[ToME 2.1.2 Character Dump] Name : Abilap Age 104 STR: 18/161 Sex : Male Height 88 INT: 18/161 Race : High-Elf Weight 199 WIS: 18/95 Class : Alchemist Social Class 32 DEX: 18/*** Body : Player CON: 18/112 God : Nobody CHR: 18/180 + To Melee Hit 44 Level 33 Max Hit Points 365 + To Melee Damage 45 Experience 513650 Cur Hit Points -11 + To Ranged Hit 58 Max Exp 514705 Max SP (Mana) 232 + To Ranged Damage 10 Exp to Adv. 632500 Cur SP (Mana) 232 AC 26+70 Gold 1908326 (Miscellaneous Abilities) Fighting : Heroic Perception : Superb Blows/Round: 6 Bows/Throw : Legendary[2] Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 12d7+270 Stealth : Heroic Magic Device: Legendary[27]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Avari. You are one of several children of a Townsman. You are a credit to the family. You have blue-gray eyes, wavy blond hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 30 (1500') Barrow-Downs: Level 10 (500') Maze: Level 32 (1600') Orc Cave: Level 15 (750') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 26th Quelle of the 2890th year of the third age. It now is 40 days that you are adventuring. Your Attributes: You are dead, killed by a Vampire lord. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You can sense the presence of animals. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Corruption list: Skills (points left: 0) - Combat 17.450 [0.700] . Weaponmastery 15.400 [0.700] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.500] - Magic 09.921 [0.900] . Magic-Device 38.500 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 29.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 38.600 [0.800] - Spirituality 01.000 [0.800] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] . Monster-lore 01.500 [0.500] You saved a young hobbit from an horrible fate. You saved 30 princesses. You have defeated 7291 enemies. [Fates] You are fated to die on level 17. You are fated to meet a Village idiot on level 1. You may find a Scroll of Door/Stair Location on level 1. You may find a Ring of Sound Resistance on level 25. You may meet a Mean-looking mercenary on level 12. You may meet a Boil-covered wretch on level 2. You may find a Sabre on level 1. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+5,+8) (+2 to speed) {cursed} It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow of Elegion (x4) (+19,+10) (+1) It provides light (radius 1) forever. It increases your strength and intelligence by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring 'Mentir' (+2) It increases your strength, constitution and charisma by 2. It makes you invisible. It sustains your strength and constitution. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Slaying (+7,+17) You bought it from the Black Market. k) an Amulet of the Serpents [+3] (+6) (charging) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You made it yourself. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 36 of Maze. o) The Cloak 'Barwe' [1,+7] It sustains your intelligence. It provides resistance to fire, poison, confusion and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) a Small Metal Shield of Electricity [3,+4] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. You made it yourself. s) an Iron Crown of Might [0,+11] (+6) It increases your strength, dexterity and constitution by 6. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to confusion. You made it yourself. u) a Set of Leather Gloves of Power (+5,+5) [1,+6] (+7) It increases your strength by 7. It provides resistance to poison. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+8] (+7) It increases your stealth and speed by 7. It provides resistance to life draining. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) 48 Bolts (1d5) (+0,+0) |) a Dwarven Shovel (1d3) (+7,+7) (+3) It increases your ability to tunnel by 3. [Character Inventory] a) 3 Tomes of Knowledge b) Baalzebub's All-seeing Servant It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 29 of Mirkwood. c) The Gem of Rage It can be activated for light absorption. You found it in the remains of a Black orc on level 30 of Mirkwood. d) Gruumsh's Bottle of Death (charging) It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 30 of Mirkwood. e) a Parchment titled ``Magic for the Layman'' f) the Immortal Skull of Benetar It can be activated for cure cuts. You found it in the remains of a Vampire on level 30 of Mirkwood. g) 3 Rations of Food h) 14 Scrolls of Nothing i) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. j) a Wand of Noxious Cloud[1|25] of Plenty (56 charges) You bought it from the Magic shop. k) a Ring of Critical Hits (+4% of critical hits) It increases your ability to score critical hits by 4. You made it yourself. l) a Lucerne Hammer (2d5) (+4,+5) m) 5 Essences of Explosion n) an Essence of Acid o) 29 