[Angband 3.5.0 Character Dump] Name Hamfast Age 26 Self RB CB EB Best Sex Male Height 2'8" STR: 17 -2 +1 +0 16 Race Hobbit Weight 4st 5lb INT: 10 +2 -3 +2 11 Class Paladin Turns used: WIS: 10 +1 +1 +0 12 Title Gallant Game 54770 DEX: 18 +3 -1 +0 18/20 HP 25/25 Standard 5482 CON: 10 +2 +2 +0 14 SP 4/4 Resting 667 Level 4 Armor [20,+23] Saving Throw 48% Cur Exp 95 Stealth Fair Max Exp 95 Melee 2d4,+1 Disarming 37% Adv Exp 101 To-hit 24,+3 Magic Devices 47 Blows 1.1/turn Perception 1 in 33 Gold 20 Searching 24% Burden 68.7 lbs Shoot to-dam +0 Infravision 40 ft Speed Normal To-hit 24,+3 Max Depth 50' (L1) Shots 1/turn You are the only child of a Hobbit Miller. You are a credit to the family. You have dark brown eyes, straight red hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:.......+..... pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............+ S.Dig:....+........ Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) a Mace (2d4) (+0,+0) Bought from a store. Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 7.2. b) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1). e) an Amulet of Slow Digestion Bought from a store. Slows your metabolism. f) a Wooden Torch (167 turns) <+1> An inheritance from your family. Radius 1 light. g) Soft Leather Armour [8,+3] Bought from a store. h) a Cloak of Protection [1,+14] Found lying on the floor at 50 feet (level 1). Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Small Metal Shield [5,+0] Bought from a store. j) a Metal Cap of Intelligence [3,+4] <+2> Bought from a store. +2 intelligence. Sustains intelligence. k) a Set of Leather Gloves [1,+0] Bought from a store. l) a Pair of Leather Boots [2,+0] Bought from a store. [Character Quiver] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 4 Rations of Food c) a Flask of oil Branded with flames. d) 4 Potions of Cure Light Wounds e) a Wooden Torch (4959 turns) <+1> An inheritance from your family. Radius 1 light. f) a Wooden Torch (4999 turns) <+1> An inheritance from your family. Radius 1 light. g) 7 Wooden Torches (5000 turns) <+1> Radius 1 light. h) 9 Rounded Pebbles (1d2) (+2,+1) Found lying on the floor at 50 feet (level 1). Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 25% chance of breaking upon contact. [Player history] Turn Depth Note 5482 0' Began the quest to destroy Morgoth. 5482 50' Reached level 2 5482 50' Reached level 3 5482 50' Reached level 4 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : yes (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)