[ToME 2.1.2 Character Dump] Name : WanderBitch Age 9 STR: 18/*** Sex : Female Height 9 INT: 18/*** Race : DeathMold LostSoul Weight 50 WIS: 18/*** Class : Sorceror Social Class 1 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 14 + To Melee Hit 37 Level 40 Max Hit Points 483 + To Melee Damage 23 Experience 3228169 Cur Hit Points 483 + To Ranged Hit 45 Max Exp 3228169 Max SP (Mana) 1075 + To Ranged Damage 15 Exp to Adv. 3500000 Cur SP (Mana) 1075 AC 13+101 Gold 605345 (Miscellaneous Abilities) Fighting : Heroic Perception : Heroic Blows/Round: 4 Bows/Throw : Heroic Searching : Heroic Shots/Round: 2 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+92 Stealth : Legendary[32]Magic Device: Legendary[10]Infra-Vision: 160 feet Tactic: careful Explor: normal (Character Background) You were born in a pile of dust, created by a kobold magician. Since then you have given life to about twenty foul offspring. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Maze: Level 29 (1450') Your body was a Player. Your were disguised into a [Gost]. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. It now is 10 days that you are adventuring. adefghmnopuz{|@ Add Str : ...+.....+...+. Add Int : .+.+++....+.... Add Wis : .+.+.+......... Add Dex : .+.+.+......... Add Con : ...+.....+..... Add Chr : ..++........... Mul Mana : +.........+.... Mul SPower: +.............. Add Stea. : .......++...... Add Sear. : ..+...+......+. Add Infra : .............+. Add Tun.. : .............+. Add Speed : .+.++.......... Slay Orc : .............+. Slay Troll: .............+. Slay Giant: .............+. Slay Drag.: .............+. Acid Brand: .............+. Sust Str : ...+.+......... Sust Int : ..+............ Sust Wis : ............... Sust Dex : ...++.......... Sust Con : ...++.......... Sust Chr : .....+......... Invisible : ..+............ Mul life : ............... Imm Acid : .........+..... Imm Elec : ...+........... Imm Fire : ............... Imm Cold : ............... Sens Fire : ............... Reflect : ............... Free Act : ...+.....++.... Hold Life : ...+..........+ Res Acid : .......+.....+. Res Elec : .+.....+..+.... Res Fire : .+.....+....... Res Cold : .++..+.+....... Res Pois : ..++.....++.... Res Fear : ..+..+......... Res Lite : .....+......... Res Dark : ..........+..+. Res Blind : .......+....... Res Conf : ............... Res Sound : .........+..... Res Shard : ..+.....+...... Res Neth : ............... Res Nexus : ............... Res Chaos : .........+..... Res Disen : ...++........+. WraithForm: ..............+ Easy Know : .....+......... Hide Type : ...++.+..+..... Show Mods : +...........+.. Insta Art : ...+..+........ Levitate : ...+......+.... See Invis : ...+........... Digestion : .+.+........... Regen : ...+........... Xtra Might: .+............. Xtra Shots: .+............. Ign Acid : .++++++++++..+. Ign Elec : .++++++++++..+. Ign Fire : .++++++++++..+. Ign Cold : .++++++++++..+. Activate : ..++..+...+..+. Orc.ESP : .......+.+...+. Corruption list: Skills (points left: 0) . Sneakiness 10.000 [0.900] - Magic 29.640 [1.000] . Magic-Device 33.000 [1.000] . Spell-power 45.600 [0.600] . Sorcery 45.800 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 10.350 [0.550] . Prayer 00.000 [0.500] - Monster-lore 02.000 [0.500] . Mimicry 01.000 [0.500] You saved Bree from a dreadful Nazgul. You saved 8 princesses. You have defeated 4662 enemies. [Fates] You may find a Horn on level 98. You are fated to meet a Wolf on level 98. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+8,+7)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 75 of Halls of Mandos. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Halls of Mandos. e) The Ring 'Hilydh' [+10] (+2 to searching) It can be activated for ball of cold and resist cold if it is being worn. It increases your charisma and searching by 2. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 94 of Halls of Mandos. g) The Ring of Uiath (+10) It increases your intelligence and speed by 10. It sustains your dexterity and constitution. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Halls of Mandos. h) The Ring of Undilmel (+3) It increases your intelligence, wisdom and dexterity by 3. It sustains your strength and charisma. It makes you completely fearless. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 70 of Halls of Mandos. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 77 of Halls of Mandos. n) Elven Cord Armour [6,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 61 of Halls of Mandos. o) a Cloak of Mimicry [Ghost] of Aman [1,+18] (+3 to stealth) It increases your stealth by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Captain on level 27 of Maze. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 97 of Halls of Mandos. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. z) (nothing) {) 21 Sheaf Arrows (exploding) (1d5) (+7,+5) |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Halls of Mandos. [Character Inventory] a) a Tome of the Eternal Flame b) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Skeleton Dark elven mage on level 98 of Halls of Mandos. c) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 83 of Halls of Mandos. d) a Tome of the Everrunning Wave e) 2 Tomes of Translocation f) 2 Tomes of Knowledge g) a Tome of Meta Spells h) 2 Books of Beginner Cantrips i) Raal's Voodoo Doll of Revenge It can be activated for curing. You found it in the remains of a Dark elven warlock on level 51 of Halls of Mandos. j) 16 Mushrooms of Cure Serious Wounds {100% off} k) 6 Sprigs of Athelas l) 3 Potions of Shape of Insect m) 13 Potions of Restore Mana n) The Ring of Power of Uvatha the Horseman (+3 attacks) {cursed} It increases your intelligence and attack speed by 3. It makes you invisible. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to dark, confusion and nexus. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . o) The Cloak of Mimicry [Kobold] of Helpelen [1,+10] It sustains your intelligence. It provides immunity to cold. It provides resistance to acid, fire and poison. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Halls of Mandos. p) a Dagger of Slay Animal (1d4) (+7,+5) It is especially deadly against natural creatures. You found it in the remains of a Mummified orc on level 25 of Maze. q) a Small Sword of *Slay Dragon* (1d6) (+3,+6) (+2) It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to electricity and fire. It allows you to sense the presence of dragons. You found it in the remains of Brodda, the Easterling on level 28 of Maze. r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Maze. s) a Shadow Blade of Slay Demon (4d4) (+0,+9) (+1 to stealth) It increases your stealth by 1. It strikes at demons with holy wrath. It provides resistance to dark. It cannot be harmed by acid. You found it lying on the ground on level 27 of Maze. t) a Dark Sword of Extra Attacks (3d7) (+8,+5) (+2 attacks) It generates an antimagic field. It increases your attack speed by 2. You found it in the remains of Brodda, the Easterling on level 28 of Maze. u) a Spectral Fauchard (1d10) (+7,+6) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of a Young bronze dragon on level 29 of Maze. v) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Maze. w) 28 Bolts (1d5) (+5,+5) [Home Inventory - Bree ] a) a Spellbook of Charm b) a Golden Rod of Cheapness of Nothing (125/125) It can cast spells for a lesser mana cost. You found it in the remains of a Dread on level 61 of Halls of Mandos. c) an Adamantite Rod of Charging of Nothing (200/200) It regenerates its mana faster. You found it in the remains of an Archlich on level 91 of Halls of Mandos. d) a Rod Tip of Recall (80 Mana to cast) e) a Rod Tip of Enlightenment (40 Mana to cast) f) a Ring of Speed (+14) It increases your speed by 14. You found it in the remains of a Mature red dragon on level 36 of Halls of Mandos. g) The Ring 'Oriang' (+3 attacks) It increases your wisdom, searching and attack speed by 3. It sustains your strength. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 70 of Halls of Mandos. h) The Ring 'Belos' (+1) It increases your intelligence, constitution, stealth, searching and speed by 1. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 55 of Halls of Mandos. i) The Ring of Erost [+15] It can be activated for ball of lightning and resist lightning if it is being worn. It provides resistance to acid, electricity, poison, light and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Halls of Mandos. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Halls of Mandos. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Halls of Mandos. l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. m) a Halberd (3d5) (+2,+3) n) a Guisarme (2d5) (+5,+5) o) a Ball-and-Chain (2d4) (+6,+3) p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 49 of Halls of Mandos.