[Steamband 0.3.0 Character Dump] Name X2F01 Self EB Best Sex Male Age 125 MUS: 700 +3 730 Race Steam-Mecha Height 77 AGI: 582 +13 712 Class Explorer Weight 231 VIG: 700 +7 770 Title Green Explorer Status 4 SCH: 336 +9 426 HP -5/793 EGO: 162 +7 232 SP 39/52 Preserve Y CHR: 126 +10 226 Level 28 Armor [68,+21] Saving Throw Superb Cur Exp 193114 Fight (+17,+15) Stealth Very Good Max Exp 193114 Melee (+41,+39) Fighting Legendary[5+] Adv Exp 230000 Shoot (+18,+0) Shooting Fair Blows 8/turn Disarming Favorable Gold 373925 Shots 1/turn Magic Device Bad Perception Very Good Burden 235.7 lbs Infra 40 ft Searching First-rate You are a robot. You are made from copper. You became intelligent gradually. You have glowing sapphires for eyes, an angular torso, and a round head. Disarming Traps 1 Using Devices 1 Saving Throw 20 Stealth 1 Searching 1 Tunnelling 1 Onslaught Cypher 20 Aegis Cypher 4 Rocketry Cypher 20 Neophyte Combat 20 Standard Combat 20 Accurate Strike 20 Vicious Strike 20 Swift Blows 20 Weapon Finesse 20 Neophyte Firearms 1 Rifles 1 Critical Shot 1 Accurate Shot 1 Throwing 1 Survival Technique 20 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Utility Bandolier 1 Velocipede 1 [Last Messages] > The Bomb-Carrying Ornithopter Automaton - Type II dies. <2x> > Illegal aim direction! > You unleash the fires of hell upon your opponents! > The Ferret Man dies. <5x> > It dies. > The Ferret Man (offscreen) dies. <5x> > It dies. <5x> > The Bomb-Carrying Ornithopter Automaton - Type II discharges a fire ball. > The Heavy Trenchcoat burns up! > The Bomb-Carrying Ornithopter Automaton - Type II discharges a fire ball. > You have found 64 gold pieces worth of silver. > The Bomb-Carrying Ornithopter Automaton - Type II discharges a fire ball. <2x> > The Bomb-Carrying Ornithopter Automaton - Type II grunts with pain. > The Bomb-Carrying Ornithopter Automaton - Type II discharges a fire ball. > You die. [Character Equipment] a) a Pneumatic Sword (8d5) (+4,+4) (+2 attacks) b) a .25 Derringer (x2) (+0,+0) c) a Malachite Ring of Celerity (+4) d) an Aquamarine Ring of Resist Bewilderment e) a Pewter Amulet of Resist Acid f) The Pocket Lantern of Sherlock Holmes (+2) It can be activated for... probing ...if it is being worn. It provides light (radius 3) forever. It affects your schooling. g) a Torso of Mystic Power [10,+3] (+3) h) a Fur Cloak [3,+3] i) (nothing) j) a Steel Head [25,+3] (+4 to searching) k) a Pair of Arms of Agility [15,+5] (+6 to stealth) l) a Pair of Bronze Legs [15,-1] (+3) [Character Inventory] a) 15 Rations of Food b) a Nickel-Plated Ray Gun of Icy Blast (11 charges) c) a Mithril Torso [60,+7] (+6) d) a Pea Jacket [12,+6] e) a Woolen Beanie [5,+2] f) a Set of Gloves [2,+6] g) a Cavalry Sabre (Holy) (1d6) (+9,+9) [+4] (+3) It sustains your vigor. h) a Cavalry Sabre (1d6) (+5,+1) i) a Throwing Dagger (2d4) (+2,+3) j) a Quarterstaff (1d9) (+5,+6) k) a Col. Moran's Air Rifle (x3) (+6,+4) [Home Inventory] a) a Diabo (Holy) (4d6) (+5,+12) [+4] (+2) It sustains your charisma. [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)