Essences of Life p) 5 Essences of Light q) 23 Essences of Knowledge r) an Essence of Force s) an Essence of Mana t) 17 Empty Bottles u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. b) The Lost Works of Kenault It can be activated for Destruction. You found it lying on the ground on level 2 of Barrow-Downs. c) 85 Scrolls of *Identify* d) The Ring 'Kelevoron' [+14] It can be activated for ball of fire and resist fire if it is being worn. It provides resistance to fire, cold, poison, dark, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Cloak of Elebring [1,+14] It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) a Dragon Shield [8,+10] It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of Maze. i) 37 Essences of Explosion j) 46 Essences of Teleport k) 37 Essences of Fire l) 99 Essences of Life m) 95 Essences of Life n) 99 Essences of Life o) 31 Essences of Confusion p) 82 Essences of Light q) 77 Essences of Chaos r) 4 Essences of Magic s) 2 Essences of Extra Life t) 94 Essences of Darkness u) 99 Essences of Knowledge v) 99 Essences of Knowledge w) 79 Essences of Force x) 99 Essences of Mana [Home Inventory - Gondolin ] a) a Spellbook of Greater Identify b) 77 Scrolls of *Identify* c) an Indestructible Ring of Intelligence (+3) It increases your intelligence by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) an Indestructible Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 21 of Mirkwood. e) Black Dragon Scale Mail (-2) [30,+11] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. f) The Cloak of Mimicry [Sparrow] of Ostel [1,+10] It sustains your constitution and charisma. It provides resistance to life draining, electricity, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 22 of Mirkwood. i) The Dagger 'Narthanc' (E:6980, L:17) (1d4) (+17,+12) (+1) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 1. It does extra damage from fire. It can cause earthquakes. It provides resistance to fire. It allows you to sense the presence of trolls. It cannot be harmed by acid, cold, lightning or fire. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) 27 Essences of Explosion l) 58 Essences of Teleport m) 93 Essences of Fire n) 56 Essences of Acid o) 99 Essences of Life p) 99 Essences of Life q) 68 Essences of Confusion r) 79 Essences of Chaos s) 26 Essences of Time t) 14 Essences of Magic u) 21 Essences of Darkness v) 61 Essences of Force w) 47 Essences of Lightning x) 93 Essences of Mana [Home Inventory - Minas Anor ] a) a Parchment titled ``Planar Travel Made Easy'' It can be activated for light absorption. You found it while digging a rubble. b) 23 Scrolls of *Identify* c) 4 Scrolls of *Identify* {25% off} d) a Scroll of *Identify* {75% off} e) a Ring of Critical Hits (+7% of critical hits) It increases your ability to score critical hits by 7. You made it yourself. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 29 of Mirkwood. g) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 29 of Mirkwood. h) a Two-Handed Sword of Westernesse (3d6) (+12,+9) (+1) It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Black Market. i) a Mage Staff of Power (1d4) (-16,-15) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. You found it lying on the ground on level 29 of Mirkwood. j) an Essence of Explosion k) 3 Essences of Cold l) 30 Essences of Fire m) 2 Essences of Acid n) 99 Essences of Life o) 94 Essences of Life p) 35 Essences of Life q) 13 Essences of Chaos r) an Essence of Time s) an Essence of Magic t) an Essence of Extra Life u) 2 Essences of Darkness v) 3 Essences of Knowledge w) 35 Essences of Force x) 4 Essences of Lightning [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 2 Potions of Detonations c) 99 Scrolls of *Identify* d) 7 Scrolls of *Identify* e) a Mithril Rod of Nothing (160/160) f) a Rod Tip of Recall (80 Mana to cast) g) a Wand of Ice Storm[1|25] (4 charges) h) The Ring 'Eoreramas' It sustains your wisdom. It provides resistance to fire and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 30 of Mirkwood. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. j) The Morning Star 'Salenth' (2d6) (+26,+7) (+1 attack) It provides light (radius 1) forever. It increases your strength and attack speed by 1. It poisons your foes. It produces chaotic effects. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. k) Climbing Set It allows you to climb mountains. l) a Mage Staff of Mana (1d4) (-28,-8)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. You found it in the remains of a Headless ghost on level 28 of Mirkwood. m) 48 Essences of Teleport n) 78 Essences of Cold o) 92 Essences of Fire p) 97 Essences of Life q) 98 Essences of Life r) 61 Essences of Confusion s) 94 Essences of Chaos t) 73 Essences of Darkness u) 94 Essences of Knowledge v) 90 Essences of Force w) 67 Essences of Lightning x) 99 Essences of Mana