[ToME 2.1.2 Character Dump] Name : XSuMmOn Age 120 STR: 23 Sex : Male Height 74 INT: 25 Race : Wood-Elf Hermit Weight 99 WIS: 24 Class : Summoner Social Class 31 DEX: 31 Body : Player CON: 12 God : Manwe Sulimo Chr: 19 20 + To Melee Hit 52 Level 48 Max Hit Points 478 + To Melee Damage 53 Experience 7267742 Cur Hit Points 478 + To Ranged Hit 50 Max Exp 7267742 Max SP (Mana) 282 + To Ranged Damage 19 Exp to Adv. 7600000 Cur SP (Mana) 282 AC 42+29 Gold 457919 Piety -16210 (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 4 Bows/Throw : Legendary[7] Searching : Bad Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 16d5+212 Stealth : Good Magic Device: Superb Infra-Vision: 140 feet Tactic: berserker Explor: running (Character Background) Your father was of the Nandor. You are the illegitimate and unacknowledged child of a Townsman. You are a credit to the family. You have dark brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 32 (1600') Mordor: Level 35 (1750') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 40 (2000') Maze: Level 33 (1650') Orc Cave: Level 17 (850') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 57 (2850') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') A lost temple: Level 7 (350') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 31st Quelle of the 2890th year of the third age. It now is 45 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ....+.+...+..... Add Int : .....+...+...... Add Wis : .....+...+...... Add Dex : .+.............. Add Con : ....+.....+..... Add Chr : .....+.......... Add Stea. : ..+...++........ Add Infra : ..+...+......... Add Tun.. : ......+.......+. Add Speed : +..+............ Slay Anim.: .............+.. Slay Evil : +............+.. Slay Und. : +............... Slay Troll: +............... Kill Drag.: .............+.. Acid Brand: .............+.. Cold Brand: +............... Sust Str : ....+........... Sust Int : ..+............. Sust Wis : ................ Sust Dex : .......+........ Sust Con : ....+........... Sust Chr : ................ Invisible : ..+............. Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : .......+........ Imm Cold : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ++..+.....++.... Hold Life : .+.............. Res Acid : ......+......... Res Elec : ......+......... Res Fire : ......++........ Res Cold : +............... Res Pois : ......+......... Res Fear : +...+........... Res Lite : +..............+ Res Dark : ................ Res Blind : .........+...... Res Conf : ................ Res Sound : .......+........ Res Shard : ..+..+.......... Res Neth : .......+........ Res Nexus : ................ Res Chaos : ................ Res Disen : ....+........... Easy Know : .....+.......... Hide Type : ++.++....++..... Show Mods : ++........+..++. Lite : +............... See Invis : +............... Digestion : +.+............. Regen : +............... Xtra Might: .+.............+ Ign Acid : ++++..+++++..+.. Ign Elec : +.++..+++++..+.. Ign Fire : ++++.++++++..+.. Ign Cold : +.++..+++++..+.. Activate : +............... Drain Exp : ..+............. Blessed : ++.............. Cursed : ..+.+........... Hvy Curse : ..+............. Orc.ESP : .........+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Animal.ESP: ......+......... Corruption list: Skills (points left: 0) - Combat 09.700 [0.600] . Weaponmastery 01.000 [0.600] . Archery 14.800 [0.600] - Sneakiness 01.280 [0.700] . Stealth 01.000 [0.700] . Disarming 04.500 [0.500] - Magic 43.712 [0.800] . Magic-Device 18.000 [1.000] . Runecraft 01.000 [0.500] . Thaumaturgy 01.000 [0.500] - Spirituality 04.600 [0.500] . Prayer 01.000 [0.500] - Monster-lore 50.000 [1.200] . Summoning 50.000 [0.700] . Corpse-preservation 50.000 [1.000] You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You have defeated 1110 enemies. [Fates] You are fated to find The Cloak 'Colannon' on level 1. You are fated to find a Potion of Slime Mold Juice on level 1. You are fated to meet a Hippocampus on level 53. You may meet a Singing, happy drunk on level 11. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 33 of Maze. d) a Short Bow of Lothlorien (x4) (+20,+19) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It provides resistance to life draining. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring of Power of Uvatha the Horseman (+4 to stealth) {cursed} It increases your stealth and infravision by 4. It makes you invisible. It sustains your intelligence. It provides resistance to shards. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) an Indestructible Ring of Speed (+7) It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) an Amulet of Weaponmastery (+4,+4) [+5] (+2) {cursed} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It is cursed. You bought it from the Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to shards. It cannot be harmed by fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Cloak of Mimicry [Vampire] of Arveri [1,+6] (+1 to stealth) It increases your stealth by 1. It sustains your dexterity. It provides immunity to fire. It provides resistance to fire, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of The Old Forest. p) a Small Leather Shield of Reflection [2,+11] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Barrow-Downs. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen on level 10 of Orc Cave. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Barrow-Downs. x) a Pair of Metal Shod Boots of Free Action [6,-2] z) (nothing) {) The Flight Arrow 'Antir' (1d3) (+13,+10) It does extra damage from acid. It is a great bane of dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 8 of Barrow-Downs. |) a Gnomish Shovel of Digging (1d2) (+2,+3) (+7) [Character Inventory] a) a Runestone b) a Rune [Lightning] c) a Rune [Cold] d) a Rune [Element] e) a Rune [Chaos] f) Pytar's Portable Pandemonium It can be activated for cure confusion. You found it in the remains of a Daemonette of Slaanesh on level 34 of Mordor. g) 36 Rations of Food h) 5 Potions of Cure Critical Wounds i) a Potion of Healing j) 2 Potions of Restore Life Levels k) 8 Scrolls of Phase Door l) 27 Scrolls of Teleportation m) 27 Scrolls of Satisfy Hunger n) a Silver Rod of Capacity of Recall (200/200) It can hold more mana. You found it in the remains of It on level 24 of Mirkwood. o) a Partial Totem of Elder aranea p) a Partial Totem of Marilith q) a Partial Totem of Inertia hound r) a Wooden Boomerang (1d9) (+2,+5) s) Climbing Set t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Rage It can be activated for curing. You found it lying on the ground on level 10 of Barrow-Downs. b) an Arcane Parchment c) 3 Potions of Healing d) a Rod Tip of Trap Location (8 Mana to cast) e) a True Totem of Brodda, the Easterling f) a True Totem of Mughash, the Kobold Lord g) an Everburning Torch h) an Everburning Torch of Fading (with 0 turns of light) i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 33 of Maze. j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. k) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. l) The Bastard Sword of Ladhon (3d4) (+2,+14) (+2) It can be wielded two-handed. It increases your strength, intelligence and dexterity by 2. It does extra damage from acid and fire. It strikes at demons with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} n) 16 Flight Arrows (1d3) (+0,+0) o) a Parchment - Deep Thoughts p) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) a Potion of Healing b) Gold Dragon Scale Mail (-2) [30,+18] (charging) c) Elven Paper Armour [4,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 8 of Barrow-Downs. d) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Lucerne Hammer of Aman (2d5) (+11,+5) [+2] (+2 attacks) It can be wielded two-handed. It increases your wisdom and attack speed by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. i) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Holy Tome of Manwe Sulimo b) 5 Sprigs of Athelas c) 99 Potions of Water Curing d) a Scroll of *Remove Curse* e) Elven Double Ring Mail (-2) [15,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 30 of Barrow-Downs. [The Mathom-house Inventory - Bree ] a) a Partial Totem of Uruk