[Angband 3.0.6 Character Dump] Name strider Self RB CB EB Best Sex Male Age 59 STR! 18/100 +1 +2 +7 18/200 Race Dunadan Height 89 INT! 18/100 +2 +2 +6 18/200 Class Ranger Weight 187 WIS! 18/100 +2 +0 +5 18/170 Title ***WINNER*** Status 36 DEX! 18/100 +2 +1 +8 18/210 HP 733/989 Maximize Y CON! 18/100 +3 +1 +12 18/260 SP 93/362 Preserve Y CHR! 18/100 +2 +1 +8 18/210 Level 50 Armor [50,+173] Saving Throw Heroic Cur Exp 18476557 Fight (+91,+45) Stealth Superb Max Exp 18476557 Melee (+103,+65) Fighting Legendary Adv Exp ******** Shoot (+108,+19) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 3551738 Shots 3/turn Magic Device Heroic Burden 261.3 lbs Perception Excellent Speed +25 Infra 0 ft Searching Excellent You are the illegitimate and unacknowledged child of a Guildsman. You are a credit to the family. You have blue eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:..+......+... Elec:........+.... Confu:......+...... Fire:...*+...+.... Sound:.........+... Cold:..*...+.++... Shard:.........+... Pois:....+........ Nexus:......++...+. Fear:...++.+...... Nethr:...+..+...... Lite:.........+... Chaos:......+...... Dark:......+..+... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:..+.......... Sear.:.........+... PLite:.........+... Infra:............. Regen:..++......... Tunn.:............. Telep:..+.......... Speed:.++++..+.+.+. Invis:..++.+...+... Blows:............. FrAct:.+++.....++.. Shots:............. HLife:..+...+...... Might:.+........... [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+12,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 5 Grey Mushrooms of Restoring i) 41 Brown Speckled Potions of Healing j) 22 Orange Speckled Potions of *Healing* k) 11 Silver Speckled Potions of Life l) 53 Oily Yellow Potions of Restore Mana m) 13 Blue Potions of Restore Life Levels n) 16 Scrolls titled "helech nelghe" of Banishment o) 8 Scrolls titled "i cresat ansna" of Mass Banishment p) 2 Lead-Plated Rods of Healing It cannot be harmed by electricity. q) 9 Nickel Rods of Teleport Other (1 charging) r) 8 Zinc-Plated Rods of Disarming s) 3 Ivory Staffs of Healing t) a Dogwood Staff of the Magi (6 charges) u) 2 Ashen Staffs of Banishment (6 charges) v) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. w) 23 Seeker Arrows of Slay Evil (4d4) (+14,+15) It slays all evil creatures. [Home Inventory] a) 33 Grey Mushrooms of Restoring b) 22 Blue Potions of Restore Life Levels c) 28 Scrolls titled "elbek er sunsa" of *Identify* d) a Molybdenum Rod of Detection It cannot be harmed by electricity. e) 3 Zinc-Plated Rods of Disarming f) a Bronze Ring of Speed (+13) It increases your speed by 13. g) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. h) a Brass Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. i) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. j) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. k) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. l) a Shadow Cloak of Protection [6,+22] It provides resistance to shards. It cannot be harmed by the elements. m) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. o) a Golden Crown of Serenity [0,+11] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. q) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. s) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. u) 24 Mithril Bolts of Holy Might (3d5) (+19,+16) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)