[Angband v3.5.0 Character Dump] Name 3.5 Age 16 Self RB CB EB Best Sex Female Height 6'0" STR: 17 +0 +3 +0 18/20 Race Human Weight 13st 2lb INT: 10 +0 -2 +0 8 Class Warrior Turns used: WIS: 10 +0 -2 +0 8 Title Rookie Game 17092 DEX: 18 +0 +2 +0 18/20 HP 40/40 Standard 1740 CON: 10 +0 +2 +0 12 SP 0/0 Resting 36 Level 3 Armor [12,+4] Saving Throw 22% Cur Exp 28 Stealth Bad Max Exp 28 Melee 2d5,+7 Disarming 28% Adv Exp 45 To-hit 27,+7 Magic Devices 21 Blows 1.3/turn Perception 1 in 38 Gold 248 Searching 14% Burden 51.5 lbs Shoot to-dam +0 Infravision 0 ft Speed 2 To-hit 22,+4 Max Depth 50' (L1) Shots 0/turn You are one of several children of a Townsman. You are a credit to the family. You have green eyes, wavy black hair, and an average complexion. rAcid:..........?.. Nexus:..........?.. rElec:..........?.. Nethr:..........?.. rFire:..........?.. Chaos:..........?.. rCold:..........?.. Disen:..........?.. rPois:..........?.. Feath:..........?.. rLite:..........?.. pFear:..........?.. rDark:..........?.. pBlnd:..........?.. Sound:..........?.. pConf:..........?.. Shard:..........?.. pStun:..........?.. Light:.....+....... Tunn.:............. Regen:............. Speed:...........+. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:..........?.. Might:............. HLife:..........?.. S.Dig:..........?.. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............. Aggrv:..........?.. [Character Equipment] a) a Long Sword of Slay Evil (2d5) (+3,+4) Found lying on the floor at 50 feet (level 1). Slays evil creatures. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 25.9 vs. evil creatures, and 17.6 vs. others. f) a Wooden Torch (3381 turns) <+1> An inheritance from your family. Radius 1 light. g) Soft Leather Armour [8,+0] An inheritance from your family. h) a Cloak [1,+0] Bought from a store. k) a Set of Leather Gloves [1,+2] {excellent} Found lying on the floor at 50 feet (level 1). You do not know the full extent of this item's powers. l) a Pair of Leather Boots of Speed [2] <+2> {splendid} Dropped by Farmer Maggot in town. You do not know the full extent of this item's powers. +2 speed. [Character Quiver] [Character Inventory] a) 6 Rations of Food b) a Potion of Speed c) a Potion of Berserk Strength d) a Potion of Resist Heat e) 5 Green Potions You do not know the full extent of this item's powers. f) a Puce Potion You do not know the full extent of this item's powers. g) 2 Scrolls of Phase Door h) a Scroll of Word of Recall i) a Scroll titled "clae dellis" You do not know the full extent of this item's powers. j) 4 Wooden Torches (5000 turns) <+1> Radius 1 light. k) a Pair of Leather Sandals [1,+0] Found lying on the floor at 50 feet (level 1). l) 3 Daggers (1d4) (+0,+0) Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.5 blows With +0 STR and +2 DEX you would get 3.3 blows Average damage/round: 16.6. [Player history] Turn Depth Note 412 0' Began the quest to destroy Morgoth. 581 50' Reached level 2 1233 50' Reached level 3 1738 0' Killed Farmer Maggot [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)