[Angband 3.5.0 Character Dump] Name Gorn Age 45 Self RB CB EB Best Sex Male Height 4'0" STR: 17 +2 -1 +0 18 Race Dwarf Weight 11st 5lb INT: 10 -3 -3 +0 4 Class Priest Turns used: WIS: 16 +2 +3 +0 18/30 Title Acolyte Game 41401 DEX: 16 -2 -1 +0 13 HP 59/59 Standard 4155 CON: 10 +2 +1 +0 13 SP 10/15 Resting 29 Level 8 Armor [25,+10] Saving Throw 53% Cur Exp 341 Stealth Bad Max Exp 341 Melee 2d4,+2 Disarming 28% Adv Exp 392 To-hit 26,+1 Magic Devices 47 Blows 1.0/turn Perception 1 in 32 Gold 929 Searching 23% Burden 78.1 lbs Shoot to-dam +0 Infravision 50 ft Speed Normal To-hit 17,+1 Max Depth 200' (L4) Shots 0/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a three foot beard, and a dark complexion. rAcid:......?...... Nexus:......?...... rElec:......?...... Nethr:......?...... rFire:......?...... Chaos:......?...... rCold:......?...... Disen:......?...... rPois:............. Feath:......?...... rLite:......?...... pFear:......?...... rDark:......?...... pBlnd:......?.....+ Sound:......?...... pConf:......?...... Shard:......?...... pStun:......?...... Light:.....+....... Tunn.:............+ Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:......?...... Might:............. HLife:......?...... S.Dig:......?...... Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:......?...... [Character Equipment] a) a Mace (2d4) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +2 STR and +0 DEX you would attack a bit faster With +6 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +2 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 7.2. f) a Wooden Torch (908 turns) <+1> An inheritance from your family. Radius 1 light. g) Soft Leather Armour [8,+5] {excellent} Found lying on the floor at 150 feet (level 3). You do not know the full extent of this item's powers. i) a Leather Shield [8,+0] Bought from a store. j) an Iron Helm [7,+0] Bought from a store. l) a Pair of Leather Boots [2,+5] Bought from a store. [Character Quiver] n) 11 Rounded Pebbles of Flame (1d2) (+3,+5) Found lying on the floor at 100 feet (level 2). Branded with flames. Cannot be harmed by fire. o) 3 Rounded Pebbles (1d2) (+0,+0) Found lying on the floor at 100 feet (level 2). [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) 3 Rations of Food d) 3 Flasks of oil Branded with flames. e) 12 Potions of Cure Light Wounds f) 4 Scrolls of Phase Door g) a Scroll of Treasure Detection h) 2 Scrolls of Trap Detection i) 2 Wands of Light (23 charges) j) 3 Wooden Torches (5000 turns) Radius 1 light. [Home Inventory] a) 2 Potions of Cure Serious Wounds b) a Potion of Speed [Player history] Turn Depth Note 4155 0' Began the quest to destroy Morgoth. 4155 50' Reached level 2 4155 100' Reached level 3 4155 100' Reached level 4 4155 100' Reached level 5 4155 100' Killed Grip, Farmer Maggot's dog 4155 100' Reached level 6 4155 200' Reached level 7 4155 200' Killed Fang, Farmer Maggot's dog 4155 150' Reached level 8 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : yes (auto_more) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)