[Angband 3.4.1 Character Dump] Name Cuth Self RB CB EB Best Sex Male Age 16 STR: 18 -1 +0 +0 17 Race Kobold Height 37 INT: 10 -1 +1 +0 10 Class Rogue Weight 76 WIS: 10 +0 -3 +0 7 Title Footpad Social Outcast DEX: 17 +2 +3 +0 18/40 HP -3/126 Maximize Y CON: 10 +2 -1 +0 11 SP 4/6 CHR: 10 -2 -1 +0 7 Level 15 Armor [38,+12] Saving Throw 43% Cur Exp 2401 Fight (+19,+5) Stealth Excellent Max Exp 2401 Melee (+20,+11) Fighting Superb Adv Exp 2520 Shoot (+19,+0) Shooting Superb MaxDepth 1100' (L22) Blows 2.0/turn Disarming 78% Game Turns 100281 Shots 1/turn Magic Device 43 Standard Turns 9354 Infra 50 ft Perception 1 in 11 Resting Turns 4012 Speed Normal Searching 47% Gold 241 Burden 91.1 lbs You come from a litter of 5 pups. Your father was a fungus farmer, and your mother was a cook. You have black eyes, an olive green hide, and small, sharp teeth. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:..+.......... Chaos:............. rCold:............. Disen:............. rPois:............+ Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:....+........ Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:...........+. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > the Umber hulk gazes at you. > *** LOW HITPOINT WARNING! *** > You are more confused! > the Umber hulk hits you. > *** LOW HITPOINT WARNING! *** > the Umber hulk misses you. > You are confused. > There is a wall in the way! > *** LOW HITPOINT WARNING! *** > the Umber hulk gazes at you. > *** LOW HITPOINT WARNING! *** > You are more confused! > the Umber hulk hits you. > You die. Killed by an Umber hulk. [Character Equipment] a) a Main Gauche (1d5) (+1,+6) Dropped by Brodda, the Easterling at 800 feet (level 16). Can be destroyed by acid. Combat info: 2.0 blows/round. With +2 STR and +0 DEX you woul With +0 STR and +2 Average b) a Sling (x2) (+0,+0) Found lying on the fl Can be de c) a Mithril Ring of Resist Fire Found lying on the floor at 500 fee Provides resistance to Cannot be harme Can be de d) a Rhodonite Ring of Accuracy (+17,+0) Found lying on the flo Can be de e) a Pewter Amulet of Regeneration Found lying on the Speeds f) a Lantern (9864 turns) <+2> Found lying on the floor Cannot be h Radi g) Leather Scale Mail (-1) [20,+5] Found lying on the floor Can be de h) a Cloak [1,+0] Dropped by a Dark elven Can be de i) a Leather Shield [8,-3] Found lying on the f Can be j) a Metal Cap [3,+2] Dropped by Farme Can be k) a Set of Caestus (+0,+3) [5,+2] Found lying on the floor o 20). Can be de l) a Pair of Leather Sandals of Free Action [1,+4] Bought from a store. Can be destroy Preven [Character Quiver] n) 17 Iron Shots (1d4) (+0,+0) Found lying on the floor at 850 feet (level 17). Combat info: Hits targets up to 100 feet away. Average damage/round: 5.1. 25% chance of breaking upon c o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] Bought from a Can be b) 13 Rations of Food c) 4 Scrolls titled "ingus ver sper" of Trap Detection Can be de d) 2 Scrolls titled "excitto pernax" of Light Can be de e) a Scroll titled "cedarus fabus" of Word of Recall {!*} Can be de f) a Pewter Rod of Treasure Location Found lying on the fl Can be de g) a Gold Rod of Door/Stair Location Found lying on the fl Can be de h) a Tin-Plated Rod of Curing Found lying on the fl Can be de i) a Steel-Plated Wand of Magic Missile (0 charges) Found lying on the fl Can be de j) a Chromium Wand of Frost Bolts (0 charges) Found lying on the fl Can be de k) a Magnesium Wand of Acid Bolts (12 charges) Bought from a Can be de l) a Tungsten Wand of Sleep Monster (6 charges) Found lying on the fl Can be de m) a Cast Iron Wand of Trap/Door Destruction (10 charges) Found lying on the fl Can be de n) a Golden Staff of Sleep Monsters (5 charges) Dropped by a Dark elven Can be de o) 2 Rosewood Staves of Identify (12 charges) Can be de [Home Inventory] a) 3 Books of Magic Spells [Conjurings and Tricks] Can be b) a Book of Magic Spells [Incantations and Illusions] Bought from a Can be c) Ribbed Plate Armour (-3) [66,+0] Found lying on the f Can be d) 26 Arrows (1d4) (+0,+0) Found lying on the fl Can be de ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 8251 0' 1 Killed Farmer Maggot 9272 50' 2 Reached level 2 13889 100' 3 Reached level 3 17421 50' 4 Reached level 4 20970 100' 5 Reached level 5 24248 200' 5 Killed Grip, Farmer Maggot's dog 25388 200' 6 Reached level 6 31301 550' 7 Reached level 7 33155 550' 7 Killed Sméagol 34897 500' 8 Reached level 8 39269 550' 8 Killed Fang, Farmer Maggot's dog 42565 600' 9 Reached level 9 45989 650' 10 Reached level 10 52000 700' 11 Reached level 11 59524 800' 11 Killed Brodda, the Easterling 59524 800' 12 Reached level 12 72988 1000' 13 Reached level 13 73338 1000' 14 Reached level 14 97300 1100' 15 Reached level 15 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : yes (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : yes (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)