[Angband 3.5.0 Character Dump] Name Kisame Age 25 Self RB CB EB Best Sex Male Height 7'2" STR: 17 +4 +3 +5 18/110 Race Half-Troll Weight 16st 3lb INT: 9 -4 -2 +0 3 Class Warrior Turns used: Wis: 10 -2 -2 +0 6 5 Title Myrmidon Game 976670 DEX: 18 -4 +2 +13 18/110 HP 460/460 Standard 94632 Con: 18/63 +3 +2 +0 18/113 18/83 SP 0/0 Resting 2168 Level 29 Armor [51,+54] Saving Throw 39% Cur Exp 83350 Stealth Poor Max Exp 83350 Melee 3d5,+11 Disarming 52% Adv Exp 90000 To-hit 73,+22 Magic Devices 30 Blows 4.1/turn Perception 1 in 28 Gold 138861 Searching 28% Burden 183.7 lbs Shoot to-dam +23 Infravision 30 ft Speed -1 To-hit 58,+22 Max Depth 1700' (L34) Shots 1/turn Your mother was a Water-Troll Shaman. You have slime-green eyes, dirty sea-weed green hair, and white ulcerous skin. rAcid:........+.... Nexus:............. rElec:....+...+.... Nethr:............. rFire:+.......+.... Chaos:............. rCold:........+.... Disen:+............ rPois:............. Feath:............. rLite:............. pFear:+............ rDark:............. pBlnd:.........+... Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............+ Speed:............. ESP:............. Blows:............. Invis:+....+...+... Shots:............. FrAct:+............ Might:............. HLife:............. S.Dig:............. Stea.:...+...+..... ImpHP:............. Sear.:.........+... Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) the Long Sword 'Andúril' (3d5) (+11,+15) [+10] <+4> Dropped by Nár, the Dwarf at 1000 feet (level 20). +4 strength, dexterity. Slays evil creatures, undead, orcs, trolls. Branded with flames. Provides resistance to fire, disenchantment. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity. Blessed by the gods. Prevents paralysis. Grants the ability to see invisible things. When aimed, it creates a fire ball with damage 72. Takes 36 turns to recharge at your current speed. Your chance of success is 87.0% Combat info: 4.1 blows/round. With +3 STR and +0 DEX you would get 4.3 blows With +0 STR and +1 DEX you would get 4.5 blows Average damage/round: 130.6 vs. evil creatures, 170.5 vs. undead, 170.5 vs. orcs, 170.5 vs. trolls, 170.5 vs. creatures not resistant to fire, and 90.6 vs. others. b) a Short Bow of Power (x2) (+11,+23) Dropped by Shagrat, the Orc Captain at 950 feet (level 19). c) an Aquamarine Ring of Strength <+1> Dropped by a Grave wight at 1300 feet (level 26). +1 strength. Sustains strength. d) an Adamantite Ring of the Mouse (+0,-11) <+4, +3> Dropped by a Scruffy looking hobbit at 1000 feet (level 20). +4 dexterity. +3 stealth. e) a Dragon Tooth Amulet of Resist Lightning Found lying on the floor at 500 feet (level 10). Provides resistance to lightning. Cannot be harmed by electricity. f) the Star of Elendil <+3> (charging) Found lying on the floor of a special room at 1500 feet (level 30). Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Radius 3 light. When activated, it maps the area around you. Takes 45 to 90 turns to recharge at your current speed. Your chance of success is 84.5% g) Metal Scale Mail (-2) [38,+3] Found lying on the floor in a vault at 1600 feet (level 32). h) a Cloak of Stealth [1,+9] <+1> Found lying on the floor in a vault at 1300 feet (level 26). +1 stealth. i) a Wicker Shield of Resistance [2,+16] Bought from a store. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Seeing [7,+1] <+3> Bought from a store. +15% to searching. Provides protection from blindness. Grants the ability to see invisible things. k) a Set of Leather Gloves of Agility [1,+3] <+5> Found lying on the floor at 600 feet (level 12). +5 dexterity. l) a Pair of Leather Boots [2,+5] Bought from a store. [Character Quiver] n) 39 Arrows (1d4) (+0,+0) Bought from a store. Combat info: Hits targets up to 100 feet away. Average damage/round: 52. 35% chance of breaking upon contact. o) 28 Arrows (1d4) (+0,+0) Bought from a store. Combat info: Hits targets up to 100 feet away. Average damage/round: 52. 35% chance of breaking upon contact. p) 23 Arrows of Slay Evil (1d4) (+8,+6) Found under some rubble at 1600 feet (level 32). Slays evil creatures. Combat info: Hits targets up to 100 feet away. Average damage/round: 128.5 vs. evil creatures, and 64.2 vs. others. 35% chance of breaking upon contact. [Character Inventory] a) a Yellow Mushroom of Fast Recovery b) a Slimy Mushroom You do not know the full extent of this item's powers. c) 40 Shimmering Potions of Cure Light Wounds {@q1} d) 23 Azure Potions of Cure Serious Wounds {@q2} e) 27 Silver Speckled Potions of Cure Critical Wounds {@q3} f) 14 Red Speckled Potions of Speed g) 5 Green Speckled Potions of Berserk Strength h) 12 Scrolls titled "as perigo" of Phase Door {@r1} i) 39 Scrolls titled "obducter crius" of Satisfy Hunger {@r5} j) 17 Scrolls titled "detsbus ta" of Word of Recall {@r9} k) 2 Magnesium Rods of Treasure Location (1 charging) {@z1} l) 2 Lead Rods of Door/Stair Location (1 charging) {@z3} m) 2 Silver Rods of Trap Location (1 charging) {@z2} n) a Mithril Rod of Probing {@z5} o) 2 Gold Rods of Illumination {@z4} p) 4 Mistletoe Staves of Identify (30 charges) {@u1} q) an Arrow (1d4) (+4,+1) Found lying on the floor at 1100 feet (level 22). Combat info: Hits targets up to 100 feet away. Average damage/round: 54. 35% chance of breaking upon contact. [Home Inventory] a) 2 Dark Blue Mushrooms of Emergency b) 40 Azure Potions of Cure Serious Wounds {@q2} c) 3 Gold Speckled Potions of Healing d) an Oily Yellow Potion of Intellect e) 2 Green Potions of Contemplation f) 2 Dark Blue Potions of Enlightenment g) a Scroll titled "for vinfor" of Enchant Weapon To-Dam h) a Scroll titled "invittor quas" of *Enchant Weapon* i) a Scroll titled "sus abulabeo" of Mass Banishment j) a Steel-Plated Rod of Curing k) 4 Mistletoe Staves of Identify (28 charges) {@u1} l) a Fluorite Ring of Constitution <+2> Dropped by a Dark elven priest at 1150 feet (level 23). +2 constitution. Sustains constitution. m) a Calcite Ring of Resist Fire and Cold Found lying on the floor of a special room at 500 feet (level 10). Provides resistance to fire, cold. Cannot be harmed by fire, cold. n) an Emerald Ring of Accuracy (+15,+0) Found lying on the floor of a special room at 1250 feet (level 25). o) a Jasper Ring of Reckless Attacks (+3,+5) [-17] Found lying on the floor at 900 feet (level 18). p) a Jasper Ring of Reckless Attacks (+4,+3) [-19] Found lying on the floor at 950 feet (level 19). q) an Onyx Ring of See Invisible Found lying on the floor in a vault at 1600 feet (level 32). Grants the ability to see invisible things. r) a Lantern (10928 turns) {squelch} Found lying on the floor at 500 feet (level 10). Cannot be harmed by fire. Radius 2 light. s) the Phial of Galadriel <+3> Found lying on the floor in a vault at 1600 feet (level 32). Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 9 to 18 turns to recharge at your current speed. Your chance of success is 90.0% t) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> Dropped by Bullroarer the Hobbit at 650 feet (level 13). Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. Radius 1 light. When aimed, it fires a magic missile with damage 3d4. Takes 1 turns to recharge at your current speed. Your chance of success is 89.1% u) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14] Found lying on the floor at 1150 feet (level 23). Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When aimed, it creates an acid bolt with damage 5d8. Takes 5 to 9 turns to recharge at your current speed. Your chance of success is 90.7% v) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] Found lying on the floor of a cavern at 1200 feet (level 24). Branded with frost. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a frost bolt with damage 6d8. Takes 7 to 13 turns to recharge at your current speed. Your chance of success is 90.7% Combat info: 4.7 blows/round. With +0 STR and +1 DEX you would get 5.0 blows Average damage/round: 99 vs. creatures not resistant to cold, and 49.9 vs. others. w) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> Dropped by a Blue ooze at 1250 feet (level 25). Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. Combat info: 4.7 blows/round. With +0 STR and +1 DEX you would get 5.0 blows Average damage/round: 95.6 vs. animals, 112.8 vs. creatures not resistant to cold, and 78 vs. others. x) a Rapier (1d6) {magical} Found lying on the floor in a vault at 1600 feet (level 32). You do not know the full extent of this item's powers. Combat info: 4.7 blows/round. With +0 STR and +1 DEX you would get 5.0 blows Average damage/round: 0. [Player history] Turn Depth Note 94632 0' Began the quest to destroy Morgoth. 94632 50' Reached level 2 94632 50' Reached level 3 94632 100' Reached level 4 94632 100' Reached level 5 94632 100' Reached level 6 94632 200' Killed Grip, Farmer Maggot's dog 94632 200' Reached level 7 94632 250' Reached level 8 94632 200' Killed Fang, Farmer Maggot's dog 94632 500' Reached level 9 94632 500' Reached level 10 94632 500' Reached level 11 94632 500' Reached level 12 94632 750' Reached level 13 94632 750' Reached level 14 94632 200' Reached level 15 94632 300' Killed Mughash the Kobold Lord 94632 400' Reached level 16 94632 500' Killed Lagduf, the Snaga 94632 500' Killed Orfax, Son of Boldor 94632 550' Reached level 17 94632 600' Killed Wormtongue, Agent of Saruman 94632 650' Reached level 18 94632 650' Killed Grishnákh, the Hill Orc 94632 650' Killed Golfimbul, the Hill Orc Chief 94632 650' Killed Bullroarer the Hobbit 94632 650' Found the Set of Leather Gloves 'Cammithrim' 94632 650' Reached level 19 94632 750' Reached level 20 94632 800' Reached level 21 94632 900' Killed Brodda, the Easterling 94632 900' Reached level 22 94632 950' Killed Shagrat, the Orc Captain 94632 1000' Reached level 23 94632 1000' Killed Nár, the Dwarf 94632 1000' Found the Long Sword 'Andúril' 94632 1050' Reached level 24 94632 1150' Killed Gorbag, the Orc Captain 94632 1150' Reached level 25 94632 1050' Killed Ufthak of Cirith Ungol 94632 1050' Reached level 26 94632 1100' Reached level 27 94632 1150' Found the Set of Gauntlets 'Paurnen' 94632 1200' Found the Dagger 'Nimthanc' 94632 1250' Found the Rapier 'Forasgil' 94632 1250' Killed Bolg, Son of Azog 94632 1250' Killed Angamaitë of Umbar 94632 1250' Killed Sangahyando of Umbar 94632 1250' Reached level 27 94632 1250' Killed Lugdush, the Uruk 94632 1250' Killed Uglúk, the Uruk 94632 1300' Reached level 28 94632 1300' Killed Khîm, Son of Mîm 94632 1500' Found the Star of Elendil 94632 1550' Killed Uldor the Accursed 94632 1550' Reached level 29 94632 1550' Killed Beorn, the Shape-Changer 94632 1600' Found the Phial of Galadriel [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : yes (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : yes (purple_uniques) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : yes (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit)