[ToME 2.2.7 Character Dump] Name : Xiaomei Age 113 STR! 28 Sex : Neuter Height 95 INT! 40 Race : Dark-Elf Hermit Weight 100 WIS! 40 Class : Thaumaturgist Social Class 8 DEX! 33 Body : Player CON! 40 God : Nobody CHR! 37 + To Melee Hit 9 Level 50 Max Hit Points 1415 + To Melee Damage 10 Experience 99999999 Cur Hit Points 1415 + To Ranged Hit 17 Max Exp 99999999 Max SP (Mana) 2268 + To Ranged Damage 10 Exp to Adv. ***** Cur SP (Mana) 2268 AC 37+137 Gold 11951039 (Miscellaneous Abilities) Fighting : Fair Perception : Superb Blows/Round: 7 Bows/Throw : Very Good Searching : Superb Shots/Round: 2 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 7d4+70 Stealth : Very Good Magic Device: Legendary[20]Infra-Vision: 120 feet Tactic: aggressive Explor: brisk (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') The Void: Level 150 (7500') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') Your body was a Player. You have defeated 20027 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 98 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Yavie of the 2890th year of the third age. Your adventure lasted 11 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Minas Anor. You can cast magic missiles. You can restore lost life forces. You can sense what is beyond walls. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of evil beings. You can sense the presence of good beings. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Corruption list: Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 50) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 01.000 [0.900] . Stealth 01.300 [0.400] - Magic 50.000 [1.150] . Magic-Device 30.400 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 01.400 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 30.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 02.350 [0.500] . Summoning 09.200 [0.500] . Symbiosis 25.200 [0.500] Abilities * Perfect casting * Undead Form [Fates] You may meet a Wolf on level 14. You may find a Demonblade on level 20. You may find a Set of Leather Gloves on level 1. [Character Equipment] a) The Mage Staff of Uinael (1d4) (+11,+10)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 84 of Angband. d) The Heavy Crossbow 'Minarn' (x4) (+14,+10) (+5 to speed) It increases your wisdom, dexterity, constitution and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 102 of Angband. e) The Ring of Teithor (+22) {100% off} It increases your wisdom and speed by 22. It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Foressil (+8) {100% off} It increases your intelligence , constitution, speed and ability to score critical hits by 8. It makes you invisible. It provides resistance to dark, nether and chaos . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Blue Stone 'Toris Mejistos' [Ent's Potion](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) {!k!k!d!d} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Splint Mail of Eondil (-16,-3) [19,+15](40%) It increases your hit points by 40%. It sustains your intelligence, constitution and charisma. It provides immunity to acid. It provides resistance to acid, electricity, cold, poison, light, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 102 of Angband. o) a Spider Web of Air [1,+16] {!k!k!d!d!*} It allows you to breathe without air. You found it in the remains of a Master lich on level 102 of Angband. p) The Dragon Shield of Viend [8,+26] It sustains your strength, intelligence and constitution. It provides immunity to acid. It provides resistance to electricity, cold, confusion, sound, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Set of Gauntlets of Eol [Stone Skin] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 102 of Angband. x) a Pair of Metal Shod Boots of Speed [6,-5] (+9) {!k!k!d!d} It increases your speed by 9. You stole it from the Footwear Shop. z) a Master quylthulg (3000 hp) {) The Bolt of Estel (1d5) (+7,+10) (+3 attacks) It increases your intelligence, constitution, charisma and attack speed by 3. It produces chaotic effects. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Grail of Kenault {!* cure insanity} It can be activated for cure insanity. You found it in the remains of a Dark elven sorcerer on level 52 of The Sacred Land Of Mountains. b) Jor's Compendium of Strange Behaviour {!* geno} It can be activated for genocide every 500 turns. You found it in the remains of a Spirit naga on level 48 of Mordor. c) a Master quylthulg (3000 hp) d) 15 Potions of Cure Insanity {!k} e) 23 Potions of Healing {!k} f) a Golden Rod of the Istari of Healing (250/250) {!k!k!d!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 102 of Angband. g) a Golden Rod of Capacity of Healing (250/250) {!*} It can hold more mana. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. h) a Golden Rod of Recall (125/125) {!*!*} i) a Mithril Rod of the Istari of Healing (320/320) {!k!k!d!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. j) a Mithril Rod of Perception (160/160) {!k!k!d!d@z2} k) a Mithril Rod of Detection (160/160) {!k!k!d!k@z1} l) an Adamantite Rod of Cheapness of Home Summoning (200/200) {!k!k!d!d!*} It can cast spells for a lesser mana cost. You found it in the remains of a Nightcrawler on level 102 of Angband. m) an Adamantite Rod of Restoration (101/200) {!k!d!*} n) The Ring of Aladilmar (-7) {cursed} It decreases your infravision by 7. It makes you completely fearless. It provides resistance to light. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. o) The Ring of Phasing (+15 to speed) {cursed} It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. p) The Thunderlord Coat of Bedhod (-68,-53) [9,+13](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid, fire, cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 102 of Angband. q) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. r) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. s) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. t) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Mage Staff of Eldain (1d4) (+3,+6) [+5](60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Hatchet of Teiglaur (1d5) (+31,+9) (+3) {100% off} It can be wielded two-handed. It increases your wisdom and dexterity by 3. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Axe Smith. [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 74 of Angband. b) The Golden Horn of the Thunderlords (5 charges) {100% off} c) The Ring of Eindol (+11) It increases your wisdom, speed, attack speed and ability to score critical hits by 11. It makes you invisible. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 81 of Angband. d) The Ring 'Glienya' (+7) {100% off} It increases your wisdom, constitution, charisma and speed by 7. It sustains your charisma. It provides resistance to light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Amulet 'Barand' (+3) {100% off} It increases your wisdom, dexterity, stealth, infravision and speed by 3. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to fire, poison, light, blindness, sound, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold on level 30 of Mirkwood. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Golden Crown of Meniolwe [0,+13] It sustains your wisdom. It provides resistance to acid, cold, light, sound, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. p) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 76 of Angband. q) The Broad Sword 'Esgior' (2d5) (+27,+18) (+3) {100% off} It increases your wisdom and dexterity by 3. It does extra damage from acid, electricity and fire. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2 . It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) a Partial Totem of a Great Hell Wyrm {!k!k!d!d@m1} b) a Partial Totem of a Great Wyrm of Chaos {!k!k!d!d@m2} c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 127 of Angband. d) The Multi-Hued Dragon Scale Mail 'Thondenor' (-2 to accuracy) [30,+27] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your intelligence and charisma. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 96 of Angband. e) The Metal Scale Mail of Gelline (-27,-19) [13,+14](40%) It increases your hit points by 40%. It sustains your wisdom. It provides resistance to electricity, fire, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 102 of Angband. f) The Chain Mail of Cirinion (-35,-40) [14,+11](40%) It increases your hit points by 40%. It sustains your intelligence and constitution. It provides immunity to acid. It provides resistance to acid, fire, light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 102 of Angband. g) The Splint Mail of Nienya (-38,-38) [19,+12](40%) It increases your hit points by 40%. It sustains your dexterity. It provides resistance to fire, cold, confusion, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. h) The Ribbed Plate Armour of Tared (-11,-62) [28,+12](40%) It increases your hit points by 40%. It provides resistance to fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 102 of Angband. i) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 102 of Angband. j) The Robe of Glaquen (-33,-38) [2,+9](40%) It increases your hit points by 40%. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 102 of Angband. k) The Rhino Hide Armour of Golas (-37,-69) [8,+16](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 102 of Angband. l) The Cord Armour of Durung (-68,-24) [6,+14](40%) It increases your hit points by 40%. It sustains your intelligence and charisma. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 101 of Angband. m) The Padded Armour of Hirimang (-17,-13) [4,+14](40%) It increases your hit points by 40%. It provides immunity to acid. It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 102 of Angband. n) The Leather Scale Mail 'Fauliacir' (-56,-25) [11,+13](40%) It increases your hit points by 40%. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 102 of Angband. o) a Mouse Fur of Air [1,+12] {!k!k!d!d!*} It allows you to breathe without air. It was given to you as a reward. p) The Large Leather Shield of Olianna [4,+14] It sustains your strength. It provides immunity to acid and electricity. It provides resistance to life draining, electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 101 of Angband. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 101 of Angband. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 102 of Angband. u) The Heavy Crossbow 'Dirion' (x7) (+14,+10) (+3) It provides light (radius 1) forever. It increases your strength, wisdom and constitution by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 101 of Angband. v) The Seeker Bolt of Miriona (4d5) (+18,+15) (+3 to speed) It increases your strength, speed and attack speed by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 100 of Angband. [Home Inventory - Lothlorien ] a) 80 Potions of Cure Insanity {!k} b) 50 Potions of Healing {!k} c) 14 Potions of *Healing* {!k} d) a Potion of Life {!k} e) 24 Potions of Restore Mana {!k} f) 7 Scrolls of *Identify* {!k} g) a Scroll of Acquirement {100% off} h) a Fireproof Scroll of Acquirement {100% off} It cannot be harmed by fire. You stole it from the Scribe. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 82 of Angband.