[ToME 2.2.0 Character Dump] Name : Sange Age 22 STR: 19 Sex : Male Height 48 INT: 26 Race : RohanKnight Weight 72 WIS: 23 Class : Thaumaturgist Social Class 1 DEX: 17 Body : Player CON: 22 God : Nobody CHR: 18 + To Melee Hit 32 Level 31 Max Hit Points 218 + To Melee Damage 46 Experience 256786 Cur Hit Points 218 + To Ranged Hit 20 Max Exp 256786 Max SP (Mana) 354 + To Ranged Damage 17 Exp to Adv. 375000 Cur SP (Mana) 354 AC 14+63 Gold 68792 (Miscellaneous Abilities) Fighting : Heroic Perception : Heroic Blows/Round: 1 Bows/Throw : Excellent Searching : Heroic Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 4d6+46 Stealth : Bad Magic Device: Excellent Infra-Vision: 40 feet Tactic: furious Explor: very fast (Character Background) You are one of several children of a Serf. You have hazel eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 24 (1200') Barrow-Downs: Level 10 (500') Moria: Level 39 (1950') Your body is a Player. You are currently in the town of Gondolin. You have defeated 2770 enemies. You saved 23 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Yavie of the 2890th year of the third age. You have been adventuring for 8 days. adefkmnopsuxz{|@ Add Str : ...........3.... Add Int : 4....22..2...... Add Wis : 4....2...2...... Add Con : ...........3.... Add Chr : .....2.......... Mul Mana : ......+......... Add Stea. : .......1........ Add Sear. : 4.4.5.2..2...... Add Infra : 4............... Add Tun.. : 4.............4. Add Speed : 4..........3...+ Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Giant: +............... Slay Drag.: +............... Fire Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ................ Hold Life : +............... Res Acid : ..+............. Res Elec : ..+............. Res Fire : +............... Res Cold : ..+............. Res Pois : .......+........ Res Fear : +..........+.... Res Lite : +..........+.... Res Dark : ................ Res Blind : .....++..+...... Res Conf : ..+...+......... Res Sound : ..+............. Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : +............... See Invis : +.....+..+...... Activate : +........+...... Blessed : +............... Giant.ESP : +............... Skills (points left: 24) - Combat 08.500 [0.300] . Weaponmastery 34.900 [0.600] - Sneakiness 11.800 [0.900] . Disarming 01.000 [0.300] - Magic 30.531 [0.950] . Magic-Device 04.150 [1.050] . Spell-power 00.000 [0.600] . Sorcery 00.000 [0.300] . Mana 00.000 [0.600] - Geomancy 00.000 [0.500] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 34.000 [1.000] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Wooden Boomerang of Power (1d8) (+3,+17) e) The Ring 'Lastil' (+4 to searching) It increases your searching by 4. It provides resistance to acid, electricity, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. f) a Ring of Damage (+14) k) an Amulet of Searching (+5) m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+6](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Aman [1,+21] (+1 to stealth) {100% off} It increases your stealth by 1. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. p) (nothing) s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to light. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (1d2) (+7,+3) (+4) {100% off} It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Character Inventory] a) Raal's Voodoo Doll of Revenge {!* teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) The Skull of Ancient Wisdom {!* heal a little} It can be activated for remove fear & heal 30 hp every 10 turns. You found it lying on the ground on level 16 of Mirkwood. c) The Wand Construction Kit {teleport level} It can be activated for teleport level. You found it in the remains of a Grave wight in the town of Bree . d) a Parchment titled ``Tenser's Last Words'' (charging) {restoration} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Emperor wight in the town of Bree . e) a Parchment titled ``Secrets of the Gnomish Wizards'' {!* heal a little} It can be activated for heal 4d8 & wounds every 3+d3 turns. You found it lying on the ground on level 1 of Barrow-Downs. f) 22 Rations of Food g) 8 Scrolls of Word of Recall {!*} h) a Ring of Flying i) a Glaive of Westernesse (2d6) (+9,+8) (+1) {!*} It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Scrolls of Word of Recall b) a Rod Tip of Cold Balls (55 Mana to cast) c) a Dagger (Defender) (1d4) (+6,+12) [+7] (+3 to stealth) d) a Broad Sword of Aman (2d5) (+13,+9) [+1] (+1) e) an Acidic Spear of Slay Evil (1d6) (+7,+2) f) a Fauchard of *Slay Orc* (1d10) (+1,+8) (+2) g) a Long Bow of Accuracy (x3) (+22,+4) h) a Small Metal Boomerang of Slay Troll (3d4) (+3,+8) i) Portable hole [Home Inventory - Gondolin ] a) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) Dwarven Chain Mail (-2) [14,+15] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. c) a Jewel Encrusted Crown of the Magi [0,+14] (+3) {100% off} It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market.