[Angband 3.5.0 Character Dump] Name Ithalimar Age 86 Self RB CB EB Best Sex Female Height 4'3" STR: 18 -1 +3 +2 18/40 Race Elf Weight 6st 6lb INT: 10 +2 -2 +2 12 Class Warrior Turns used: WIS: 10 -1 -2 +0 7 Title Veteran Game 105204 DEX: 17 +1 +2 +4 18/60 HP 236/236 Standard 10722 CON: 10 -1 +2 +0 11 SP 0/0 Resting 2049 Level 24 Armor [34,+33] Saving Throw 48% Cur Exp 13058 Stealth Very Good Max Exp 13058 Melee 8d4,+5 Disarming 55% Adv Exp 15000 To-hit 57,+16 Magic Devices 41 Blows 2.0/turn Perception 1 in 36 Gold 7443 Searching 22% Burden 106.0 lbs Shoot to-dam +16 Infravision 30 ft Speed Normal To-hit 59,+16 Max Depth 1200' (L24) Shots 1/turn You are one of several children of a Nandorin Prince. You have light grey eyes, straight blond hair, and a fair complexion. rAcid:+.......+.... Nexus:...........+. rElec:....+...+.... Nethr:............. rFire:........+.... Chaos:............. rCold:........+.... Disen:............. rPois:............. Feath:...........+. rLite:............+ pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:...+......... ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) a Scythe of Slicing of Acid (8d4) (+12,+8) Found lying on the floor in a pit at 1200 feet (level 24). Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 2.0 blows/round. With +4 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 144 vs. creatures not resistant to acid, and 56 vs. others. b) a Sling of Power (x2) (+12,+16) Found lying on the floor at 450 feet (level 9). c) a Ring of Strength <+2> Found lying on the floor in a pit at 1200 feet (level 24). +2 strength. Sustains strength. d) a Ring of the Mouse (+0,-6) <+4> Found lying on the floor of a labyrinth at 1200 feet (level 24). +4 dexterity, stealth. e) an Amulet of Resist Lightning {!d, squelch} Found lying on the floor at 550 feet (level 11). Provides resistance to lightning. Cannot be harmed by electricity. f) a Wooden Torch (4853 turns) <+1> Radius 1 light. g) Hard Leather Armour (-1) [16,+3] Dropped by Brodda, the Easterling at 600 feet (level 12). i) a Leather Shield of Resistance [8,+19] Dropped by a Young gold dragon at 1200 feet (level 24). Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Intelligence [3,+7] <+2> Found lying on the floor at 1200 feet (level 24). +2 intelligence. Sustains intelligence. k) a Set of Gauntlets [3,-2] Found lying on the floor at 500 feet (level 10). l) a Pair of Iron Shod Boots of Stability [4,+3] Dropped by Wormtongue, Agent of Saruman at 1050 feet (level 21). Provides resistance to nexus. Cannot be harmed by fire. Feather Falling. [Character Quiver] n) 11 Rounded Pebbles (1d2) (+0,+0) Found lying on the floor at 50 feet (level 1). Combat info: Hits targets up to 100 feet away. Average damage/round: 35.3. 25% chance of breaking upon contact. [Character Inventory] a) 10 Potions of Cure Critical Wounds b) a Potion of Restore Life Levels c) 7 Potions of Heroism d) 2 Potions of True Seeing e) 11 Scrolls of Phase Door f) 3 Scrolls of Satisfy Hunger {@r2} g) 5 Scrolls of Word of Recall {!*} h) a Rod of Treasure Location (charging) {@z3} i) a Rod of Door/Stair Location (charging) {@z2} j) 4 Rods of Trap Location (1 charging) {@z1} k) a Rod of Curing l) a Rod of Illumination {@z4} m) a Wand of Stone to Mud (4 charges) n) a Wand of Wonder (12 charges) Cannot be harmed by acid, electricity, fire, cold. o) a Staff of Teleportation (8 charges) p) a Staff of Identify (0 charges) {@u1} q) a Wooden Torch (5000 turns) <+1> Radius 1 light. [Home Inventory] a) a Main Gauche (1d5) (+4,+3) {squelch} Found lying on the floor at 350 feet (level 7). Combat info: 4.5 blows/round. With +1 STR and +0 DEX you would get 4.7 blows With +0 STR and +2 DEX you would get 4.7 blows Average damage/round: 14. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 153 50' Reached level 2 267 0' Killed Farmer Maggot 556 300' Reached level 3 682 300' Reached level 4 682 300' Reached level 5 682 300' Reached level 6 1072 350' Reached level 7 1418 400' Reached level 8 1557 450' Killed Grip, Farmer Maggot's dog 1557 450' Reached level 9 1757 500' Reached level 10 2275 450' Killed Fang, Farmer Maggot's dog 2333 450' Reached level 11 2676 500' Reached level 12 3207 650' Reached level 13 3392 650' Reached level 14 3486 650' Killed Lagduf, the Snaga 3822 650' Reached level 15 4132 600' Killed Brodda, the Easterling 4771 950' Reached level 16 5732 1000' Reached level 17 6271 1100' Reached level 18 7130 1050' Killed Wormtongue, Agent of Saruman 7130 1050' Reached level 19 7711 1100' Reached level 20 8183 1200' Reached level 21 8904 1200' Reached level 22 9707 1200' Reached level 23 10444 1200' Reached level 24 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : yes (use_old_target) Automatically clear '-more-' prompts : yes (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : yes (purple_uniques) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)