[ToME 2.3.5 Character Sheet] Name : Breiwyn Age 12 STR! 40 Sex : Male Height 32 INT! 40 Race : Yeek Hermit Weight 43 WIS! 40 Class : Sorceror Social Class 1 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR: 40 + To Melee Hit -10 Level 50 Hit Points 555/ 555 + To Melee Damage 35 Experience 7472807 Spell Points 1468/ 1852 + To Ranged Hit -3 Max Exp 7472807 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 298677 AC 19+110 Gold 740700 Speed Fast (+49) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4+140 Stealth : Bad Magic Device: Bad Infra-Vision: 1280 feet Tactic: coward Explor: running (Character Background) You are one of five children of a blue Yeek. You are the black sheep of the family. You have dark brown eyes, wavy black hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 116 (5800') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 27 (1350') Your body is a Player. You are currently on level 115 of Angband. You have defeated 2109 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 32nd Quelle of the 2890th year of the third age. You have been adventuring for 46 days. adefkmnopsuxz{|@ Add Str : ..23....4*....1. Add Int : 4.23.....*....1. Add Wis : ..23.....*....1+ Add Dex : ..23.....*4...1. Add Con : ..233...4*....1. Add Chr : ..23.....*....1. Mul Mana : +..............+ Add Stea. : ..2............. Add Infra : .........*...... Add Tun.. : ..............1. Add Speed : .*23.3.......... Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ...+.......+.... Sust Int : +.+.+........... Sust Wis : ..+.+......+.... Sust Dex : ...+............ Sust Con : ...++........... Sust Chr : ..+...+......... Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..++....+.+..... Hold Life : ..++++.+........ Imm Acid : .......**+++.... Imm Elec : ...*.....+...... Imm Fire : .+....*..+.+.... Imm Cold : ..*.+.++.+...... Res Pois : ...+.....+...... Res Fear : ................ Res Light : .....+.+.+...... Res Dark : ....+++..+...... Res Blind : ..+............. Res Conf : .....+++++.+.... Res Sound : .......++..+.... Res Shard : ......+.+....... Res Neth : ....+.++.+.+.... Res Nexus : .+.......+.+.... Res Chaos : .....+.++..+.... Res Disen : ...+...+........ Levitate : ...+............ Lite : ....+....+....+. See Invis : +.++.+...+...... Digestion : ...+............ Regen : ...++........... Activate : .+++++....+..... Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... No blows : +............... Fly : .......+........ Orc.ESP : .....+..+....... Full ESP : ..+......+...... Skills (points left: 0) . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 50.000 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 34.200 [0.550] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Yellow worm mass on level 2. You may meet a Yellow mushroom patch on level 16. [Character Equipment] a) The Mage Staff 'Rahirda' (1d4) (+6,+15)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 4. It increases your mana capacity by 80%. It sustains your intelligence. It allows you to see invisible monsters. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 73 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. n) The Padded Armour of Gelian (-56,-2) [4,+0](20%) It increases your hit points by 20%. It sustains your charisma. It provides immunity to fire. It provides resistance to cold, dark, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. o) The Cloak of Mist of Bringron [1,+16] It provides immunity to acid. It provides resistance to life draining , cold, light, sound, nether, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Land Of Rhun. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Mount Doom. x) The Pair of Metal Shod Boots 'Varas' [6,+18] It sustains your strength and wisdom. It provides resistance to acid, fire, sound, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Mount Doom. z) (nothing) {) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. |) The Dwarven Pick 'Alron' (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Fireproof Tome of Translocation g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) a Fireproof Unholy Tome of the Hellflame k) a Fireproof Holy Tome of Eru Iluvatar l) 13 Potions of Healing m) a Potion of *Healing* n) 7 Potions of Restore Mana o) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of The Sacred Land Of Mountains. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. r) a Wolf Pelt of Air [1,+15] It allows you to breathe without air. You found it lying in a vault on level 75 of Angband. s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 73 of Angband. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Potion of Life b) 2 Rod Tips of Disarming (50 Mana to cast) c) The Ring of Earan (+4) It increases your intelligence, constitution, charisma and stealth by 4. It sustains your strength and intelligence. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Dol Guldur. f) a Power Dragon Scale Mail (-3 to accuracy) [40,+23] {!k} g) The Leather Scale Mail of Hanginir (-1 to accuracy) [11,+10] It sustains your strength. It provides resistance to electricity, fire, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. h) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. i) The Elven Cloak of Brilydh [4,+13] (+2 to stealth) It increases your stealth, searching and luck by 2. It sustains your strength and dexterity. It provides resistance to light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. j) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Mount Doom. k) The Iron Crown 'Gorlin' [0,+10] It sustains your intelligence. It provides resistance to electricity, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. l) The Dragon Helm of Thrain [8,+11] It provides light (radius 2) forever. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to blindness, confusion and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Land Of Rhun. n) The Pair of Hard Leather Boots of Mahil [3,+5] It sustains your dexterity. It makes you completely fearless. It provides resistance to fire, poison, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth.