[Steamband 0.4.1 Character Dump] Name Klassik Self abcdefghijkl@ Best Sex Male Age 117 MUS: 423 ......*....*. 663 Race Automaton Height 90 AGI: 273 ..........9*. 483 Class Engineer Weight 224 VIG: 549 ......*...... 669 Title Warrant Off. Status 36 SCH: 354 .........9... 444 WP 70/70 MaxDepth Lev 40 EGO: 123 .........8... 203 SP 126/126 Preserve Y CHR: 159 .........8... 239 Level 24 Armor [94,+41] Saving Throw Fair Cur Exp 29898 Blows 2/turn Stealth Tolerable Max Exp 29898 Shots 4/turn Fighting Superb Adv Exp 33750 Infra 20 ft Shooting First-rate Disarming Favorable Stat Skill Equip. Total Magic Device First-rate Melee (+13,+13) (+7,+3) (+8,+27) (+28,+43) Perception Good Shoot (+13,+0) (+7,+18) (+13,+6) (+33,+24) Searching Excellent You are a robot. You are made from silver. You became intelligent gradually. You have diamonds for eyes, a blocky torso, and a square head. [Resists & Abilities] Critical:............. Fthr Fall:............. Hvy Curse:............. Vampiric:............. Telepathy:............. Mutation:............. Throw:............. See Invis:.........+... No Magic:............. Vorpal:............. Free Act:..+.......... No Teleprt............. Return:............. Wraithfrm:............. Drain SP:............. Frce Brnd:............. Hold Life:............+ Drain HP:............. Fire Brnd:............. Reflect:............. Disrupt:............. Elec Brnd:............. Invisible:............. Drn Items:............. Ice Brand:............. Res Confu:............. Drn Exp:............. Acid Brnd:............. Res Blind:............+ Teleport:............. Psn. Brnd:............. Res Fear:............. Aggravate:............. Resistances: Fire :110%...+..+..+++.. Acid :8% ......+...+... Mind :120%......+....... Erth :28% ......+..+++.. Poisn:120%......+....... Force:5% ......+....... Air :23% ......+..+++.. Time :18% ......+..++... Sprt :120%......+....... Water:21% ......+..+++.. Sound:5% ......+....... Elec :76% ......+..+++.. Light:21% ......+..+++.. Ice :-32%......-..++-.. Dark :15% ......+..+.... abcdefghijkl@* abcdefghijkl@* abcdefghijkl@* \}=="~[()]]] \}=="~[()]]] \}=="~[()]]] [Skills] Disarming Traps 6 Stealth 6 Searching 6 Keen Eyes 6 Systems Cypher 5 Utility Cypher 10 Neophyte Combat 7 Standard Combat 8 Accurate Strike 7 Vicious Strike 3 Martial Arts 6 Neophyte Firearms 8 Accurate Shot 7 Throwing 7 Acrobatics 7 Latin {*} 8 Occult Lore {O} 1 Ritual Magic {O} 1 Spirituality {S} 1 Tempered Will {*} 1 Gadgeteer 8 Utility Bandolier 7 Clockwork Chassis 7 Clockwork Carbine 7 Velocipede 5 Analytic Engine 6 Pyrokinetics 6 Using Devices 10 Advanced Devices 6 Device Power Amp 8 Device Bio Amp 5 [Steamware & Mutations] You can evade monsters more effectively for a time. [Character Equipment] a) The Mallet of the Queen of Hearts (6d3|3) (+2,+5) b) a .45 Martini-Henry Rifle (x3) (+7,+6) c) a Moonstone Ring of Freedom of Mobility d) a Tiger Eye Ring of Resist Fire e) a Copper Amulet of Good Fortune <+1> f) a Brass Lantern [3] g) a Rubber Torso (Hydraulic) [35,+0] <+12> h) a Cloak [1,+4] i) a Pair of Breeches [3,+2] j) a Rubber Head of Supreme Computation (+6) [10,+5] <+2, +8, +9> k) a Pair of Ceramic Arms (Bladed) (+22) [20,+8] <+9> l) a Pair of Iron Legs (Hydraulic) [25,+10] <+5, +12> n) 4 Rifle bullets (4d11|0) (+0,+0) (+90/360) [Character Inventory] a) 2 Enigmatic Devices [Utility Bandolier] b) 2 Enigmatic Devices [Detective's Kit] c) 3 Enigmatic Devices [Clockwork Chassis] d) 2 Enigmatic Devices [Clockwork Carbine] e) 7 Flasks of oil f) 10 Aluminum-Plated Telenet Mechanisms of Phase Door g) 10 Bronze Microdyne Mechanisms of Etheric Travel h) 5 Copper-Plated Aetherton Mechanisms of Returning i) 11 Tin-Plated Phototon Mechanisms of Repair Kit j) a Gold Ray Gun of Phasic Shift (16 charges) k) a Thick Tool of Etheric Travel (17 charges) l) a Pneumatic Shovel (1d2|0) (+0,+0) <+10> m) 49 Rifle bullets (4d11|0) (+0,+0) (+90/360) [Home Inventory] The Book [The Return of Sherlock Holmes] The Book [Frankenstein] The Book [Jane Eyre] The Book [A Connecticut Yankee in King Arthur's Court] 30 Aluminum-Plated Telenet Mechanisms of Phase Door 10 Bronze Microdyne Mechanisms of Etheric Travel 16 Mithril-Plated Telescope Mechanisms of Teleport Level a Clockwork Anemoscope Mechanism of Remove Curse 3 Electric Microcom Mechanisms of Power Cell 2 Titanium Stereocom Mechanisms of *Repair* Kit 11 Gold-Plated Hydroscope Mechanisms of *Energy* Kit a Silver Tool of Object Analysis (13 charges) a Slim Tool of Remove Curse (4 charges) a Copper Ring of Resist Earth an Emerald Ring of Resist Air a Turquoise Ring of Resist Water a Tortoise Shell Ring of Resist Lightning a Corundum Ring of Resist Poison an Onyx Ring of See Invisible an Aquamarine Ring of Resist Bewilderment a Harpoon (2d4|0) (+0,+0) 72 Rifle bullets (4d11|0) (+0,+0) (+90/360) [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)