar, the Dwarf (level 17) King Mulu, the Chief of Southerings (level 16) Ulfast, Son of Ulfang (level 16) The Variant Maintainer (level 14) Ufthak of Cirith Ungol (level 14) Lady Zhurong, the Avatar of Flame Spirit (level 14) Boldor, King of the Yeeks (level 13) Golfimbul, the Hill Orc Chief (level 12) ================================== Mutations ================================== You have a chance of resisting Dispel Magic and Antimagic. ============================= Character Inventory ============================= a) 13 Rations of Food b) 16 Pieces of Elvish Waybread c) 9 Potions of Neutralize Poison d) 15 Potions of Boldness e) 5 Potions of Speed f) 17 Potions of Resist Cold g) 11 Potions of Heroism h) 17 Potions of Cure Critical Wounds i) 2 Potions of Healing {!k} j) a Potion of Restore Mana k) 5 Potions of Resistance l) 27 Scrolls of Teleportation m) 4 Scrolls of *Remove Curse* n) 5 Scrolls of Protection from Evil o) an Elemental Ring {Co} p) a Ring of Protection {SiWr} q) a Barbarian Talisman (+2) {Dx;-In;Fe[M} r) Balance Dragon Scale Mail (-2) [40,+15] {ShSoCaDi} s) The Hard Studded Leather 'Destiny Star' (-1) [7,+10] (+3 to speed) {SpSlSr;AcElFiCoPoLiDiFe} t) The Cloak of the Borg [1,+19] (+3 to infravision) {CnIf;ElDi;Si} u) The Cloak of Icarus [1,+15] (+2 to searching) {Sr;BlDi} v) The Small Sword 'Sting' (1d6) (+7,+8) (+3) {AtStDxCn;LiDk;FaSiLu/*oL~oTP} w) a Katana (Death) (3d4) (+8,+13) {-Li;Nt;Hl|V/Good} x) a Fauchard (Blessed) (1d10) (+3,+8) (+1) {Wi;LvBs~Good} y) a Morning Star of Force (2d6) (+5,+14) (+1) {InWi;Si|M} z) 22 Iron Shots of Wounding (1d3) (+8,+9) (46/100) ================================ Home Inventory =============================== ( page 1 ) a) 6 Mushrooms of Cure Paranoia b) 2 Mushrooms of Restore Strength c) 2 Mushrooms of Restoring d) 2 Potions of Berserk Strength e) a Potion of Restore Mana f) 2 Potions of Restore Life Levels g) a Potion of Self Knowledge h) 12 Scrolls of Teleportation i) a Scroll of *Identify* j) 8 Scrolls of *Remove Curse* k) 5 Scrolls of Holy Chant l) 9 Scrolls of Holy Prayer ( page 2 ) a) 6 Scrolls of Trap/Door Destruction b) 2 Scrolls of Destruction c) a Staff of the Magi (5 charges) d) a Ring of Speed (+7) {Sp} e) a Ring of Combat (+7,+12) f) a Ring of Protection {FaSi(Cn} g) a Ring of Archery (+3,+0) (+2) {Xs} h) a Ring of Protection [+17] {25% off, Fa} i) a Ring of Protection [+17] {SiWr} j) a Ring of Combat (+0,+6) (+1) {StCn} k) a Ring of Protection [+2] {Wr} l) a Ring of Protection [+9] ( page 3 ) a) an Amulet of Trickery (+1) {SlSr;DkNx} b) an Amulet of Trickery (+1) {DxSr} c) The Phial of Galadriel (+1 to searching) {Sr, !!} d) Metal Scale Mail of Protection (-2) [13,+5] e) Hard Studded Leather of Elemental Protection (-1) [7,+18] {FiCoPo} f) Hard Studded Leather of Elemental Protection (-1) [7,+12] {ElCoPo} g) Rhino Hide Armour of Elemental Protection (-1) [8,+12] {AcElPo} h) Padded Armour of Protection [5,+23] i) Padded Armour of Protection [5,+15] j) Leather Scale Mail of Protection (-1) [11,+24] k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcPoSh} l) a Cloak of Protection [1,+19] ( page 4 ) a) a Cloak of Protection [1,+12] b) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac} c) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf} d) an Elven Cloak [4,+8] (+3 to stealth) {SlSr} e) an Ethereal Cloak [0,+10] f) a Small Leather Shield of Protection [3,+11] g) a Large Metal Shield of Protection [8,+17] h) a Hard Leather Cap of Knowledge [2,+11] (+2) {In(In} i) a Hard Leather Cap of Knowledge [2,+8] (+2) {In(In} j) a Hard Leather Cap of Knowledge [2,+5] (+1) {In(In} k) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St} l) a Metal Cap of Seeing [3,+8] (+5 to searching) {Sr;Bl;Si} ( page 5 ) a) a Metal Cap of Knowledge [3,+8] (+1) b) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh} c) a Set of Gauntlets of Genji (+5,+0) [2,+4] (+3) {Dx} d) a Pair of Soft Leather Boots of Levitation [2,+8] {Lv} e) a Pair of Hard Leather Boots of Levitation [3,+5] {So;Lv} f) a Pair of Hard Leather Boots of Levitation [3,+6] {Li;Lv} g) a Pair of Hard Leather Boots of Stealth [3,+8] (+3 to stealth) {Sl} h) a Pair of Hard Leather Boots of Levitation [3,+8] {Lv} i) a Pair of Hard Leather Boots of Stealth [3,+5] (+1 to stealth) {Sl} j) a Dagger of Westernesse (1d4) (+10,+6) (+2) {StDxCn;Fe;FaSi/oTP~oTP} k) The Dagger 'Narthanc' (1d4) (+4,+6) (+1 to speed) {Sp;FiPo;ThLu|F} l) a Rapier (Craft) (1d6) (+8,+7) {Lu|EFCo} ( page 6 ) a) a Short Sword of Westernesse (1d7) (+12,+10) (+2) {StDxCn;FaSi/oTP~oTP} b) a Sabre of *Slay* Troll (2d7) (+11,+3) (+2) {St/XT~T} c) a Tulwar (Life) (2d4) (+10,+6) (+1) {Lf;Hl/UL} d) a Broad Sword (Defender) (2d5) (+9,+7) [+9] (+4 to stealth) {Sl;AcElFiCoPo;FaSiWr(Wi} e) a Guisarme of Freezing (2d5) (+7,+8) f) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv} g) a Three Piece Rod of Slay Evil (3d3) (+4,+12) {/*} h) a Flail of *Slay* Orc (2d6) (+7,+2) (+2) {Dx/o~o} i) a Sling of Velocity (x2.25) (+13,+15) j) a Sling of Accuracy (x2) (+15,+8) k) 18 Sheaf Arrows of Hurt Animal (2d4) (+6,+6) {/Z} l) 28 Flight Arrows of Hurt Animal (1d3) (+6,+9) ( page 7 ) a) 29 Flight Arrows of Slaying (2d3) (+11,+17) b) 24 Mithril Shots of Frost (4d3) (+6,+9) (58/126) {|Co} c) a Battle scarred veteran Corpse d) a Bandit Corpse ==================================== Museum =================================== ( page 1 ) a) a Sling of Accuracy (x2) (+15,+6) (+2) {cursed, -InCn} b) a Sling of Extra Might (x2.45) (+9,+18) {cursed, -So;Cf} ================================ Last Messages ================================ > You attack the empty air. > You see 28 Arrows (1d4) (+4,+7). > There is a pile of rubble blocking your way. > Autosaving the game... > You see a Morning Star of Force (2d6) (+5,+14) (+1). > You have 2 Potions of Healing {!k} (i). > There is a permanent wall blocking your way. > You see a Morning Star of Force (2d6) (+5,+14) (+1). > You drop a Pair of Hard Leather Boots [3,+6] (v). > You have no more Pairs of Hard Leather Boots [3,+6]. > You have a Morning Star of Force (2d6) (+5,+14) (+1) (y). > You see a Pair of Hard Leather Boots [3,+6]. > You see a Morning Star (2d6) (+4,+4). > Autosaving the game... > You go back to the surface. > Regenerated Holiness (25 rnds/chg) > You miss the Aimless looking merchant. > You hit the Aimless looking merchant. > You have slain the Aimless looking merchant. > You have found 23 gold pieces worth of copper. > Autosaving the game... > In your pack: an Elemental Ring {Co} (o). > In your pack: a Ring of Protection {SiWr} (p). > In your pack: The Cloak of the Borg [1,+19] (+3 to infravision) {CnIf;ElDi;Si} > (t). > In your pack: a Barbarian Talisman (+2) {Dx;-In;Fe[M} (q). > In your pack: The Cloak of Icarus [1,+15] (+2 to searching) {Sr;BlDi} (u). > In your pack: a Katana (Death) (3d4) (+8,+13) {-Li;Nt;Hl|V/Good} (w). > In your pack: a Fauchard (Blessed) (1d10) (+3,+8) (+1) {Wi;LvBs~Good} (x). > In your pack: a Morning Star of Force (2d6) (+5,+14) (+1) {InWi;Si|M} (y). > You are no longer full. =================================== Options =================================== Preserve Mode: ON Small Levels: ENABLED Arena Levels: ENABLED [Check Sum: "ba1f77664f027cd8a1"]