[ToME 2.2.0 Character Dump] Name : Salelgrin Age 44 STR: 18/170 Sex : Male Height 58 Int: 6 11 Race : Beorning Barbarian Weight 123 Wis: 10 15 Class : Possessor Social Class 13 DEX: 18/157 Body : The Necromancer of Dol Guldur CON: 18/90 God : Tulkas Chr: 6 12 + To Melee Hit 49 Level 38 Max Hit Points 2641 + To Melee Damage 51 Experience 1794518 Cur Hit Points 2641 + To Ranged Hit 45 Max Exp 1794518 Max SP (Mana) 9 + To Ranged Damage 12 Exp to Adv. 1827500 Cur SP (Mana) 7 AC 151+58 Gold 191259 Piety 2902 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Bad Blows/Round: 6 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Very Bad Disarming : Bad Mel.dmg/Rnd: 12d5+306 Stealth : Bad Magic Device: Bad Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are a descendant of Beorn to the 5th degree. You are the adopted child of a Serf. You are the black sheep of the family. You have blue-gray eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 1 (50') Mount Doom: Level 85 (4250') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 23 (1150') Moria: Level 41 (2050') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Sandworm lair: Level 30 (1500') A lost temple: Level 6 (300') Your body is The Necromancer of Dol Guldur. You are currently on level 68 of Dol Guldur. You have defeated 1569 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : ..4...5...2..... Add Int : 3....3.......... Add Wis : ..4..3.......... Add Dex : 34.3............ Add Con : ...3......2..... Add Chr : ...3.3.......... Add Stea. : ......5......... Add Sear. : ..4............. Add Infra : ......5......... Add Tun.. : ......5.......7. Add Speed : 34.............. Slay Troll: +............... Slay Giant: +............... Sust Str : ...+............ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..+............. Sust Chr : ................ Invisible : ..+..+.......... Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.........+....+ Hold Life : ................ Res Acid : .+....++........ Res Elec : .+....++.......+ Res Fire : .+....++.......+ Res Cold : .+.+...+.......+ Res Pois : ......++........ Res Fear : ................ Res Lite : ................ Res Dark : ..+............. Res Blind : .....+.......... Res Conf : ...............+ Res Sound : ................ Res Shard : ................ Res Neth : +............... Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ...........+.... Lite : .........+...... See Invis : +..+............ Activate : .......+.+...... Drain Exp : ..+............. Cursed : .++............. Hvy Curse : ..+............. Animal.ESP: ......+......... Good.ESP : .......+........ Full ESP : ....+........... Skills (points left: 2) - Combat 21.700 [0.600] . Weaponmastery 42.400 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 00.120 [0.600] . Magic-Device 01.000 [1.000] - Spirituality 01.100 [0.500] . Prayer 01.000 [0.500] . Music 00.000 [0.300] - Monster-lore 11.780 [1.100] . Corpse-preservation 42.400 [0.900] . Possession 42.600 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Fates] You are fated to die on level 1. You may find an Essence of Explosion on level 15. You are fated to find a Potion of Cure Light Insanity on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity , fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. e) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your strength, wisdom and searching by 4. It makes you invisible. It sustains your constitution. It provides resistance to dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Galduil (+3) It increases your dexterity, constitution and charisma by 3. It sustains your strength. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 63 of Mordor. k) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. p) a Shield of Deflection of Reflection [10,+19] s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. x) a Pair of Hard Leather Boots of Levitation [3,+0] {50% off} It allows you to levitate. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Mattock of Digging (1d8) (+12,+13) (+7) [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost in the town of Minas Anor . b) 3 Fireproof War Tomes of Tulkas c) a Decayed Eye d) 22 Rations of Food e) 10 Potions of Heroism {25% off} f) 13 Potions of Cure Critical Wounds g) a Potion of Healing h) 13 Potions of Restore Life Levels i) 19 Scrolls of Teleportation j) 15 Scrolls of Word of Recall k) 9 Scrolls of Remove Curse l) a Scroll of *Enchant Weapon* m) 2 Scrolls of Holy Chant n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. o) a Golden Crown of the Magi [0,+10] (+1) p) The Steel Helm of Hammerhand [6,+17] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Light War Axe of Eregorwe (2d5) (+19,+18) (+1) It increases your strength and wisdom by 1. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. r) a Spectral Great Axe (4d4) (+11,+11) s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) t) a Small Metal Boomerang of Slay Giant (3d4) (+6,+14) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 15 Mushrooms of Cure Serious Wounds {100% off} b) 6 Sprigs of Athelas c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) 10 Potions of Cure Insanity b) a Ring of Confusion Resistance c) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) an Amulet of the Serpents [+3] (+2) e) an Amulet of Lightning Resistance f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) The Soft Leather Armour 'Dollanth' [4,+0] It sustains your intelligence. It provides immunity to fire. It provides resistance to acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) a Glaive of Aman (2d6) (+13,+10) [+2] (+3) o) a Player corpse p) a Cyclops corpse q) The Watcher in the Water's corpse [Home Inventory - Minas Anor ] a) 5 Scrolls of Magic Mapping {25% off} b) a Rod Tip of Perception (20 Mana to cast) c) a Rod Tip of Restoration (140 Mana to cast) d) a Ring of Fear Resistance e) a Cloak of the Magi (-4,-3) [1,+14] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 63 of Mordor. f) a Shadow Cloak of Stealth [6,+21] (+4 to stealth) g) a Dragon Shield [8,+13] h) a Gnomish Shovel (1d2) (+0,+0) (+2) [Home Inventory - Lothlorien ] a) 93 Potions of Water Curing b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. c) a Ring of Flying d) Elven Blue Dragon Scale Mail (-2) [30,+16] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Bar Chain Mail of Mornonwe (-2) [18,+13] It sustains your constitution and charisma. It provides immunity to fire and cold. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. f) an Iron Crown of the Magi [0,+17] (+2) It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. g) a Jewel Encrusted Crown of Telepathy [0,+11] h) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. i) an Ancient multi-hued dragon corpse