[ToME 2.1.2 Character Dump] Name : Nydirac Age 100 STR: 13 Sex : Female Height 55 INT: 15 Race : Wood-Elf Weight 86 WIS: 18/30 Class : Loremaster Social Class 21 DEX: 18/40 Body : Player CON: 9 God : Eru Iluvatar Chr: 16 17 + To Melee Hit 16 Level 21 Max Hit Points 191 + To Melee Damage 17 Experience 9453 Cur Hit Points -609 + To Ranged Hit 25 Max Exp 9453 Max SP (Mana) 49 + To Ranged Damage 8 Exp to Adv. 11560 Cur SP (Mana) 49 AC 15+43 Gold 39456 Piety 93734 (Miscellaneous Abilities) Fighting : Very Good Perception : Fair Blows/Round: 1 Bows/Throw : Superb Searching : Good Shots/Round: 2 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 1d6+17 Stealth : Superb Magic Device: Good Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Avari. You are the illegitimate but acknowledged child of a Townsman. You are a credit to the family. You have green eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 8 (400') Your opponents are behaving stupidly. Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 24th Quelle of the 2890th year of the third age. It now is 38 days that you are adventuring. Your Attributes: You are dead, killed by a Greater kraken. You are poisoned. Your eyes are sensitive to infrared light. You can fly. You are unlucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to fire. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are completely fearless. Your wisdom is sustained. Your constitution is sustained. Your dexterity is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon is especially deadly against dragons. Corruption list: Skills (points left: 0) - Combat 10.100 [0.700] . Weaponmastery 10.100 [0.700] . Archery 10.000 [0.900] . Barehand-combat 03.100 [0.700] - Sneakiness 02.855 [0.700] . Stealth 05.900 [0.700] . Disarming 05.200 [0.700] - Magic 06.570 [0.600] . Magic-Device 06.000 [1.000] - Spirituality 04.920 [0.700] . Prayer 08.000 [0.500] - Monster-lore 03.860 [1.100] . Summoning 02.000 [0.500] . Corpse-preservation 01.700 [0.700] . Possession 00.500 [0.500] . Symbiosis 05.500 [0.500] . Mimicry 04.500 [0.500] One of your companion(s) has been killed. You saved 3 princesses. You have defeated 2848 enemies. [Fates] You are fated to die on level 23. You are fated to meet a Giant fruit fly on level 9. You may find a Scroll titled "ipfoo bat" of Object Detection on level 4. You are fated to find a Bubbling Potion of Cure Serious Wounds on level 14. [Character Equipment] a) a Whip of Slay Dragon (1d6) (+11,+9) {Smeagol} d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Moonstone Ring of Invisibility {Smeagol, BDw3} It makes you invisible. You found it in the remains of Smeagol on level 3 of Barrow-Downs. f) a Jade Ring of Dexterity (+2) k) an Azure Amulet of Acid Resistance {25% off} It provides resistance to acid. It cannot be harmed by acid. m) an Everburning Torch It provides light (radius 1) forever. It cannot be harmed by fire. n) The Cord Armour of Silwendil [6,+9] {susWisCon, rfear racid rdark} It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to acid and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 7 of Barrow-Downs. o) a Cloak of Mimicry [Ape] of Immolation [1,+7] {a bunch of brown yeeks....} It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. p) a Small Leather Shield [2,+6] s) a Metal Cap [3,+5] u) a Set of Leather Gloves of Slaying (+2,+6) [1,+8] You bought it from the Black Market. x) a Pair of Soft Leather Boots of Levitation [2,+6] z) (nothing) {) 21 Rounded Pebbles (1d2) (+5,+5) {90% off} |) a Gnomish Shovel (1d2) (+7,+8) (+2) It increases your ability to tunnel by 2. [Character Inventory] a) a Book of Beginner Cantrips b) a Spellbook of Listen to the Music c) a Spellbook of See the Music d) 7 Rations of Food e) 5 Potions of Speed f) 10 Coagulated Crimson Potions of Cure Critical Wounds {25% off} g) 5 Scrolls of Teleportation h) 5 Scrolls titled "aussef nepdan" of Word of Recall i) 11 Scrolls of Identify j) a Titanium Wand of Slow Monster[2|21] (8 charges) k) a Ring of Protection [+16] You bought it from the Magic shop. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Lay of protection b) a Spellbook of Know the Music c) a Spellbook of Elemental Shield d) a Spellbook of Armor of Fear e) a Spellbook of Reveal Ways f) 16 Mushrooms of Cure Serious Wounds {100% off} g) 17 Metallic Purple Potions of Cure Light Insanity h) 7 Orange Speckled Potions of Invisibility i) 8 Hazy Potions of Speed j) a Potion of Resistance It cannot be harmed by acid, cold, lightning or fire. k) a Scroll of Protection from Evil l) an Obsidian Amulet of Spell {floor, BDw4} It can be used to store a spell. You found it lying on the ground on level 4 of Barrow-Downs. m) The Cloak of Thorongil [1,+10] {fated find, Barrows L5} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) a Chaotic War Hammer of Slay Evil (3d3) (+2,+4) It can be wielded two-handed. It produces chaotic effects. It fights against evil with holy fury. It provides resistance to nexus and chaos. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Snaga on level 7 of Barrow-Downs. o) 26 Rounded Pebbles of Slay Animal (1d2) (+4,+1) {90% off} p) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) The Lost Works of Kenault {!k!d!v remove fear/cure poison ea 5 turns} It can be activated for remove fear and cure poison every 5 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) a Brown Speckled Potion of Restore Mana c) Mithril Plate Mail (-3) [35,+0] d) a Thunderlord Coat [9,+6] {rfire rcold} It provides resistance to fire and cold. e) a Long Bow (x3) (+6,+5) f) 27 Arrows of Frost (1d4) (+3,+7) {90% off} g) 17 Arrows (1d4) (+8,+2) {Brodda Easterling, BDw 350' CL 17} h) 5 Arrows of Wounding (1d4) (+11,+14) {@f0=g!k!d} [The Mathom-house Inventory - Bree ] a) The Shrunken Head of Nightmares It can be activated for light absorption. You found it lying on the ground on level 8 of Barrow-Downs.